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Timmy

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Odpowiedzi opublikowane przez Timmy

  1. Jurassic World w weekend otwarcia zarobił 511.8!!! miliona dolarów i pobił dotychczasowy rekord należący do Insygniów Śmierci part 2. W samych USA  204.6 miliona i jest to drugi wynik po  pierwszych Avengersach którzy zarobili 207 milionów. Grubo o_0

     

    http://www.forbes.com/sites/scottmendelson/2015/06/14/box-office-jurassic-world-scores-near-record-204-5-million-weekend/

     

    edit:

     

    Sprawa już nieaktualna, ludzie z wytwórni Universal policzyli hajs jeszcze raz i ostatecznie wyszło 208.8 w Ameryce a 524.4 globalnie i jest to rekord w obu przypadkach xD

  2.  

    To uczucie kiedy siedzisz w tym samym kinie, tej samej sali co 22 lata wcześniej podczas seansu JP i na ekranie pojawia się legendarny T-Rex. Popłakałem się ze szczęścia ;D

     

     

    Film zarobił prawie 83 miliony dolców na samych piątkowych pokazach i eksperci przewidują weekend otwarcia na poziomie 177+ w samych USA.

     

    tumblr_inline_njnj6nOT9f1qap5kb.gif

     

     

    • Plusik 4
  3. Istnieje duże prawdopodobieństwo że jedna z najlepszych historii przedstawionych w X-Files doczeka się kontynuacji.

    (Reszta w spoilertagu)

     

     



    We know that FOX is reviving "The X-Files" for a six-episode limited series which goes to air starting in January next year. Previously it has been indicated that the six episodes will include a mix of mythology and stand alone 'monster of the week' episodes.

    Today, TV Line reports that the second episode of the new season could be a sequel to the second episode of the show's fourth season, the infamous episode "Home" about an in-bred family.

    The new season's second episode is entitled "Home Again" and is being penned and directed by Glen Morgan who co-wrote the original "Home" with James Wong.

    "Home Again" is scheduled to go to air on January 25th 2016, almost twenty years since the original episode went to air.

     

     

    Jeśli plotka się potwierdzi to nie mam pytań. Oryginalny odcinek to jedna z najbardziej obrzydliwych rzeczy jakie można było zobaczyć w tv. Do tego jeszcze ta muzyka:

     

    https://www.youtube.com/watch?v=IH0_XfxnXWI

  4. Nowe info na temat PP (wrzucam w spoiler bo sporo tego)

     

     

    - They say the opening hour is astonishing and one of the greatest they've ever seen. The original Phantom Pain/Moby Dick Studios trailer didn't touch on it's full brilliance. They say it's completely different in tone to the rest of the game and almost horror-esque.

    - Early on you can interrogate guards but you don't understand Russian/African; it's useless until you do a side-op to Fulton a translator. This unlocks the ability to understand foreign dialogue from enemies.

    - Can get easily around the map using fast-travel with cardboard boxes. Orange signposts are delivery points and you can collected and dropped off elsewhere like in MGS1 and 3, but far more useful because it's open-world.

    - 'Loadout' screen like in Peace Walker, you can select the time of mission start, weapons, gear, tools, mechanical arm (electrocution is just one type), explosives, buddies, boxes, starting vehicles and player character. Says you can play as your generic troops, like in PW. You can have a car or lorry with you from the start, if you want.

    - Lists the Buddies as Quiet, Horse, Dog, and mech-walker. Says the mech walker can go turbo, you can put it on cruise-control, and upgrade its skill-tree to give it more stuff like CQC and a stun-gun. You only unlock the mech when you finish a 'specific' mission whilst using the mech (danced around spoilers here).

    - the dog attacks enemies and finds things in the environment that shows up on the iDroid. The horse is invincible. You can put a prisoner on the horse like in Red Dead.

    - Says Quiet's presence actually lowers morale on Mother Base, probably due to being a former antagonist.

    - Setting off the alarm in a large base causes reinforcements to drive in from smaller, adjacent bases nearby. You can choose to shut down the smaller bases first to stop potential reinforcements, or sever smaller communications dishes in the main base to cut them off. You can also call the chopper to act as a distraction in an adjacent base, which removes reinforcements from the the base you want to get into, thinning out the ranks.

    - The larger satellite dishes on the bases control automated AA defences. Blow them up and you can call for chopper extraction at closer points.

    - Cardboard box tobogganing, says you can run and press square and you go into a funny slide, which retains momentum if you're on a hill.

    - Named Ah-Ha, Billy Idol and David Bowie as helicopter tunes to choose from.

    - They had a whole section on his notepad ready for notes on how it performed/technical complaints, and the only thing he wrote at the end of his whole session was that some foliage occasionally pops-in in Africa, i.e it was mostly perfect.

    - Counted 14 or so major bases in Afghanistan, and over two dozen smaller outposts.

    - Minor spoiler, they said once you rescue Miller the base you take him from floods with gas.

    - Minor enemy spoilers about the pale, weird looking soldiers from the trailers: They're called the Skulls, they can run faster than your horse, have glowing green eyes, and are described as 'unkillable' but the word is in inverted commas so there's probably a way. They're compared to MGS4's Haven Troopers in that they fit the enhanced soldier archetype. They hunt you down after you rescue Miller.

    - This has been said before, but the missions are presented a little like TV eps, with opening and closing credits. They remark how it wouldn't matter if Kojima's name was scrubbed from the box art and marketing because it's EVERYWHERE in the game.

    - Every mission has smaller side-objectives that bring extra rewards if you check them all off. Reminds me of Assassin's Creed bonus objectives (or GTAV if you like). Says it only tells you the bonus objectives once you've finished the mission once, encouraging replayability without distracting you with it on the first pass.

    - There's a great screen of DD riding in a jeep with Snake.

    - You have to upgrade the Fulton to extract heavier stuff. When extracted, it's gone from the map for good, so you can't farm for infinite stuff.

    - Says that like PW, there's a lot of cassette tapes to flesh out the story if you want to.

    - Game structure is open-ended. Numerous missions are open at any time and you don't have to go back to Mother Base in between. Some 'Important' side-ops open up new story missions. The game rewards you constantly with new blueprints and tapes.

    - Some side-ops have you rescuing 'crazed' survivors from your MSF base-destruction 9 years ago.

    - One side-op you have to tranq and extract a 'legendary brown bear'.

    - New Mother Base is in the Seychelles. Compares MP to Dark Souls invasions, which can simply turn off in the menu.

    - Goes over the base management, tl;dr sounds like a richer version of PW. Outer Ops seems to be back to send your Combat soldiers to.

    - Wash blood off of Snake at the Mother Base showers, do target practice or fight with new recruits. Says MB starts off disappointingly small, but soon grows and adds new layers and levels. Morale of your men will drop if you don't visit it often enough.

    - The item to view enemy soldier stats in the field before Fultoning is back from PW.

    - Mission completion times are recorded to the thousandth of a second.

    - There was a lot more they saw, but not allowed to talk about yet.

     

    OPM-Subscription-Cover-MGSV.jpg

     

     

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