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Timmy

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  1. Nerdgasm na najwyższym poziomie, nawet Thunderdome się pojawi :mog:

     

    dinki-di.jpg

     

    Max nawet żywi się tym samym żarciem dla psów co w filmach (2:17 - 2:20 na trailerze)

    • Plusik 2
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    Sporo nowych informacji z OXM i Game Informer

     

    In regards to open world exploration, points of interest and other title comparisons:

    "It’s an open-world experience that we recognise, but one that doesn’t aim for Assassin’s Creed’s map-saturating, no-effort points of interest. it’s more a case that wherever you go, something’s always happening, or you can make something happen. every time you think you’re heading off to do one thing, you’ll likely end up being distracted by something entirely different.

    No flying vehicles like the Gyrocopter.
    When you get the Magnum Opus it's pretty much a skeleton. Avalanche want you to create your own ultimate car and war machine and that doesn't necessarily equate to upgrading every part with the best possible upgrade. There's no optimal car.
    OXM's thoughts on the driving:

    That feeling, that in among the usual tangle of open-world systems sits a proper driving game, is our favourite part of Mad Max so far. the cars are meticulously designed, with an incredible focus on the handling model and real-world physics of each one. Well-armoured vehicles are more sluggish, but ram with devastating force and become harder to roll. Faster, more vulnerable cars will suffer from direct contact, but make using secondary weapons (handled by chumbucket in the back, with ultra slow-motion added to help your aim) feel more efficient and valuable.

    where most open-world car chases devolve into scrappy,hard-to-control, one-on-one contests,avalanche has made something that feels more akin to the films the game is based on – drawn-out, adrenaline-rush gauntlets that have you sideswiping enemies into scenery, bursting tyres, avoiding hijackers and finally, triumphantly, watching your target explode in a huge cloud of scrap – which can then be used to make your car even better.

    Ammo is scarce so when you engage enemies it's mostly hand to hand combat but again you can use shivs along with clubs and other weapons you can disarm of enemies or find laying around. Max isn't Batman so he can't just vault across a room to take people out so evasion along with blocking is needed and some enemies are just too tough to scrap with. For those guys you'll need to either lure them in to traps or simply wait for them to be exhausted.
    You can build up and upgrade Max. Learn more combat moves and abilities like executions, find and upgrade his gear and more.
    Strongholds or camps are detailed again. Described similar to Far Cry, these places range from old prisons, makeshift homes, forts, scrap storage yards etc.
    One of the enemy camps they encountered was a old oil drilling platform with the main gate protected by 2 flamethrower mounts, sniper watchtowers and 3 guards patrolling. They killed the guards with the car and deactivated the flamethrowers by following their fuel lines to the source of hidden tanks. One of the sniper towers was blown up with the Thunderpoon which resulted in the collapsing tower colliding with the other watch tower and taking it out. Once in the camp and courtyard the rest of the gang will come out to engage you. Some camps have War Criers in watchtowers who if they see you will alert the whole camp which in turn gives the enemies a damage buff. The camp is also booby trapped that you'll have to deal with too or use them against the gang.
    At last count there's over 200 unique locations in the wasteland including the camps.
    Avalanche also created a timeline and concept art for Mad Max's world before the collapse and apocalypse but wouldn't reveal them to OXM.
    Max isn't a big talker like the films.
    Weather conditions can completely change things up. Heres OXM's explanations:

    Sun
    The Wasteland’s default state is cloudless and clear, heat haze your only obstacle to seeing all the way to the horizon. It’s harsh, hot and perfect for clubbing bad guys.

    WIND
    Wind is a physical thing in Mad Max, which can be both cosmetic and practical – the right gust might kick up a dust cloud from down the road, indicating a nearby convoy.

    Storms
    Storms are terrifying. Walls of sand kicked up by gales bear down on you, before you’re enveloped and get to watch your own personal lightshow as lightning arcs through the cloud.

    Night
    You might want to wait until the next night to pop out again. at which point you find out how beautiful this vicious world becomes by moonlight, and how easy it is to be ambushed.

    All of the above
    the beauty of the reactive weather systems is that you won’t just notice them, you have to contend with them. every change can alter how you play or where you want to go.

    Day/Night cycle is 2 hours in real time.
    Night time brings out entirely new enemies to contend with and greater chances of ambushes.
    You can only carry 1 jerry can of fuel in the Magnum Opus. Great if you run out of juice but you can also use that can as a make shift grenade too.
    The game’s designed as a seamless series of events..

    .. from emergent vehicle chases that lead to on-ground combat when you crash, to a trudge through the desert for fuel that leads to discovering a wandering mission-giver, or a fight in a camp where you find a hauler covered in scrap. Every action can lead to another, endlessly, simultaneously sending you up upgrade trees, reaping rewards for simply playing how you want to.

    OXM didn't get to see some gameplay elements like the legendary car schematics or the Legend system which "turns achievement hunting into a stat-building exercise".
    You can unlock and care for a Dog side kick!


    Closing comments from Avalanche about the nature of the game and the Wasteland:

    “everything out in the wasteland is operating on its own terms,” says Rooke. “we’re not saying ‘there’s a car combat moment here’, ‘this person shows up there’ – it’s operating on its own rules. You may be driving around, nothing’s happening, getting a false sense of security, then all of a sudden a convoy shows up, and there are six or eight cars you have to deal with.

    “or you see something alongside the road, you jump out of your car to see
    if there’s something to scavenge, and a couple of guys jump out of the sand and all of a sudden you’re under attack. then on top of that, a couple of snipers show up and start taking shots at you. Suddenly, you’re 20 feet away from your car, which is your
    safe haven, and that 20 feet seems like a very long way.”

    Here's a couple of random events the guys at Avalanche did or encountered themselves that OXM talk about:

    “Every now and then when I do a convoy, my car gets wrecked. I get out of the vehicle, someone else in the convoy stops, then I just steal their car and go after the convoy leader – then a sniper in the distance shoots out my tyre and I tumble around, so
    I call for Chumbucket, he drives up and I can continue the fight.” Emil Kraftling,senior game designer

    “We’ve got the Boombug, which is like an exploding suicide car – so if that comes up next to you and sets all its fuel on fire, you might want to take out his wheels so you can get away. Or you could harpoon the driver, pull him out, steal the car and run it into a camp.”
    Alex Williams, senior game designer

    “We have big characters all over the place. You could meet somebody interestingwhenyouleastexpectit – you could meet some lonely wanderer out there, walking around thirsty.” Frank Rooke, game director

    Game Informer finished off their month long coverage with a Q&A podcast with game director Frank Rooke and the director of narrative design Odd Ahlgren. Questions came from fans and gamers that submitted them on GI.com:
    http://www.gameinformer.com/b/podcas...-max-game.aspx

    Points of interest:

    First Person mode for driving is quite something. It was originally implemented to give players another choice of playing but is something that took off really well and has been worked on since Game Informer tried it.
    Yeah, the Wasteland you're in is Australia...without saying it's Australia. lol
    No aerial vehicles. Just ground based.
    You can customize and upgrade Max like his jacket and other gear. You change Max's appearance like hairstyles or beards.
    Max's shotgun and the sniper rifle on the Opus are the only firearms you wield.
    Finding points of interest with require to actually find them, they don't just magically appear on your map.
    Chumbucket isn't the only sidekick or companion that will help Max over the course of the game.
    They were cagey on if or how long you could drive the legendary Black on Black V8 Interceptor. They said it had to be "earned" so it looks like you can get or build the car again despite losing it at the beginning of the game.
    There are no "safe zones" in the game and even settlements or hideouts have to be "earned", IE freed from enemy occupation and upgraded.
    They had no clue about "The Road Warrior" DLC that Sony announced at E3 2013 during the game's reveal. Of course that would be my question I submitted and doesn't get a answer! lol
    Big E3 presence. So looks like we might not get any new footage until June though..:(

     

  3. @kotlet

     

    Info pochodzi z pewnej ankiety. W 2012 roku w ten sam sposób wypłynęły pierwsze informacje dotyczące Inqusition i wszystko co było tam zawarte znalazło się w grze. Motywem przewodnim ma być kolonizacja i wszystko co z tym związane czyli zbieranie surowców, zakładanie osad i ich obrona przed potencjalnymi najeźdźcami. Nowy statek oraz inne pojazdy można w dowolny sposób modyfikować. Tyle na szybko, reszta to potencjalne spoilery.

  4. Garść nowych informacji. Wrzucam w spoiler żeby nikt nie płakał.

     

     

    The Next Mass Effect Context:

    The next Mass Effect game takes place in the Helius Cluster (a cluster of 100s of solar systems in the Andromeda Galaxy), far removed by time and space from Commander Shepard’s heroic acts and the final events of the Mass Effect trilogy. You are a pathfinder, a combat trained but un-tested explorer leading an expedition into the Helius cluster to establish a new home for humanity. As you explore this sprawling series of solar systems (over 4x the size of Mass Effect 3), collecting resources and building colonies, you will encounter the savagery of untamed lands in the form of cut-throat outlaws and warring alien races. To survive and colonize the wild reaches of space, you will need to grow your arsenal, your ship, your crew and make strategic (and often uneasy) alliances to fight against increasingly menacing foes. Along the way, you will encounter the remains of a once powerful and mysterious alien race, the Remnant, whose forgotten technology holds the key to gaining power in this region of the galaxy. As you uncover who the Remnant were, and the mysteries their ruins contain, you are drawn into a violent race to find the source of their forgotten technology that will determine the fate of humanity.

    Collect Resources to Fuel your Growth:

    Scour solar systems and planets within the Helius Cluster to find valuable resources and blueprints of long forgotten alien technology that will allow you to craft better equipment and weapons, such as improving your leg armor to allow you to jetpack jump, or upgrading your cryo-beam (laser cannon) to target enemies or do area damage around you to clear out close threats. As you build your arsenal and resource infrastructure, you will be able to explore deeper into the increasingly dangerous and resource-rich solar systems of the Helius Cluster.

    A Capable Crew:

    Throughout the story, you will recruit seven distinct crew members to fight by your side. Each crew member has a unique personality and specific abilities that open up strategic options as you choose which two of them to bring into each mission. For example, Cora has the ability to deploy a biotic shield that protects everyone in the bubble while still allowing you and your squad to fire out of it. Your crew will grow alongside you as you explore the Helius Cluster, and you can choose how you upgrade your crew’s weapons, gear and abilities to increase their individual combat effectiveness. Create the perfect squad to react to any situation and to support your preferred gameplay style.

    Your Crew, Your Story:

    Your crew members aren’t merely hired guns – they are part of the living universe in the Helius Cluster that develops in response to your actions and choices. Increase each crew member’s loyalty by pursuing missions that are important to that specific character. For example, when a Krogan colony ship has been stolen by one of the outlaw factions leaving the colonists stranded without resources to survive, your Krogan squad mate, Drack, is determined to strike out against them. If you take the mission and help him track down the outlaws’ hideout to return the ship to its rightful owners, Drack’s loyalty toward you and your squad will increase and Drack will unlock a brand new skill tree.

    Explore each individual’s backstory and develop your relationship with them through conversations and unique missions. True to Mass Effect, what you choose to say will directly affect your crew’s loyalty and relationship with you, and will open up different conversations and narrative opportunities at the end of the game depending upon how you approach each encounter.

    Deployed Strike Team Missions:

    The Helius Cluster is 1000s of light years across, and you can’t be everywhere at once. As you develop more colonies, resource bases and settlements, you have to be able to keep them safe. Spend resources to recruit mercenaries and develop an AI controlled Strike Team that you can deploy to take on randomly generated, time-sensitive missions. Strike Team missions take many forms, including settlement defense and Remnant artifact recovery, which will take real-time to complete. Send your Strike Team out on a mission while you continue playing the main game and they will return, 20 – 30 minutes later, having gained rewards such as XP, currency and equipment based on the success of their mission. Spend money and resources to train your Strike Team and acquire better gear for them, which will increase their success rate and allow them to take on more difficult missions for greater rewards.

    Active Strike Team Missions:

    When you encounter a Strike Team mission in the Single-Player mode, you can leave your Strike Team at their base and decide to tackle the mission yourself with your Multiplayer roster of characters. You also have the option of tackling the mission by yourself, or recruiting up to three friends to play with you. The more friends you bring, the greater the challenge and the greater the reward. These missions will play out using the Next Mass Effect’s multiplayer Horde mode (more details on this later). These missions will include a variety of thematically appropriate objectives, like defending a Settlement against Khet attacks, or recovering a Remnant artifact off of a planet before an outlaw gang gets there first. By taking an active role in strike team missions, you can earn special Single-player rewards in addition to the usual multiplayer specific characters, weapons, weapon mods, and pieces of equipment which can be customized between missions. Additionally, players who join another person’s Strike Team mission will receive bonus in-game currency and multiplayer XP for helping others with their missions.

    Multiplayer “Horde” Mode:

    The next Mass Effect’s “Horde” multiplayer pits you and up to three of your friends against waves of enemy troops on various battlefields throughout the galaxy. Players fight together to survive increasingly difficult enemy attacks and accomplish objectives, like disabling a bomb near a colony base or assassinating a target. Progress through multiplayer missions to gain XP and earn new multiplayer specific weapons, characters, weapon mods, and pieces of equipment, which can be customized between matches. Multiplayer play will also earn you APEX funds (in-game currency), which can be used to purchase items and gear in the Single Player game.

    Establish Settlements:

    Search solar systems for rare habitable planets to establish a settlement that could serve as a base for humankind’s new home in the Helius Cluster. As you build permanent settlements, you will make strategic choices on where to focus your new base’s resources. For example: Recon Settlements will clear fog of war from the space map and give the player more strike team missions to choose from, while Mining Settlements will periodically supplement the player’s supply of crafting materials.

    Dialogue:

    Building upon the rich history of strategic dialogue that has defined the Mass Effect series, you can make meaningful choices in every conversation you have with characters that impact the way your game evolves. The next Mass Effect adds deeper control over your conversations through a greater ability to interrupt and change the course of the conversation as it is happening. During certain conversations, you will be able to take action based choices, such as the option to pull out your gun and force someone to open a door instead of convincing them to do it through conversational guile. Action based choices give you more options for how you approach dialogue with characters in the game and can lead to more extreme outcomes on the story as it evolves around the decisions you make when interacting with a huge cast of NPC characters.

    Seamlessly Travel Through the Next Mass Effect Universe:

    As you pilot your space ship, Tempest, across the 100s of solar systems that are seamlessly connected in the next Mass Effect, you will encounter new planets filled with valuable resources, intelligent life, conflict, and alien technology that all give you opportunities to increase the power of your character, your ship and your team so that you can build them into a force that perfectly suits your gameplay style. Transitions between activities, like flying your Tempest (space ship) across a solar system to land on a mineral rich planet, then jumping into your Mako (land vehicle) to explore the surface of planet, all happen smoothly without loading screens.

    Customize and Share Your Experience:

    Discover new things in Andromeda Galaxy, like alien artifacts and natural wonders, that serve as trophies and decorations that you can use to modify the look of your character, Tempest (Space Ship) and Mako (land vehicle). Customize the way your squad and your character look with clothes and aesthetic modifications that you unlock throughout the game. Photos you take from the far reaches of the galaxy can be used to decorate your starship or sold to certain characters.

    Remnant Vault Raids: Find and activate Remnant Monoliths to unlock Remnant vaults. Explore abandoned Remnant ruins to find and locate a powerful artifact, but once you remove it you will trigger the vault defenses that will arm traps, activate defense robots and even change the architecture of the vault itself to stop you from escaping. Fight your way out of the vault and you will be rewarded with valuable loot, including powerful gear, crafting resources and Star Keys that can be used to unlock massive orbital facilities in space that grant permanent stat bonuses.

    Optional Elite Remnant Vault Raids are scattered around the Helius Cluster located in special orbital facilities that are unlocked by Star Keys. Similar to the standard Remnant Vaults, you enter them to retrieve a special artifact which will trigger the vault defenses that arm traps, activate defense robots and change the architecture of the vault itself to stop you from escaping. However, Elite vaults ratchet up the difficulty of the encounter with increasingly powerful defense robots and traps, as well as roaming outlaws and deadly Khet patrols that are also in search of the elite artifacts. Elite Remnant vaults will test the limits of your combat and puzzle solving acumen, but with greater difficulty comes greater rewards. Gain rare loot, narrative acclaim and huge rewards for completing these daunting challenges.

    Khet Outposts:

    As you explore planets throughout the Helius Cluster, you will encounter Khet Outposts. These outposts are optional combat experiences where you enter the outpost and fight off waves of enemies. Destroy Khet outposts to earn XP, rewards and thwart their growing power in the region. Your allies will reward you with praise and increased narrative options as you fight to remove the Khet presence from the region.

    Drive and upgrade your Mako (land vehicle):

    Explore the surfaces of 100s of planets in the Helius Cluster in your versatile land vehicle, the Mako. Whether you are looking for a place to set up a colony, searching for a Remnant vault or attacking a Khet Outpost, you will enjoy getting there in your Mako. Equip and upgrade your Mako in dozens of ways, like adding turbo boosters, upgrading your shield generator or adding a Hostile Detector to your radar to create the ultimate planetary exploration vehicle. Finally, get your Mako looking the way you want with a custom paintjob.

     

     

    Hype over 9000 :banderas:

  5. @Ficuś

     

     

    Głównym celem Skynetu jest zredukowanie ludzkiej populacji a nie jej całkowita anihilacja co pozwoli na uratowanie planety ziemi przed jej zniszczeniem . Całym systemem kierują ludzie z jakiegoś super tajnego bunkra xD.

    Skynet posiada ludzką powłokę i gra "go" Matt Smith

    Brzmi to bardzo zabawnie ale to samo źródło jakieś 6 miechów temu pisało o tym że tym razem John Connor będzie ścigał Arniego i spółkę dlatego śmiem twierdzić że i to info się potwierdzi.

     

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