Figaro
Senior Member
-
Dołączył
-
Ostatnia wizyta
-
Obecnie
Przegląda temat: Wiedźmin 3: Pieśni Przeszłości
Treść opublikowana przez Figaro
-
The Order:1886
Następne wrażenia: So I have been playing this games for seven hours. It think i am on chapter 12 or 13 so here are my impressions + game is beautiful . Best looking game on any platform including pc. Not only it looks good it feels grounded and art matches the technical excellence. I cant describe why but it has CG feeling to it. It reminds me of concept CGI videos some times. Animation is also terrific. + Voice acting and music is great. Music is really haunting and unique. Guns also sound very punchy + Game play is also good. Sir Galahad moves much faster than i expected but the guns feel much heavier than Uncharted etc. Also guns pack quite a punch. Cover is assigned to a but but there is also soft cover when you get close to it. it takes some time getting used to tough + Pacing is good + Characters and their interaction feels very natural and all of them feel grounded . + did i mention how beautiful this game is = playing on hard some times AI feels great other times very stupid. don't know why so i am neutral on this aspect. when it works its great when not then you know. - QTE melee. i don't generally hate qte and they are quite punchy but you lose this sense of controlling character. like camera angle changes and it feels very disjointed - start of the game is very slow. like really really slow - Lore surrounding the game is great and without mentioning any spoiler ill just say that its just ok. much better than many other games but i was expecting some thing more or different. any how this is personal preference so wont go into details - Transitions from game play to cut scene are not as seamless as i hoped for a game with no prerendered cut scenes Over all i am enjoying it a lot. it gives me feeling of playing RE or Maxpayne for the first time. If you like cinematic shooter without too much other craps to do then this is game for you . if you are a guy which perfers open areas and wild wilderness to explore with xp leveling etc then don't even bother .
-
The Order:1886
Kolejna recka: Just finished the game. Took about 10 hours on medium. A friend also took around the same time, so I think that's typical if you take your time. Only difficulty came when they threw like a dozen soldiers at you, or when those grenade lobbers showed up, forcing you to abandon your cover. Gameplay wise I'd say it's competent, the Blacklight thing was nice although I rarely remembered to use it. QTEs weren't too bad. Aside from the RE4-like melee fights, they only show up like 5 or 6 times in the entire game. Even the stealth sections were okay, although having to time your triangle press to take out an enemy from behind felt unnecessary. Had some weird glitches happen, such as the weapons menu not showing up sometimes, or some weapons disappearing, and one time an enemy was just standing around despite my being mere meters away. Very infrequent, though. The game will be enjoyed mainly for its presentation, and it excels there. Really amazing attention to detail. And unique setting, too. Too bad the story seems to abruptly end. I enjoyed my experience with the game, but I don't think I'll return to it. The game doesn't even tell you what collectables you've missed on which chapter, and you can't skip cut-scenes.
- Bloodborne
- Bloodborne
-
Konsolowa Tęcza
a co, jest jakas promocja na psn?
-
Uncharted 4: A Thief's End
Mówili ostatnio w wywiadze, że Tlou 2 nie jest fazie nawet preprodukcji bo całość pary idzie w Kapiszony 4. I Ty im uwierzyłeś?
-
Uncharted 4: A Thief's End
source: OPM woo, najs...
- Better Call Saul
-
Devil's Third
Masz niezłą awersję do tych marketów A ja ostatnio widziałem w markecie nawet niezłe gierki za bezcen. Mnie ciekawi ten tytuł nie dlatego, że przyjęło go Ninny, tylko z powodu Itagakiego oraz trailera, który podsycił moje zainteresowanie. No i jednak sam wprost mówi, że wiele się zmieniło od dema E3. Czekam na update.
- Bayonetta 1 & 2
-
Bayonetta 1 & 2
Reżyser dwójki chciałby zrobić trójkę:
-
The Order:1886
Kolejna recka, bez spoilerów: First off, the obvious. Visuals & Presentation: The Order 1886 is has a very explicit goal. That is, to be an authentically cinematic experience, complete with richly detailed period "sets", "wardrobe", "props", expert cinematography, lighting, etc. The team at Ready At Dawn have succeeded in every respect in recreating all of these elements which ultimately come together in a way never before seen in a video game. No detail is left unrefined, everything has such an expert level of craftsmanship and polish that it quite simply sets a new standard for production values and artistic integrity. Needless to say, both the film industry and the games industry would do wise to look at The Order as the current shining example of what the medium can achieve. Now for more sobering thoughts. Gameplay: Every notion of what some of you may consider to be proper game design has to be suspended. The game will hold your hand. It will walk you through areas. It will funnel you. It will bombard you with simple context sensitive button prompts and loads of sharply directed and acted cutscenes. For many, this is the bane of "cinematic" games, and that's the divisive crux in The Order. But for all those criticisms which can fairly be leveled against it, The Order succeeds because the physicality and feedback of the gameplay sections (which are by no means scarce) are so well executed and consistent with the games overall quality, that not allowing it its quirks would be to completely miss the point. Personally, I think it harkens back to Metal Gear Solid in terms of pacing, to Killzone 2 for its gunplay theatricality, and to Vanquish, for its replayability. It is by no means a short game, either. It's pacing is dictated by the unskippable cutscenes and expository quasi-interactive sections. Story: NO. Do yourself a favor and experience it like it was meant to be. ----- Concluding remarks: The Order 1886 is for lovers of old fashioned single player experiences. For those who want to see strong efforts in storytelling-focused games make a comeback. It's a highly curated museum piece for old-timey, story driven videogames, and if you cherish having a collection of finely produced games, then that's the value of The Order in a nutshell. If you're excited for a strong new IP with endless possibilities and want to see RAD put out new iterations of this level of quality, then give them the nod. I already have.
-
Resident Evil HD Remaster
prawdziwe dane > mój śmietnik > vgchartz
-
własnie ukonczyłem...
Najlepsze jest sterowanie gdzie przyciskasz spustem i postać idzie, niczym w wyścigach.
-
Dark Souls II
A pisali coś, że poprawią hitboxy?
-
Zakupy growe!
Nie wiedziałem, że Kmiot to Nintendo Zboczek najs.
-
Legend of Zelda: Majora's Mask 3DS
Sidequesty tej gry to małe mistrzostwo. Anyway... Iwata Asks powróciło! Zgadnijcie z jakim tytułem. Polecam. Dowiadujemy się wielu świetnych anegdot. Jak np. początkowo gra miała mieć powtarzający się tydzień, a nie 3 dni http://iwataasks.nintendo.com/interviews/#/3ds/majoras-mask-3d/0/1 Aonuma When I finished creating Majora's Mask for the Nintendo 64, I assumed that other companies would be releasing games similar to this one. But in reality, no one did. Iwata I certainly haven't seen anything like this anywhere else. Aonuma Even 15 years after the Nintendo 64 version of this game released, no one created a game like this. Because of this, the unique taste and feel of this game seems to exist for a long time... Iwata So, a game that's timeless? Aonuma I believe so. So even if people of this generation play this game, I think they can find something that will call out to their hearts, and have a fresh experience that they can gain something from. So I hope many people will play this game, to have an experience that can only be gained by playing Majora's Mask 3D. <yes>
-
Rise of the Tomb Raider
... Nie gadaj że tak serio wyglądała po lewej bo nie wierzę ;f
-
Konsolowa Tęcza
blablabla, ale pacz jak fajnie się jeździ!!1 Co z tego że waży 3 kilogramy. Mi się podobała nim jazda. Jego brak w następnych częściach tylko uwypukla płytkość kontynuacji. Już nie było tego uczucia eksploracji nieznanych planet, tylko epic cinematic corridor shooter. Cieszę się, że w czwórce powróci.
- Bloodborne
-
Konsolowa Tęcza
Nie znacie się, Mako rządzi.
-
Devil's Third
Itagaki na fejsiku: Oj coś czuję, że ta gra będzie niezłą petardą dla hardkorowców.
- Bloodborne
- Everybody´s Gone to the Rapture