Prosto od Figaro z więzenia. WOLNY FIGARO
Nowe info z wywiadu z Miyazakim:
Wants to get away from metal armor. Metal armor gives the sense that you're well protected. Cloth armor is better suited to the Victorian error because in the 19th century no one really wore that kind of armor. More of a feeling of vulnerability resulting in more proactive combat.
- Bloodborne is a spiritual successor to Demon's Souls in the same way Demon's Souls was to Kings Filed.
- Evoke the era of Jack the ripper, Gothic/Victorian feel. Aiming for atmosphere different from high fantasy seen in Souls series. Going back to roots, Demon's/Kings Field levels of darkness.
- Strategy is going to be more important.
- Wants to emphasize the human element in the game. The darkness/fantasy element comes from the people/characters rather than the darkness derived from basic storyline elements.
- There will be very few 'sane' people. The only time you're really going to see people (sane people without disease) is when they come out at night to conduct beast hunts. It's then you're more likely to cross paths with them.
- During the day when they're (sane NPC's) not trying to rid the city of infected, they're hiding behind closed doors, in their homes.
- Implies even the sane are dealing with their own problems, so player interaction with them will not necessarily always be amicable.
- The bulk of the game will take place around the city, but there are going to be opportunities to visit towns outside of the city. Doesn't want to give away too many details on this.
- The same weapons used by the towns people (the sane NPC's), are going to be the same weapons the player can use.
- Won't go into much detail, but the cure for the disease will be more technological/medical, than magic.
- Yharnam has a known history of being the place to go when you're sick, as they have cures for many diseases.
- Ancient gloom, atmosphere of a place full of secrets and ill intent.
- Changing your weapons shape (transforming) will alter the weapons attack speed and damage output.
- The Sawcleaver was used as an example of characteristic changes to a weapon transforming. When it's extended you use the bladed edge to attack, when it's closed you use the saw edge of the weapon.
- Weapon upgrades will continue (or add different strengths/abilities to them) - doesn't go into detail.
- Wants to make the game focused on online, but doesn't want to screw over offline players.
- As a side note, without being asked a question Miyazaki mentions DLC has become a bigger part of modern games.
- Because of the new hardware it's going to be a very different game (than Souls games) due to more capabilities, and massive amount of additional stuff. At the same time, certain elements will remain unchanged from the Demon's Souls era.
- He's trying to make a really awesome game for game lovers. He's very strongly committed to that. Immersive experience, exploring the unknown, really thinking about what you're doing, emphasizes the fear and sense of desperation in the combat.
- He knows people want experiences like what we got in Dark Souls 1 (specifically mentions DS1) and Demon's Souls."