Wydawca: NC SOFT
Premiera: 28.08.2012
Tak z ciekawosci sobie przeszukalem forum i nie odnalazlem ku mojemu zdziwieniu tematu poswieconego tej wypasionej grze
Pierwsza czesc gry kompletnie mnie nie zainteresowala - wydala mi sie nudna, malo ciekawa, sztywna ani oryginalna.
Zadne MMO na chwile obecna nie bylo mnie w stanie zainteresowac na dluzej niz pare wieczorow, ani sie nienapalalem na zadnego WOW KILLERA, wiekszosc gier po prostu dawala ciala i okazywala sie byc po prostu nieudolnym klonem/rozwinieciem WoWa, jednak kiedy mialem (juz jakis czas temu) pierwsza stycznosc z GW2 zrobilem wielkie galy i powiedzialem, WOW ale sie zapowiada za(pipi)ista gra!
Jesli chodzi o MMO i gry ostatnimi czasy jestem bardzo wybredny, wymagajacy a czas u mnie srednio sprzyja z mozliwoscia poswiecenia mega ilosci czasu na dany produkt.
Chcialem Wam zarzucic pare filmikow na chwile obecna.
Niestety przez limity mediow bede musial rozlazyc to na pare postow
Wybaczie za brak tlumaczen, ale troche czasu mi brakuje, wiec troche rzeczy bedzie po angielsku (pozniej moge potlumaczyc ):
Dostepne rasy(5):
Sylvari
Long ago, a weary soldier planted a strange seed in the depths of the Maguuma Jungle. For centuries, the Pale Tree grew, branches arching over the forest, until at last--twenty five years ago--it bloomed, and the Firstborn stepped into the world. They were followed by their brethren, season after season of sylvari, wide-eyed with wonder and searching for purpose in this strange land. Shaped first by the Dream that nurtured them before they awakened, the sylvari now travel Tyria seeking adventure and their place in the world...
Charr
The feline charr of Tyria are a victorious race challenged by their own success. They have survived defeat, oppression, and civil war. They have returned, reconquered, and rebuilt their original homes. Their mighty fortress, the Black Citadel, dominates the surrounding ruins of the human city of Rin, and their non-magical technology is the mightiest in the land. Yet despite their success, they are challenged by divisions among their people, the power of the Elder Dragons, and the ghosts of their own victories.
Asura
They may be short in stature, but this subterranean race of magical inventors are intellectual giants. These incredibly intelligent beings use their knowledge and skill with magic and crafting to assert their natural dominance. In the world of the asura, it is not the strong who survive, but the clever. Other races believe they should rule by virtue of their power and strength, but they delude themselves. All will serve the asura – in due time...
Human
The humans of Tyria are an embattled race. Over the past three hundred years, they have lost much of their territory. Old enemies and new races threaten traditional human lands on all sides. Yet the human race survives, defending their remaining lands and maintaining the human spirit as they have for centuries. Their greatest city, Divinity's Reach, shines as a beacon of hope for the people of Kryta and beyond – even those dwelling deep within charr territory. The human legends are indelibly imprinted on the souls of all the races of Tyria, be they friend or foe.
Norn
The norn are a race of valiant, shape-changing barbarians. Boisterous, strong-willed, and passionate, the norn are an independent people that swear fealty to no single being. They thrive in their mountain stronghold by the sharpness of their senses, the quickness of their wits, and the strength of their massive forearms. They are guided in this world by their Spirits of the Wild, who embody the virtues of the mightiest beasts. As a people, they are quick to anger, even quicker to smile, and treat each new day as a personal challenge. They drink and feast and hunt with equal gusto, and fear few things. They are steadfast allies and implacable foes.
Profesje ( 8):
Engineer [
]:Masters of mechanical mayhem, engineers tinker with explosives, gadgets, elixirs, and all manner of deployable devices. They can take control of an area by placing turrets, support their allies with alchemic weaponry, or lay waste to foes with a wide array of mines, bombs, and grenades.
Thief [
]:A master of stealth and surprise, the thief is deadly in single combat—particularly when catching enemies off guard. Thieves compensate for their relatively low armor and health by being quick and evasive. They can move through the shadows, vanish into thin air, or steal items from their opponents and use them as weapons. Enemies should watch their backs, or the thief will watch it for them.
Guardian [
]:The guardian is a devoted fighter who calls upon powerful virtues to smite enemies and protect allies. As dangerous with a staff as he is with a mighty two-handed hammer, a true guardian is a master tactician who knows when to sacrifice his own defenses to empower his allies to achieve victory.
Necromancer [SKILLS TRAILER]:
A necromancer is a practitioner of the dark arts who summons the dead, wields the power of lost souls, and literally sucks the lifeblood of the enemy. A necromancer feeds on life force, which he can use to bring allies back from the brink or cheat death itself.
Ranger [
]:The ranger is a jack-of-all-trades and a master of them all as well, relying on his keen eye, steady hand, or the power of nature itself. A master of ranged combat, the ranger is capable of striking unwitting foes from a distance with his bow. With a stable of pets at his command, a ranger can adapt to his opponents' strengths and weaknesses.
Warrior [
]:The warrior is a master of weapons who relies on speed, strength, toughness, and heavy armor to survive in battle. A warrior can shrug off blow after blow to stay in the fight, all the while building up adrenaline to fuel his offense.
Elementalist [SKILLS TRAILER]:
The elementalist channels natural forces of destruction, making fire, air, earth, and water do her bidding. What the elementalist lacks in physical toughness, she makes up for in her ability to inflict massive damage in a single attack, dropping foes from a distance before they can become a threat. Yet, despite her incredible offensive potential, versatility is what makes the elementalist truly formidable.
Mesmer [SKILLS TRAILER]:
Opis soon.
Ciekawostki:
- Brak klas tankujacych
- Brak klas leczacych
- Kazdy moze "podleczyc"
- Stosuje sie bardziej uniki i zmienne tankowanie niz "branie na klate wszystkiego" (dzieki temu nie ma problemu, ze brakuje jakiejs roli w grupie)
- Kiedy straci sie cale HP wlacza sie tryb "walki o zycie", gdzie da rade sie jeszcze podniesc
- Kiedy "umieramy" inny gracz moze nas postawic na nogi
- System Free 2 Play (bedzie wiecej expacow - tak jak w starym GW)
- Mikrotransakcje (tylko vanity items)