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(Skills)
-General-
Name: Reading is fun
Requirement: Collect 10 intel reports.
Point Value: 2
Tip for completion: NA
Name: Chicks Dig Eyestrain
Requirement: Collect 20 intel reports.
Point Value: 3
Tip for completion: NA
Name: Too many secrets
Requirement: Collect all intel reports.
Point Value: 7
Tip for Completion: NA
Name: In for a penny
Requirement: Kill 3 Hybrids at once with a Fragmentation Grenade.
Point Value: 1
Tip for Completion: Find a group of Hybrid and nade them, simple as that.
Name: Fetch
Requirement: Kill a Howler using only a fragmentation grenade.
Point Value: 2
Tip for Completion: Wait till after the Howler has just finished an attack
animation and it will pause temporarily. This is the time for you to use
your nade. Use this timing to keep it from running out of the blast radius
or killing you before it goes off.
Name: Accupunture is cheaper
Requirement: Kill 3 enemies at once with the Hedgehog Grenade.
Point Value: 2
Tip for Completion: Refer to tip for "In for a Penny".
Name: Why are these candles screaming
Requirement: Kill 8 Hybrids in 30 seconds with fire.
Point Value: 3
Tip for Completion: Find a large group of Hybrid and introduce them to your
Dragon or an Air-Fuel Grenade.
Name: Lovely parting gifts
Requirement: Squat over 15 Hybrid corpses.
Point Value: 2
Tip for Completion: Ah, nothing like a task that requires you to corpse hump
your enemies. Thanks, Halo online. Anyway, just remeber to mash L2 while
standing over the body of a dead Hybrid. This task is pretty simple as most
levels contain way more than 15 Hybrid.
Name: Tag, you're it
Requirements: Kill 5 enemies using the Bullseye in 30 seconds.
Point Value: 2
Tip for Completion: Use a level that contains lots of Menials such as the
"Into the Depths" level group them up and shred them with your Bullseye.
Name: Gasping for air
Requirement: Kill 2 Hybrid only after severing all 4 of their coolant hoses.
Point Value: 3
Tip for Completion: Stay at a distance and use the Fareye to snipe the hoses
before finishing them off. This will keep them from charging you and making
hose cutting a huge pain in the rear.
Name: Nowhere to hide
Requirement: Kill 5 enemies in a level by shooting them through a wall with the
Auger.
Point Value: 3
Tip for Completion: Just blast enemies through their cover.
Name: Twirly whirly
Requirement: Kill 5 Menials with a Bullseye trap.
Point Value: 3
Tip for Completion: Use the "Into the Depths" level for this one because the
beginning of the level is full of Menials. This one was a tricky one because
it took me a bit to figure out what they meant by "Bullseye Trap". To pull off
this move fire your tag dart but after you fire it keep the L1 button held down.
Next fire the weapon until the rounds stop collecting around the tag. At this
point there shout be a swirling ring of bullets floating above your tag. You
can release L1 at this point. The trap will go off after a few seconds, so
make sure to stay near it to keep the Menials from leaving its blast range.
Name: Turrets
Requirement: Use the sentry gun to kill 6 enemies in a level.
Point Value: 3
Tip for Completion: Use the level "Spires" because it contains easy to reach
turrets and lots of enemies for you to shoot with them.
Name: Mechanical thumbs
Requirement: Beat the game on Hard difficulty.
Point Value: 5
Tip for Completion: NA
-York-
Name: Supersonic meat cubes
Requirement: Kill 3 Leapers at once with a Fragmentation Grenade.
Point Value: 3
Tip for Completion: In the second level use a grenade on the second set of
Leapers after they crawl down from the wall.
Name: Homing beacons
Requirement: Tag 4 Hybrids with the Bullseye in a level.
Point Value: 3
Tip for Completion: NA
Name: Chimera Pate
Requirement: Run over 10 Hybrid with the tank.
Point Value: 3
Tip for Completion: NA
-Grimsby-
Name: Don't worry insurance has it covered
Requirement: Break at least 5 Chimeran boxes in the Conversion Center.
Point Value: 3
Tip for Completion: This can be completed within the first portion of the first
level in the Grimsby string. The boxes you need to break are small and black.
They look like little computer towers. Shoot them until they split in two.
Name: 20th sentry
Requirement: Don't get shot by a Lancer Mine in the Conversion Center.
Point Value: 3
Tip for Completion: Try to blast the mines before they have a chance to fire.
In some cases several spring up at once. If you can't get them all before they
are ready to fire find cover. Bounce back and forth from behind cover to
get them without getting shot.
Name: Personal space bubble
Requirement: Don't let a Menial grab you in the Conversion Center.
Point Value: 4
Tip for Completion: Usually bashing a Menial is the best option. However, when
going for this skill point it is probably safter just to shoot them before they
can close to grab range.
-Manchester-
Name: Lightfoot
Requirement: Take no damage from mines in Manchester.
Point Value: 4
Tip for Completion: You will find the mines for this one in the second half of
the level. They begin in the area after you fought the two Howlers. Avoid
setting off any mines that you don't have to. You don't have to activate and
dodge all the mines for this one to count. You just need to avoid taking any
mine damage.
Name: This is my rifle, this is my gun
Requirement: Defeat the Stalker in "Outgunned" using only the M5A2 Rifle.
Point Value: 2
Tip for Completion: This one is fairly easy just be sure not to use any nades
on it. For further help see my strat in the "Outgunned" level of the guide.
-Nottingham-
Name: In one ear, out the other
Requirement: Get 5 head shots with the Fareye in Nottingham.
Point Value: 2
Tip for Completion: Just get five head shots in the second level of the
Nottingham string. For some reason I couldn't get it to register in the level
where you first aquire the Fareye.
-Cheshire-
Name: Passive Aggressive
Requirement: Kill 4 Hybrids or Menials without weapon damage.
Point Value: 3
Tip for Completion: In "Angel" after the level starts head to the first room.
It will be a med lab with some explosive barrels and plenty of Menials.
Move to the barrels and draw in the Menials then quickly move back and blast
the barrel to finish this task off.
Name: We've lost the security deposit anyway
Requirement: Break 10 medical lamps in Northern Command.
Point Value: 2
Tip for Completion: In "Angel" there are a couple of the lamps in the Menial
room you first encounter. The rest can be found in the rooms in the long
hallway near the end of the level. They are the rooms with glass windows you
can't see through. The lamps are the big lamps that have their own stands and
are located next to the medical tables. Shoot them until the top part falls
off.
Name: Mirror,mirror
Requirement: Destroy all glass in the windows of Northern Command.
Point Value: 3
Tip for Completion: This one is also completed in "Angel" the windows you need
to break start in the same room that is best used for misplaced aggression.
There are 19 windows to break in the first area, 6 in the next upstairs area,
and 46 in the hallway area. Some of the tricky ones include the small windows
along the floor of the first room and the glass windows of the doors in the
last area.
-Somerset-
Name: Next speed trap, 50 miles
Requirement: Use the jeep to make it through Cheddar Gorge in 8 min. or less.
Point Value: 3
Tip for Completion: Move from area to area as quickly as possible. Ignore as
many of the enemies as you can. Backlash nades will come in handy. They allow
you to storm into the gate switch bases without taking massive damage. Another
tip is to get a stopwatch so you can keep track of the time.
Name: I can see my house from here
Requirement: Jump at least 50m in the LU-P in Cheddar Gorge.
Point Value: 2
Tip for Completion: This one is done in "Common Ground". Near the end of the
level across from the last two gate switch bases is a large stone ramp. Get up
to speed in your jeep and ramp off of the stone to the broken bridge area below
to pass this skill point off.
Name: Misplaced aggression
Requirement: Blow up all cars in the town of Cheddar Gorge.
Point Value: 2
Tip for Completion: This one can be tricky. This one is passed of in the
"Search and Rescue" level. Shoot the cars in the streets until they blow up.
Just the cars though the jeeps toward the end and the truck in this level will
not explode. There are 12 cars that need to be destroyed to pass this off.
They are all easy to find except for one. To find this tricky hidden car
move throught the opening in the brick wall at the beginning of the level.
Proceed straight and slightly left and follow the road till it ends with a
metal barrier with some razor wire above the barrier. If you look through
the wire in the distance next to a building is a car. You can't reach this
vehicle but you can shoot it till it explodes.
Name: They came from behind
Requirement: Run over 3 Hybrids while driving in reverse.
Point Value: 3
Tip for Completion: Just back over them in the level "Common Ground".
Name: I believe this is yours
Requirement: Use only Chimeran weapons during the final approach to the Tower.
Point Value: 3
Tip for Completion: For this one use only the following guns: Bullseye, Auger,
Reapers, or Hedgehog Grenades. This one is done in the "A disturbing discovery".
-Bristol-
Name: One eye dog
Requirement: Kill a Howler with the L23 Fareye.
Point Value: 3
Tip for Completion: Do this on "Devil at the Door" Fall back so the Howler
attacks your teammates and focus Fareye the thing down.
Name: A new kind of sourdough
Requirement: Kill all the enemies in the cafeteria with the Sapper.
Point Value: 4
Tip for Completion: This one is pretty self explanatory. This skill is done
in the "Evacuation" level.
Name: Pint in one hand, darts in the other
Requirement: In Southern Command, bullseye the four dartboards with the Fareye.
Point Value: 2
Tip for Completion: The dart boards are in the same kitchen used for the
sourdough skill point. They are hangin up on the walls, split into two groups.
There are two of them located next to each staircase.
-Bracknell-
Name: Karma's a bitch
Requirement: Kill all enemies in the tunnels with only their native weapons.
Point Value: 3
Tip for Completion: Completed in the "Into the Depths Level". Kill Hybrid with
Bullseyes, Steelhead with Augers, Slikskulls with Reapers, and Hardfangs with
Arc Chargers. The only tricky part was figuring out how to kill all the
unarmed Chimera. These can be killed using whatever you wish. For the Stalker
at the end of the level encapsulate it with Backlash grenades.
Name: This is my house
Requirement: Prevent chimera from staying on the mine platform for more than
10 sec.
Point Value: 4
Tip for Completion: Done in the "Into the Depths" level. Just kill the enemies
quickly as they exit the lifts around the mining platform.
-London-
Name: Leapin Lizards
Requirement: Take no damage from Rollers in London outskirts.
Point Value: 3
Tip for Completion: NA
Name: Fast like the tortoise
Requirement: Take no damage from Slipskulls in the London outskirts.
Point Value: 2
Tip for Completion: NA
-Thames-
Name: Le Parkour
Requirement: Finish the first level of Thames within 5 minutes.
Poit Value: 4
Tip for Completion: After doing the first part of the level where you have to
kill two stalkers and a Widowmaker, run quickly through the rest of the map
ignoring as many enemies as you can while you race for the exit.
-Tower-
Name: Breakin the law
Requirement: Destroy the Reactor without using the L209 LAARK.
Point Value: 3
Tip for Completion: NA
Name: Vanilla only please
Requirement: Reach the Reactor without using weapon secondary fire or nades.
Point Value: 4
Tip for Completion: Play through "Angel's Lair" and reach the reactor in
"Last Hope" while meeting the above criteria. I think that the rocket launcher
and some of the other weapons might prevent completion. So what I did was
stick to the M5 and Bullseye only.
Name: What would hale do
Requirement: Kill an Angel using only the Rossmore 236 combat shotgun.
Point Value: 2
Tip for Completion: This one is easily done in "Angel's Lair". Kill the first
Angel you come across. Wait till it is hovering near the bridge before
shooting to max out the weapon's effectiveness.
Name: Return to sender
Requirement: Shoot 5 objects thrown at you by the angels before they reach you.
Point Value: 3
Tip for Completion: This one is also best done in "Angel's Lair" at the first
Angel you come across. After the Angel throws a few rounds of its spikes it
will pull out some explosive cannisters from the wall. Use the Fareye to snipe
them in mid-air before they reach you.
(Rewards)
Concept Art Pack 1 // aquire 10 skill points to unlock
Concept Art Pack 2 // aquire 20 skill points to unlock
Resistance: Behind the Scenes // aquire 40 skill points to unlock
Flip levels // aquire 70 skill points to unlock
Clank Backpacks // aquire 100 skill points to unlock
Unlock Skeleton Skin // aquire 126 skill points to unlock