http://uk.ps3.ign.com/articles/114/1144147p1.html L.A. Noire: Your Questions Answered
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AndrewW91 asks... Could you give us a sense of how open the world is? And what kind of activities we can take part in while not on a mission (if any)?
Jeronimo Barrera: The world is completely open for you to travel through at all times, but the focus of the game is not the same as a Grand Theft Auto or Red Dead Redemption. This time, the city is a backdrop for the incredibly accurate real-world locations and crime scenes that Cole Phelps explores on his way to solving each case. The game has been crafted to seamlessly blend classic cops-and-robbers style action with dynamic interrogations and searching for suspects in a way that one doesn't distract from the other.
There are ambient events within the game world that you will hear more about in the weeks ahead, like unassigned cases or robberies in progress that you can take on outside of the main story, but the focus is on Cole's progression through the ranks of the LAPD and the events that unfold as a result.
It's a very intense game because we ask you to listen very carefully to what has been said and to remember names, places and clues, as well as decide whether you can believe what someone is saying. It's going to be a very new experience for our audience but one we think they are very ready for.
Ostatnie zdanie heh ryzykowne a zarazem coś ekstra. W dzisiejszych czasach wydawać grę w której trzeba robić coś więcej niż strzelać heh, ewidentnie pachnie przygodówką