Project Sissors - duchowy następca serii Clock Tower.
Wychodzi na Vitę i - co trochę mnie niepokoi - urządzenia mobilne (plus na GAFie ktoś z Playism - sklepu z dystrybucją cyfrową należącego do wydawcy gry napisał, że będą starać się przekonać twórców do wersji na PC). Mimo wszystko jestem zaciekawiony, bo obsada doborowa:
- Hifumi Kouno (oryginalne Clock Tower)
- Masahiro Ito (designer, Silent Hill 1-3)
- Takashi Shimizu (reżyser Ju-on, na których to filmach oparto serię The Grudge)
Cytaty w stylu:
"We don't want to do an action adventure. We want to do real horror."
* The horror genre has changed a lot since the release of the original CT games. Has Kouno's opinion of how to make horror games also changed?
Kouno: Many recent games focus on action, and/or zombies. Others like FPS games try to be horror, but aren't. If Project Scissors isn't focused on being a real horror experience, there's no reason to make it.
pozwalają przynajmniej mieć nadzieję.
Bodajże z informacji prasowej:
"The game’s setting is aboard a luxurious cruise liner in the middle of the ocean. As the ship sails across the deep blue ocean, a series of gruesome and mysterious murders begins to take place, including those of the ship’s crew. Soon the ocean liner is crippled and adrift at sea, and has become an inescapable trap for the passengers. As a passenger of the ship, the player will be tasked with solving the murder mystery to ensure their own survival as well as the rest of the ‘innocent’ passengers."