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Daffy

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Treść opublikowana przez Daffy

  1. Daffy

    xCloud

    Brak fizycznych nosnikow to juz mialem w ruskich jajcach
  2. Daffy

    xCloud

    A mi sie wydaje, ze bedzie dobrze yeti, za dlugo sie z tym czaili by sie skompromitowac, tylko jak pisalem, wierze ze w domu to wypali przy dobrym laczu ale w zabawe przenosna poza mieszkaniem absolutnie nie
  3. Daffy

    xCloud

    4g u nas nie ogarneli na porzadnie jeszcze
  4. Daffy

    xCloud

    Ja nie wierze ze ogarna bezlagowe granie na netach jakie mamy wychodzac z mieszkania Switch jednak ma ta przewage poza domem, ze w te drogie gierki jednak zagrasz jak nie masz neta lub zanikający zasieg jednej kreski w 3g
  5. Daffy

    xCloud

    Moze sie da ...w domu jak ma sie stale lacze na miejscu z dobrymi predkosciami danych o co w pl juz nie trudno Bardziej mnie ciekawi jak to bedzie chodzic na radiowkach czy kiedy bedziemy w to powazniej bawic sie mobilnie gdzie bedziemy zdani na np punkt dostepu z komorki poza domem, a z lte jest u nas czesto roznie, a i nawet z dobrym dostepem do lte nie wiem czy by sie gralo komfortowo
  6. Daffy

    xCloud

    switcha masz pirackiego, a to nie wiadomo czy zlamia twoi koledzy xddd
  7. Daffy

    xCloud

    te kropki to sa fizyczne miejsca gdzie leza serwery azure 54 Azure regions and services available in 140 countries, Azure has the scale to deliver a great gaming experience for players worldwide, regardless of their location
  8. Daffy

    xCloud

    https://www.wired.com/story/xbox-cloud-gaming-exclusive/ https://blogs.microsoft.com/blog/2018/10/08/project-xcloud-gaming-with-you-at-the-center/ The future of gaming is a world where you are empowered to play the games you want, with the people you want, whenever you want, wherever you are, and on any device of your choosing. Our vision for the evolution of gaming is similar to music and movies — entertainment should be available on demand and accessible from any screen. Today, I’m excited to share with you one of our key projects that will take us on an accelerated journey to that future world: Project xCloud. Today, the games you play are very much dictated by the device you are using. Project xCloud’s state-of-the-art global game-streaming technology will offer you the freedom to play on the device you want without being locked to a particular device, empowering YOU, the gamers, to be at the center of your gaming experience. Content and community Ultimately, Project xCloud is about providing gamers — whether they prefer console or PC — new choices in when and where they play, while giving mobile-only players access to worlds, characters and immersive stories they haven’t been able to experience before. To realize this vision, we know we must make it easy for developers to bring their content to Project xCloud. Developers of the more than 3,000 games available on Xbox One today, and those building the thousands that are coming in the future, will be able to deploy and dramatically scale access to their games across all devices on Project xCloud with no additional work. About Project xCloud Scaling and building out Project xCloud is a multi-year journey for us. We’ll begin public trials in 2019 so we can learn and scale with different volumes and locations. Our focus is on delivering an amazing added experience to existing Xbox players and on empowering developers to scale to hundreds of millions of new players across devices. Our goal with Project xCloud is to deliver a quality experience for all gamers on all devices that’s consistent with the speed and high-fidelity gamers experience and expect on their PCs and consoles. We’ve enabled compatibility with existing and future Xbox games by building out custom hardware for our datacenters that leverages our years of console and platform experience. We’ve architected a new customizable blade that can host the component parts of multiple Xbox One consoles, as well as the associated infrastructure supporting it. We will scale those custom blades in datacenters across Azure regions over time. We are testing Project xCloud today. The test runs on devices (mobile phones, tablets) paired with an Xbox Wireless Controller through Bluetooth, and it is also playable using touch input. The immersive nature of console and PC games often requires controls that are mapped to multiple keys, buttons, sticks and triggers. We are developing a new, game-specific touch input overlay that provides maximum response in a minimal footprint for players who choose to play without a controller. Cloud game-streaming is a multi-faceted, complex challenge. Unlike other forms of digital entertainment, games are interactive experiences that dynamically change based on player input. Delivering a high-quality experience across a variety of devices must account for different obstacles, such as low-latency video streamed remotely, and support a large, multi-user network. In addition to solving latency, other important considerations are supporting the graphical fidelity and framerates that preserve the artist’s original intentions, and the type of input a player has available. Microsoft — with our nearly 40 years of gaming experience starting with PC, as well as our breadth and depth of capabilities from software to hardware and deep experience of being a platform company — is well equipped to address the complex challenge of cloud game-streaming. With datacenters in 54 Azure regions and services available in 140 countries, Azure has the scale to deliver a great gaming experience for players worldwide, regardless of their location. Developers and researchers at Microsoft Research are creating ways to combat latency through advances in networking topology, and video encoding and decoding. Project xCloud will have the capability to make game streaming possible on 4G networks and will dynamically scale to push against the outer limits of what’s possible on 5G networks as they roll out globally. Currently, the test experience is running at 10 megabits per second. Our goal is to deliver high-quality experiences at the lowest possible bitrate that work across the widest possible networks, taking into consideration the uniqueness of every device and network. We are looking forward to learning with you during our public trials next year and sharing more details as we continue on this journey to the future of gaming with you at the center. Stay tuned!
  9. Daffy

    Killzone Shadow Fall

    w singlu udal sie tylko spinoff na psp (ktory i tak nie jest fps), w multi udaly sie k2 i mercenary po 3 i SF widac wyraznie, ze oni sami nie maja pojecia w jaka strone ma isc ta seria, probowali roznych zmian wg mnie na slepo bardzo by musieli sie postarac by mnie na nowo przekonac i zaciekawic
  10. Daffy

    Killzone Shadow Fall

    no raczej w SF tego ciezkiego ruchu nie bylo
  11. wg recki na ppe kijek prawdy na switchu nie ma napisow pl....
  12. Byly od premiery tylko przez dlugi czas nic z nimi zrobic nie mozna bylo
  13. Daffy

    MMA

    nadrobilem walke, dosc nudna ale to co sie dzialo po xddd rewanz w 2019 bankowo
  14. Daffy

    Premier League

    Nie kumam, pierwsza polowa jakby klasyka gry na zmiane trenera, druga gryzienie trawy jak za fergusona z pogba grającym chyba najlepszy mecz za mourinho
  15. Daffy

    Premier League

    Pogba out, morinho out, ed out, trzy (pipi)vy odpowiedzialne za ten obecny burdel
  16. Daffy

    Super Mario Party

    ze glownego trybu nie ma online to raczej bylo logiczne (powod jaki podaje raptor) ale beka ze tryb online to tylko 10 z 80mini gierek....po chuy taki ogranicznik? mam nadzieje, ze wzorem kazdej gierki z online od samego niny tytul bedzie rozwijal sie updatami
  17. Daffy

    Splatoon 2

    Tez mnie dziwi brak battle royale
  18. Daffy

    Cinema news

    ciekawe co wymysla zamiast obcinania wasa na hitlera xddd
  19. Daffy

    Splatoon 2

    kosa, zreszta jak zawsze, cudowny tytul i super sie gra razem z ziomeczkami z discorda
  20. hipotetycznie mozesz kupic joye osobno, sparuja sie z konsola bezprzewodowo i bedziesz mogl grac, po prostu nie wlozysz ich do konsoli no i ladowac bys musial przez ta stacje/ladowarke nie kazda gra jest kompatybilna z chmura to nie wierze ze by robili cyrk bo cala jedna gra (bo chyba innych nie ma) jak mario party jest grywalna tylko z odpinanymi joyconami zreszta switch to koncepcja - jak pisalem bardziej realne jest po prostu tegra2 i wiecej pamieci by taki xenoblade przenosnie nie byl kupa, a mial prawilne 720p, a w docku full hd niz jakies inne pomysly
  21. labo umarlo przeciez, ten nowy zestaw kierownic z wrzesnia chyba 14osob kupilo, obstawiam, ze w nowym roku juz nic nowego na to nie zobaczymy juz wieksza przeszkoda przy zmienie rozmiarow sa joycony...nie wierze by robili kolejne dydykowane pod inne gabaryty, raczej bankowo jesli beda miniaturyzowac switcha to nie bedzie nic odpinanego i tyle
  22. przeciez druga polowa czyli blizej roku czekania tez jestem ciekaw co to bedzie za twor, raczej obstawiam tegre2, lepsza baterie, wiecej pamieci wbudowanej, gierki beda mialy latwiej osiagac natywne 720p przenosnie i full hd w docku i tyle
  23. Daffy

    Days Gone

    ta gra dotychczas jedyne co miala dobre to pierwsza prezentacje dwa lata temu, od tego czasu to co pokazuja to szrot przeokrutny, nic mnie do tej gry nie przekonuje, nic
  24. Translated: Nintendo to launch a new switch in the second half of 2019
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