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hav7n

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  1. hav7n odpowiedział(a) na Figaro odpowiedź w temacie w Xbox One
    Nie grales, nie niedoceniaj
  2. hav7n odpowiedział(a) na Figaro odpowiedź w temacie w Xbox One
    Sunset bedzie dla One tym czym byly Gearsy dla 360. Mark my words
  3. hav7n odpowiedział(a) na Figaro odpowiedź w temacie w Xbox One
    Skonczylem watek glowny i wiekszosc questow pobocznych i musze powiedziec ze z misji na misje bylo coraz lepiej, a jak juz czlowiek ogarnie poruszanie sie po miescie to jest naprawde GOTY gra. I ta muzyka <3 http://youtu.be/1NjzvDAQ-zw Chociaz moj ulubiony kawalek to Dan Sartain - We’re Gonna Have A Party ale nie moge nigdzie znalezc.... Chce wiecej :3
  4. hav7n odpowiedział(a) na Figaro odpowiedź w temacie w Xbox One
    Bundle z SO juz na #9 Soundtrack jest niesamowity, perkusja i bass pieszcza moje uszy podczas poruszania sie po Sunset City Dzisiaj zawiesilem sie na 30 min i nic nie robilem tylko sluchalem muzy Mam nadzieje ze predzej czy pozniej doczekamy sie tego na plycie.
  5. hav7n odpowiedział(a) na Figaro odpowiedź w temacie w Xbox One
    Stawiam ze SO do konca roku zejdzie spokojnie 1mln wlaczajac w to bundle
  6. hav7n odpowiedział(a) na Figaro odpowiedź w temacie w Xbox One
    Apropo muzyki: Producing the one hundred and fifty minutes of original music for Sunset Overdrive was a large under taking. Pyramind Studios’ Director of Production, Gregory J. Gordon, led the Pyramind team, acting as music supervisor, producer and mix engineer. Gordon was assisted by Pyramind Studios mixer and recordist Steve Heithecker and assistant music supervisor Mike Forst to secure and record the bands and artists for the majority of the original music featured in the Xbox One exclusive, Sunset Overdrive, available starting October 28th worldwide. Developed by the famed Insomniac Games (Ratchet & Clank, Spyro, Resistance series) and published by Microsoft Studios, Sunset Overdrive is a stylized open-world shooter set in the not-so-distant future of the fictional metropolis of Sunset City. While the release of an energy drink has left Sunset City overrun by mutants, you as the player have flourished. You are the hero of Sunset Overdrive and with and with an arsenal of kick-ass, overpowered weapons and a knack for traversing the city with hyper-agility, it’s not the end of days for you. Your story is just beginning. Working with a tight six month timeline Gordon collaborated with Microsoft Audio Director’s Greg Shaw, Insomniac Games Audio Director Paul Mudra and Creative Director Marcus Smith to find a musical direction that would fit the high energy and fast paced game play. Driven by the creative vision of Marcus Smith, the team zoned in on the Modern Garage Rock sound, written and produced to match the majority of gameplay storylines and environments in the Game. The garage rock songs are juxtaposed by a handful of Electro House tracks designed to represent the evil FizzCo Corporation and it’s army of robots. “The first thing I did was to put together a kick ass high energy rock band made up of Pyramind Studios players: Kevin Dusablon (Guitar) Ben Anderson (Drums) Taylor Ellsasser (Bass). We wrote five songs tailored to different characters and themes in the game to see how Insomniac would respond. We called the band “The Suckers” to represent the sucking sound made by the mutants while drinking the energy drink, Fizzie. The songs were a collaboration with the band and myself, with Kevin writing the riffs and me writing the lyrics and singing the lead vocals. They were originally asking for instrumentals but I felt that it was really crucial to have a more edgy and authentic feel, that the songs have lyrics that aligned with the story of the game.” While negotiating with potential bands and artists I spent the first month in the studio working on the sound we were looking for, said producer Gordon. Insomniac responded well to the first tracks and was eager to get other bands and electronic artists involved, most notably the band Cheap Time from Nashville. “They are the unofficial mascot of the game’s soundtrack”, says Insomniac Games Creative Director Marcus Smith. “Such good songs… I can’t hear “More Action” without seeing the game’s start screen.” Jeffrey Novak of Cheap Time fame wrote eight songs specifically for the game and Gordon booked time and flew out to a studio in Nashville called “Welcome To 1979” to record and produce the tracks with engineer Chris Mara. Pictured Above L to R – Cheap Time: Ryan Sweeney (Drums), Jessica McFarland (Bass), Chris Mara (Welcome To 1979 Studios, Engineer), Gregory J. Gordon, Jeffrey Novak Drawing from an extensive pool of Pyramind Studios and SF Bay Area talent, Gordon was able to produce five electro house songs for the game with Bay Area DJ’s and electronic artists: K Theory (Frost Raven), Liam Shy (Mountain Of Youth), Argon Volt, BNZA, and Arkaen. The modern garage bands selected to create original songs for the game are: Bass Drum Of Death (John Barrett, courtesy of Innovative Leisure), Meat Market (Oakland, CA.), BOATS! (Sacramento, CA), Dan Sartain (Montgomery, Alabama), Brenna Red (LA, CA. Fiction Reform, courtesy of Basement Records), The Bronx (Van Nuys, CA.) and another band called Sticky Nix made up of Pyramind Studios talent and Meat Market vocalist Ian Tatum. Pictured Above L to R:Dan Sartain session: Paulo Bohrer Filho (Lead Guitar), Ben Anderson (Drums & Guitar), Steve Heithecker (Engineer) Dan Sartain, Gregory J. Gordon, Ed Baztan (Assistant Engineer) The majority of the tracks were recorded and produced at Pyramind’s San Francisco based studios with Steve Heithecker as recording engineer. Bass Drum Of Death was recorded in New York at The End Studios by Jacob Portrait, Brenna Red’s rythmn section was produced by Chuck Dietrich in LA at Basement Records and Brenna’s vocals where recorded and produced by Gordon at D.O.B. studios in LA. The Bronx was recorded by Joby Ford and Gordon at Big Game Lodge in Van nuys LA with all final mixes and mastering of the forty two songs being done at Pyramind Studios by Gordon and Heithecker. Mudra (Insomniac Audio Director) and Gordon worked together to determine the right sub mixes for each song to have an interactive feeling in the game. The music is implemented to respond to the intensity of game play and the “style meter”, with gamers seamlessly hearing different sub mixes of each song based on the state of the game play. This resulted in each song requiring a total of nine mixes, equaling 378 mixes in all and a much higher degree of complexity in implementation. In the end Gordon wound up writing seven songs, co-writing thirteen others and producing a total of forty-two songs (plus two instrumentals for pre-release marketing videos and one in game cinematic) for 150 minutes of original music to be used in the game and for future down-loadable content. The vast majority of the original music in Sunset Overdrive represents a deep collaboration between contemporary bands and the game developer to deliver a highly interactive rock music soundtrack. Said Microsoft audio director Kristofor Mellroth. Lista piosenek:
  7. hav7n odpowiedział(a) na odpowiedź w temacie w Xbox One - Hardware, Software, Scena Xbox
    U mnie to samo. Tam gdzie wiatrak Xbox jest (nene)ely.
  8. hav7n odpowiedział(a) na Figaro odpowiedź w temacie w Xbox One
    Na pewno soundtrack jest GOTY, a samej grze tez niczego nie brakuje do tego miana
  9. hav7n odpowiedział(a) na Figaro odpowiedź w temacie w Xbox One
    Jestem ciekawy jak rozwiaza poruszanie sie po miescie w nowym Crackdownie bo tego z Sunset raczej nie przebija.
  10. hav7n odpowiedział(a) na Figaro odpowiedź w temacie w Xbox One
    Nie ma co sie dziwic - bundle w USA byly wyprzedane jeszcze przed reckami a wlasnie po dobrych ocenach zaczela sie prawdziwa szajba np. na europejska premiere gra byla wyprzedana na angielskim Amazonie.
  11. hav7n odpowiedział(a) na Figaro odpowiedź w temacie w Xbox One
    Kolejny gwozdz do trumny Xboxa :3 Ok ide grac.
  12. hav7n odpowiedział(a) na Figaro odpowiedź w temacie w Xbox One
    Aha :3
  13. hav7n odpowiedział(a) na Figaro odpowiedź w temacie w Xbox One
    Nawet nie wiem o czym mowa i w sumie malo mnie obchodzi bo zaraz wbijam no Sunset City :3
  14. hav7n odpowiedział(a) na MaZZeo odpowiedź w temacie w Xbox One
    Tylko przez karte.
  15. hav7n odpowiedział(a) na MaZZeo odpowiedź w temacie w Xbox One
    Tak, masz normalny dostep do gier plus inne bonusy.
  16. hav7n odpowiedział(a) na Figaro odpowiedź w temacie w Xbox One
    Smierc jest nagradzana zayebita animacja respawnu.
  17. hav7n odpowiedział(a) na Figaro odpowiedź w temacie w Xbox One
    Panowie mam nadzieje ze zdajecie sobie sprawe ze mamy tutaj do czynienia z SOUNDTRACK OF THE GENERATION? Kuzwa ja chce to na plycie, zaraz, teraz!
  18. hav7n odpowiedział(a) na Figaro odpowiedź w temacie w Xbox One
    Nie pokazuje :] Chyba ze kupisz sobie mape...a dokladnie mapy bo jest ich piec.
  19. hav7n odpowiedział(a) na Figaro odpowiedź w temacie w Xbox One
    No hej
  20. hav7n odpowiedział(a) na Figaro odpowiedź w temacie w Xbox One
    Wiesz co z nimi zrobic bracie
  21. hav7n odpowiedział(a) na Figaro odpowiedź w temacie w Xbox One
    Ale sobie fajna ruda pania zrobilem, no no
  22. hav7n odpowiedział(a) na Figaro odpowiedź w temacie w Xbox One
    Ja jutro po robocie chce na spokojnie ograc singla wiec do Chaos Squad zglaszam sie na weekend
  23. hav7n odpowiedział(a) na Figaro odpowiedź w temacie w Xbox One
    No zgadnijcie co mi sie wlasnie instaluje
  24. hav7n odpowiedział(a) na MaZZeo odpowiedź w temacie w Xbox One
    Xbox normalnie pobiera w tle, takze w trybie czuwania.
  25. hav7n odpowiedział(a) na Kre3k odpowiedź w temacie w Ogólne
    Tez dostalem wiadomosc na Xbox Live. Jutro postaram sie byc to cos sie pyknie.