Treść opublikowana przez hav7n
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Xbox One: komentarze i inne rozmowy
Microsoft Manager: Man Who Pushed Ryse’s Graphics Working on More Xbox One Exclusives Microsoft Games Studios Manager Mike Ybarra has been checking out games lately, including Insomniac’s Sunset Overdrive and Platinum Games’ Scalebound, and today he shared some interesting information about them, or more precisely on who is working on them on Twitter. Ybarra commented on Ryse: Son of Rome‘s victory of the Siggraph award for graphics mentioning that Art Director Habib Zargarpour is the one that made many of those visuals happen on Xbox One, and he mentioned that he’s assisting the art directors on more Xbox One exclusives, namely Sunset Overdrive, Scalebound and Crackdown. In addition to this, we learn that former Halo Writer and Creative Director Joseph Staten is helping with all of those games as well. Zargarpour is well known as a Hollywood visual effects artists and worked for nine years at Industrial Light and Magic. He created the visual effects for Star Wars: Episode I‘s pod race and he was nominated for two Academy Awards, he also won two British Academy Awards. Ybarra also promised to post an intro on the leads at the Studios soon, including Ken Lobb, Habib Zargarpour, Michael Mann, Michael Weilbacher, Joseph Staten and more. Dobrze wiedziec ze tacy ludzie pracuja nad grami na Xboxa
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Quantum Break
I BELIEVE BRACIE
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Xbox One: komentarze i inne rozmowy
Bracia Xboty mieszkajace w ojczyznie - mozecie juz wybrac jezyk polski w dashu Edit: chyba to jest dostepne tylko dla preview No ale robi sie!
- Evolve
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Fable Legends
Tak Jak sie nie myle to jest Leech ktory wysysa zycie z przeciwnikow i leczy reszte ekipy. Wydaje sie calkiem ciekawy.
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Xbox One: komentarze i inne rozmowy
Napisz co konkretnie ci nie pasuje, moze poratujemy
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Badanie graczy konsolowych w Polsce
Zrobione.
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Zakupy growe!
POWROT KROLA
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Xbox One: komentarze i inne rozmowy
Chodzi mu pewnie ze nie pokazali zestawu z Kinectem ''od 450 euro''
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Xbox One: komentarze i inne rozmowy
Tak, filmy 3D beda od nastepnego uptade
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The Last Of Us Remastered Edition
ja bym go zbanowal...pisac raport? Jak najbardziej.
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Xbox One: komentarze i inne rozmowy
Gameplay z Neverwinter na Xbonie Gra to time ex na czas premiery w Chinach. U nas wyjdzie na poczatku 2015r, prawdopodobnie tez na konsole konkurencji.
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Xbox One: komentarze i inne rozmowy
Wiecej chinskich gierek, tym razem od Epic China.
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Xbox One: komentarze i inne rozmowy
QUANTUM FUCKING BREAK!
- Titanfall
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Ori and the Blind Forest
Za malo sie o tej grze mowi, oj za malo... 4 FANTASTIC THINGS ABOUT ORI AND THE BLIND FOREST Ori and the Blind Forest was one of the best unknown quantities to come out of E3. Debuting at Microsoft’s media briefing before making its way to the show floor, Ori is a gorgeous and stylish 2D platforming adventure that pulls in equal parts Super Metroid, Symphony of the Night, Journey, Dust: An Elysian Tail, and Super Meat Boy. It’s a great group of influences that simply work, as Leah B. Jackson explained in her E3 preview. After getting hands-on with the same demo at San Diego Comic-Con, I gravitated towards four distinct features that help make Ori a fantastic experience. Smart Save System I’m a big fan of how Ori and the Blind Forest handles its save system, and honestly, I’m not sure if I’ve ever seen a game do it in quite the same way. While there are checkpoints scattered throughout the world that act as spawn points if you die (kudos to the fact that you restart almost immediately ala Super Meat Boy), there’s also a quick-save system with a twist. At any point you can use your powers to create a save point in the environment, but doing so uses quite a bit of your stored-up energy. The idea of balancing your economy between heading into a battle fully charged, or playing it safe and creating a checkpoint right beforehand is really interesting, and something that I’m intrigued to see play out across the entire game. It builds upon the moment-to-moment tension and risk/reward of platformers in a really smart and unique way. Upgrade Freedom Super Metroid was built upon a very smart, but rigid upgrade system. Though you could visit certain areas out of order, meaning different players could gain different abilities earlier than others, there wasn’t a whole lot of real choice in the matter. Ori and the Blind Forest aims to upend this by infusing necessary, bespoke power-ups like the ability to scamper up a wall, with a skill tree that is completely in the in the hands of the player. Though I only got to see the first handful of branches on the skill tree, what struck me was how the various powers catered to the kind of player you wanted to be. I gravitated towards more exploratory abilities such as a passive magnet that pulled in experience and currency from the surrounding environment. However, the other branches offered many different types of player growth. If you want to master combat, there’s a road for you. If you want to be able to hold more energy for creating save points more often, there’s a road for you. Freedom and player expression are key in Ori. Holy Moly, It’s Gorgeous Yup, this one probably goes without saying, but Ori and the Blind Forest is a visually stunning game. Everything from the hand-drawn characters and painterly environment, to the gorgeous particle effects of combat and subtle use of depth of field all lend to Ori’s beauty. Lots of Mystery So far, Microsoft has only showcased the opening 20 minutes of what they promise is a 10 hour adventure. Aside from a brief cutscene that acts more as a tone piece and a few bits of mysterious ephemeral narration, we know very little about Ori’s actual story. But developer Moon Studios promises a melancholy adventure filled with some truly emotional moments akin to games like Journey and Limbo. There were also some great moments of mystery sprinkled throughout the short demo, such as areas inaccessible at the time, and strange silhouettes that briefly appeared in the foreground. It seems like someone – or something – is keeping a watchful eye on Ori throughout the adventure. I’m genuinely curious to see where Ori and the Blind Forest eventually takes us, and hopefully we’ll get to see a bit more of it when a new demo is on display in a few weeks at Gamescom. http://uk.ign.com/articles/2014/07/30/4-fantastic-things-about-ori-and-the-blind-forest
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Middle-earth: Shadow of Mordor
- Xbox One: komentarze i inne rozmowy
Dodalem- Xbox One: komentarze i inne rozmowy
Dodalem Ciebie do znajomych i wyslalem zaproszenie Jezeli chodzi o EA Access to nie jestem pewien czy dostaniejsz bo powinienes byc dodany do preview od przyszlego miesiaca....- Xbox One: komentarze i inne rozmowy
Ktos musi ci wyslac zaproszenie z apki na Xbonie.- Xbox One: komentarze i inne rozmowy
@Wrog Chodzilo mi bardziej o early access ale jak to jest tylko na kilka godzin to niech spadaja Jak jestescie w programie preview dasha to powinniscie dostac kod na sciagniecie apki.- Xbox One: komentarze i inne rozmowy
Tak wiem. Nie jaram sie mocno tym pomyslem, myslalem ze moze sie skusze przy okazji premiery DA jako ze jest to jedyna gra od EA ktora mnie interesuje. Nastepna jest nowy Mass Effect- Xbox One: komentarze i inne rozmowy
Przepraszam- Xbox One: komentarze i inne rozmowy
Mam zamiar kupic DA wiec pewnie sie skusze- Xbox One: komentarze i inne rozmowy
Today, EA revealed EA Access, an Xbox One-exclusive subscription service that grants players access to EA's so-called Vault. Subscribing to EA Access will cost $4.99 a month (or $29.99 a year), and since the program is technically in beta, only four games will initially be available: FIFA 14, Madden NFL 25, Peggle 2, and Battlefield 4, "with more titles being added soon." Additionally, EA Access will also net subscribers 10 percent discounts on all EA digital content, which includes full games and DLC, as well as access to trials of new EA games nearly a week before they come out (with saves that copy over to the final game, should you choose to purchase it later). Games that will be eligible for early access and save copy-over are Madden NFL 15, NHL 15, FIFA 15, NBA Live 15, and Dragon Age: Inquisition. Memberships can be purchased on Xbox Live, and will also be available at retail stores like GameStop and online destinations like Amazon. The subscription service will launch "soon," according to EA, and will be available in North America and Europe. Co sadzicie? - Xbox One: komentarze i inne rozmowy