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hav7n

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  1. hav7n

    Ori and the Blind Forest

    Za malo sie o tej grze mowi, oj za malo... 4 FANTASTIC THINGS ABOUT ORI AND THE BLIND FOREST Ori and the Blind Forest was one of the best unknown quantities to come out of E3. Debuting at Microsoft’s media briefing before making its way to the show floor, Ori is a gorgeous and stylish 2D platforming adventure that pulls in equal parts Super Metroid, Symphony of the Night, Journey, Dust: An Elysian Tail, and Super Meat Boy. It’s a great group of influences that simply work, as Leah B. Jackson explained in her E3 preview. After getting hands-on with the same demo at San Diego Comic-Con, I gravitated towards four distinct features that help make Ori a fantastic experience. Smart Save System I’m a big fan of how Ori and the Blind Forest handles its save system, and honestly, I’m not sure if I’ve ever seen a game do it in quite the same way. While there are checkpoints scattered throughout the world that act as spawn points if you die (kudos to the fact that you restart almost immediately ala Super Meat Boy), there’s also a quick-save system with a twist. At any point you can use your powers to create a save point in the environment, but doing so uses quite a bit of your stored-up energy. The idea of balancing your economy between heading into a battle fully charged, or playing it safe and creating a checkpoint right beforehand is really interesting, and something that I’m intrigued to see play out across the entire game. It builds upon the moment-to-moment tension and risk/reward of platformers in a really smart and unique way. Upgrade Freedom Super Metroid was built upon a very smart, but rigid upgrade system. Though you could visit certain areas out of order, meaning different players could gain different abilities earlier than others, there wasn’t a whole lot of real choice in the matter. Ori and the Blind Forest aims to upend this by infusing necessary, bespoke power-ups like the ability to scamper up a wall, with a skill tree that is completely in the in the hands of the player. Though I only got to see the first handful of branches on the skill tree, what struck me was how the various powers catered to the kind of player you wanted to be. I gravitated towards more exploratory abilities such as a passive magnet that pulled in experience and currency from the surrounding environment. However, the other branches offered many different types of player growth. If you want to master combat, there’s a road for you. If you want to be able to hold more energy for creating save points more often, there’s a road for you. Freedom and player expression are key in Ori. Holy Moly, It’s Gorgeous Yup, this one probably goes without saying, but Ori and the Blind Forest is a visually stunning game. Everything from the hand-drawn characters and painterly environment, to the gorgeous particle effects of combat and subtle use of depth of field all lend to Ori’s beauty. Lots of Mystery So far, Microsoft has only showcased the opening 20 minutes of what they promise is a 10 hour adventure. Aside from a brief cutscene that acts more as a tone piece and a few bits of mysterious ephemeral narration, we know very little about Ori’s actual story. But developer Moon Studios promises a melancholy adventure filled with some truly emotional moments akin to games like Journey and Limbo. There were also some great moments of mystery sprinkled throughout the short demo, such as areas inaccessible at the time, and strange silhouettes that briefly appeared in the foreground. It seems like someone – or something – is keeping a watchful eye on Ori throughout the adventure. I’m genuinely curious to see where Ori and the Blind Forest eventually takes us, and hopefully we’ll get to see a bit more of it when a new demo is on display in a few weeks at Gamescom. http://uk.ign.com/articles/2014/07/30/4-fantastic-things-about-ori-and-the-blind-forest
  2. Dzisiaj beczunia z Legii.

    1. Gattz

      Gattz

      nie tylko dzisiaj

    2. kermit

      kermit

      popcorn.gif porter się chłodzi, w końcu jakaś komedia w tv

  3. Dodalem
  4. Dodalem Ciebie do znajomych i wyslalem zaproszenie Jezeli chodzi o EA Access to nie jestem pewien czy dostaniejsz bo powinienes byc dodany do preview od przyszlego miesiaca....
  5. Ktos musi ci wyslac zaproszenie z apki na Xbonie.
  6. @Wrog Chodzilo mi bardziej o early access ale jak to jest tylko na kilka godzin to niech spadaja Jak jestescie w programie preview dasha to powinniscie dostac kod na sciagniecie apki.
  7. Tak wiem. Nie jaram sie mocno tym pomyslem, myslalem ze moze sie skusze przy okazji premiery DA jako ze jest to jedyna gra od EA ktora mnie interesuje. Nastepna jest nowy Mass Effect
  8. Przepraszam
  9. Mam zamiar kupic DA wiec pewnie sie skusze
  10. Today, EA revealed EA Access, an Xbox One-exclusive subscription service that grants players access to EA's so-called Vault. Subscribing to EA Access will cost $4.99 a month (or $29.99 a year), and since the program is technically in beta, only four games will initially be available: FIFA 14, Madden NFL 25, Peggle 2, and Battlefield 4, "with more titles being added soon." Additionally, EA Access will also net subscribers 10 percent discounts on all EA digital content, which includes full games and DLC, as well as access to trials of new EA games nearly a week before they come out (with saves that copy over to the final game, should you choose to purchase it later). Games that will be eligible for early access and save copy-over are Madden NFL 15, NHL 15, FIFA 15, NBA Live 15, and Dragon Age: Inquisition. Memberships can be purchased on Xbox Live, and will also be available at retail stores like GameStop and online destinations like Amazon. The subscription service will launch "soon," according to EA, and will be available in North America and Europe. Co sadzicie?
  11. 100h to chyba razem z drzemkami pomiedzy nudnymi misjami pobocznymi jak w kazdej grze Ubi. Co nie zmienia faktu ze Assassina kupie, przejde glowny watek, moze pobawie sie w coopie i sprzedam.
  12. Akurat w przyszlym tygodniu mam kupic 360 wiec Dishonored bedzie jak znalazl. MS taki dobry <3
  13. Destiny krol czy knur?

    1. Pokaż poprzednie komentarze  5 więcej
    2. 44bronx

      44bronx

      dobra gra, tyle.

    3. lennox

      lennox

      Co kto lubi. Design piękny, ale to tyle. Ja się nie jaram.

    4. CoATI

      CoATI

      Na poczatku było jaranko, które.. jakby wyparowało. zagram z przyjemnością, ale nie nastawiam się na GOTY

       

  14. hav7n

    Destiny

    Troche info ktore powinno rozwiac nasze watpliwosci na temat ilosci misji fabularnych, Strikow czy Raidow. Daje w spoiler bo dlugie i nie wiem do konca czy jest spoiler free. Nic nie jest potwierdzone w 100%.
  15. Ta gra to sama przyjemnosc wiec nie wiem po co komu jakies speed runy
  16. Prosze was, kto w ogole w takiej grze bedzie gdzies sie patrzyl po scianach czy ziemi i myslal czy cienie wygladaja lepiej czy gorzej XD 60fps > 30 fps, tyle w temacie.
  17. Przechodzac gre na wyzszym poziomie zalicza ci tez nizsze poziomy trudnosci.
  18. Destiny pre-order cancelled.

  19. hav7n

    Destiny

    Dosyc mam tej farsy - preorder anulowany.
  20. hav7n

    Destiny

    Ale wy wiecie ze 500mln to kasa przeznaczona na cala marke Destiny a nie tylko na pojedyncza gre?
  21. http://youtu.be/BJQkiUx25Xo
  22. hav7n

    Destiny

    No (pipi) bez jaj.
  23. hav7n

    Destiny

    No to sie zobaczy.
  24. hav7n

    Destiny

    Jezeli Ziemia to tylko Old Russia to ja dziekuje.
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