Ghostwire gameplay details leaked by a early Rock, Paper, Shotgun preview [Release Date: March 24th 2022]
Journalist Alice Bell, who prematurely released a text about Ghostwire: Tokyo, attended a closed presentation of the game, which showed about 30 minutes of gameplay.
In the center of the game's plot is the Japanese Akito, who was possessed by the spirit of a demon hunter. Akito uses this to free Tokyo from the evil youkai spirits that have taken over the city. A ghost that has moved into Akito gives him advice, talks about yokai and cheers him up.
Akito's enemies include headless schoolgirls with bows and arrows, women with very long arms armed with large scissors, faceless businessmen with umbrellas.
In battle, the main character uses a special technique called Weaving (weaving, weaving). With its help, he inflicts blows on the spirits, parries their attacks and draws the essence from them with a golden thread.
Akito will be able to use various elemental attacks, kill spirits with stealth, and use weapons such as archery. The arrows will run out.
There will be boss battles in the game.
Damage will not be fixed with numbers and health bars. Instead, the spirits will change appearance: umbrellas will be torn, and so on.
Residents of Tokyo will wander the streets as ghosts. Akito would need to capture them and place them in katashiro paper dolls, then send them out of the city via payphones to restore their human form.
You can buy katashiro and replenish other supplies in shops where floating youkai cats trade instead of people.
In general, the Rock, Paper, Shotgun journalist was interested in Ghostwire: Tokyo: the game, in her opinion, looks "cool and very strange, unusual." In spirit, Ghostwire: Tokyo reminded her of 1990s and 2000s action films like Blade.