Małe wrażenia z Doom'a. Brzmi to mega dobrze dla mnie - mało "korytarzyka", to cały level jest areną walki
The pacing and the way combat happens is honestly a bit weird, and I think that not everyone will enjoy this: you basically expsrol areas that are/feel more or less empty, then you get to certain points and… BAM! you fight like hell. Basically, enemies start spawning around you almost in waves, and you have to survive and kill them all to move on. Mind that you are not constrained in a small area (like a single room), yet the fight happens in a particular (and usually not so small) place, so you will definitely experience a bit of an arena-like feel. In that sense, the E3 demo with the Hell setting is really representative of the whole experience: the level is there at your disposal, and you have to be smart to use it at your advantage: some of the creatures will chase you, other will wait for you, others will keep jumping here and there… And you will have to simply bring mayhem all around, traversing the level at full speed, double jumping all over, hiding for just a couple of seconds inside a grotto, finding power ups and shells that are there to assist you in your massacre.
Więcej na: http://wccftech.com/doom-runs-great-xbox-game-features-lot-hidden-secrets/#ixzz48FXN8cCW