Skąd pomysł, że gry na konsolach zabierają 3GB VRAMu? Shared memory to akurat plus konsol bo działa to inaczej niż na PC i jest bardziej efficient.
They aren’t equivalent though. Consoles are much more efficient since it shared memory. Or so I’ve seen people who actually know what they are talking about discuss.
his is pretty much the case.
How the memory pool works with direct storage in PS5.
On PC:
The GPU requests a texture from the cpu
the CPU processes the request,
the CPU fetches the texture from storage and loads into ram.
the CPU decompresses the texture results stored in ram. 5) the CPU uploads to the GPU/ initializes texture
GPU stores into VRAM (depending on staging) 6a) GPU loads texture from VRAM.
On PS5:
The GPU requests a texture from storage, loads into ram. 2) The Kraken decompresses texture and loads into system memory.
GPU loads texture from VRAM.
TLDR:
Less copies of the same data in multiple locations. Lower Latency from request to fulfillment. Less CPU cycles used to get data for the GPU.
Some simplifications were made and steps may not be exactly 1-1 accurate.