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Battlefield 4


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Opublikowano

Zielu mieszasz. Ten patch wlasnie bedzie dzisiaj, przygotujacy nas do drugiego DLC. Natomiast ten fix shotgun'ami oraz aiming'em podczas biegu, pewnie bedzie w kolenym. Skad masz te info, daj link.

Opublikowano (edytowane)

Zmiany związane z shotganami i pistoletami będą w kolejnym patch, to co podałem przed chwilą

 

This update is mainly designed to prepare the game for the upcoming release of the expansion pack Battlefield 4 Second Assault. We will announce the release date for this expansion pack later.

 

tyczy się patcha dzisiejszego.

Edytowane przez marekjw2523
Opublikowano

Wiem,ze ps3 nikogo ale patch juz jest. Wazy:491 mb

 

To jest w patchu na xbox one i naprawde watpie zeby te zmiany ominely ps3 i ps4.

DMR Balance Tweaks

    Increased the damage of all DMRs across all ranges. Specifically, damage has been increased at long ranges to allow three-hit kills against unarmored opponents. Additionally, reduced the penalty to accuracy for sustained DMR fire, allowing more rapid follow up shots in combat. The amount of the damage increase varies from weapon to weapon, according to its intended range, rate of fire, and damage. We will continue to monitor the effectiveness of DMRs in combat, and determine if additional action is needed to make DMRs a viable mid to long range weapon.

Other items

    Greatly reduced the risk of crosshairs disappearing, which would also result in hit markers disappearing
    Added a headshot icon on the killcard. This should help identify instances where players are correctly killed by one shot
    Fixed an issue in Squad Deathmatch where the “Win/Lose” text was overlapping
    Fixed an issue with players using an exploit for the SOFLAM
    Fixed an issue with players using an exploit for the MAV
    Fixed the gameplay code to properly track the FOV (Field of View) changes in the options menu
    Fixed an out-of-helicopter glitch in Air Superiority where players could spawn on the ground and play as infantry
    Fixed the misaligned crosshairs on the T90 MBT
    Added setting to tweak joystick dead zone
    Various minor crash fixes

 

 

Info z mp1st.com

Opublikowano

Jan 30 PS4 Game Update Notes

 

DMR Balance Tweaks
-Increased the damage of all DMRs across all ranges. Specifically, damage has been increased at long ranges to allow three-hit kills against unarmored opponents. Additionally, reduced the penalty to accuracy for sustained DMR fire, allowing more rapid follow up shots in combat. The amount of the damage increase varies from weapon to weapon, according to its intended range, rate of fire, and damage. We will continue to monitor the effectiveness of DMRs in combat, and determine if additional action is needed to make DMRs a viable mid to long range weapon.

Other items
-Significantly reduced the duration of the black screen when spawning in, and fixed the issue with players getting killed before being in-game
-Greatly reduced the risk of crosshairs disappearing, which would also result in hit markers disappearing
-Added a headshot icon on the killcard. This should help identify instances where players are correctly killed by one shot
-Fixed an issue in Squad Deathmatch where the “Win/Lose” text was overlapping
-Fixed an issue with players using an exploit for the SOFLAM
-Fixed an issue with players using an exploit for the MAV
-Fixed the gameplay code to properly track the FOV (Field of View) changes in the options menu
-Fixed an issue where chat would break when entering "false" or "true" in the chat window
-Fixed an out-of-helicopter glitch in Air Superiority where players could spawn on the ground and play as infantry
-Fixed the misaligned crosshairs on the T90 MBT
-Added setting to tweak joystick dead zone
-Various minor crash fixes

Opublikowano (edytowane)

powinien juz byc

 

Pierwsza zwiecha po patchu juz wpadla :D

Edytowane przez Zaqair
Opublikowano

W playlist na ps3 pojawily sie mapy z SA wiec pewnie w srode dostaniecie dodatek

Opublikowano (edytowane)

Dobra pograłem trochę i w końcu karabinek wyborowy do czegoś się nadaje, do tego w lewym roku chatbox dodatkowy to za(pipi)ista sprawa :)  i już wiem o co chodzi z tym...

 

 

R731QMk.png

 

The HUD icons are indicators of if anything is going wrong with your client such as packet loss, FPS drops, etc.

They're meant so when you guys post videos/screenshots, we can tell at a glance what a probable cause of the issue is related to.

Edytowane przez marekjw2523
Opublikowano

Nie Ty to masz odczytać, ale DICE. Jakiś czas temu prosili o info w jakich okolicznościach gra się zawiesza/przycina, pewnie mało komu się chciało pisać. Niegłupio postanowili zrobić jakiś system. Teraz jak ktoś wrzuci filmik z jakimś bugiem, to w tych znaczkach mają jakieś parametry.

Opublikowano

Albo będą wróżyć z tych kratek ;p Jakoś im nie ufam i jakoś ich nie kocham.

Opublikowano

Kolejna rzecz która zostanie zmieniona w kolejnych łatkach

 

 

1) Increased the number of M84 FLASHBANG and HAND FLARES the player can carry from 2 to 3. A player may now have 3 active HAND FLARES, up from 1 before. The HAND FLARE remains mostly a gadget of comic relief, though its ability to blind IRNV sights should not be forgotten. The increase in the number the player can carry should allow for a larger tactical use of both the HAND FLARE and the M84 FLASHBANG.

2) Increased the effect of M84 FLASHBANG grenades on friendly and enemy players. When Friendly Fire is OFF, friendlies receive approximately half the effect duration. Previous duration was 4 seconds, now 5 seconds for enemy players. Additionally increased the range at which a player feels the full effect of the flash, and increased the effect on players not looking directly at the flash bang. This should sufficiently improve the reliability of the M84 FLASHBANG, and make it a viable choice in the grenade category.

3) Increased the maximum damage for the RGO from 67 to 80, however reduced the range of explosion. The RGO was essentially an instant kill in Hardcore, it now has a reduced 1 hit kill range, however accurate throws will yield higher damage values in Core. This clarifies the role of the RGO as an accurate impact hand grenade, while still not allowing 1 hit kills in Core.

4) Reduced the visual and audio effect for the detonation of the V40 Mini to highlight its smaller blast when compared to other grenades. Decreased the maximum damage from 80 to 60, and decreased the range at which maximum damage is applied. The player continues to carry 3 V40 grenades, and is still able to use 2 of them to get a kill in Core. Previously the V40 was entirely superior to the M67 in Hardcore, this change aims to balance them in Hardcore, while also keeping their effectiveness intact in Core.

Opublikowano

Czyli mozna smialo zalozyc,ze Wtorek/Sroda(4/5 luty) bedzie Second Assault dla premium.

Opublikowano

Zaktualizowalem..

1. po dolaczeniu do rozgrywki nie mam dzwieku z gry..

2. przy przechodzeniu do nastepnej mapy >>czarny ekran i zgon

3. W bonusie mega lagi..

 

Dziekuje, dobranoc.

 

S(pipi)ys@#$#@!

Opublikowano

Lista trophy w Second Assault

Bronze- Falling Down

Kill an enemy with a ceiling collapse in Operation Metro

 

Bronze- Dirty Job
Find the hidden tunnel in Caspian Border

 

Bronze- Torched
Ignite a brush fire using the repair tool in Operation Metro or Caspian
Border

 

Silver- Risky Business
Kill an enemy flag carrier while carrying their flag in CTF

 

Silver- Blind Bomber
In a round get 5 kills with air vehicles in Gulf of Oman

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