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Konsole NextGen  

296 użytkowników zagłosowało

  1. 1. Na którą konsolę nextgen czekasz najbardziej?

    • PlayStation 4
    • Xbox 720
    • Wii U
    • Jestem zawiedziony konsolami, nie zakupie kolejnej.
  2. 2. Nazwa następcy Xbox 360 to?

  3. 3. Premiera nowego Xboxa będzie?

  4. 4. Premiera PS4 będzie?

  5. 5. Ile RAM będą posiadać nowe konsole?

  6. 6. Nowe konsole będą kosztować...

    • 299-399 € (1199-1599 zł)
    • 400-499 € (1600-1999 zł)
    • 500-599 € (2000-2399 zł)
  7. 7. Ile rdzeni będą mieć nowe konsole?

  8. 8. Czy granie na PS Network dalej będzie za darmo?

    • Tak, będzie dalej za free.
    • Nie, będą opłaty podobne do XBL GOLD.
  9. 9. Czy liczysz na wsteczną kompatybilność?

    • Tak! Chcę czasami ogrywać tytuły ze starych platform.
    • Nie, wolę już żeby konsola była trochę tańsza.


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Gość aphromo
Opublikowano (edytowane)

no jak mogli zapomniec o grach.

to już było wałkowane milion razy. Electronics Entertainment Expo.

Edytowane przez aphromo
Opublikowano

no niby na e3 jest szansa, ze pojawia sie jakies gry tylko na nowa generacje i beda robily naprawde duze wrazenie. na razie jest ten okres przejsciowy, ze jedna gra wychodzi jednoczesnie na stara i nowa generacje wiec nie moze byc totalna petarda, bo jakby byla to stara generacja by jej nie pociagnela i biznes by sie slabo krecil.

Opublikowano

Ja chce next genowa animację postaci, zero niewidzialnych ścian i głupich kamieni przez które nie da się przejść O_O

Mam ochotę sobie wejść moim bohaterem na drzewo to robię to........

Gość suteq
Opublikowano

Tak obejrzałem sobie ten trailer deep down i kurczę, czy ja wiem czy on tak ładnie wygląda. Nawet jak na rendera to widziałem niedociągnięcia, jestem ciekaw co to konkretnie będzie. No i oblukałem jeszcze raz gameplay RS: Patriots. Kuźwa jakie to brzydkie teraz. E3 przybywaj!

Gość suteq
Opublikowano

W sumie to Konami ma 6 więc impreza zacznie się już za 5 dni. :P

Gość DonSterydo
Opublikowano

"Nie mogę się doczekać" jak będzie równo tydzień - wtedy wrzucam na forumka:

 

ciastko-65g-chipita-rogalik-rogalik-7-da

Opublikowano

Mark Cerny: "PlayStation 4 won't require to be always connected"

It was 2007 when Mark Cerny began thinking about the PlayStation 4. Asked Sony if he could parti(pipi)te in its development and, to his surprise, the company agreed. So work began more than five years to achieve a console made ​​for a new generation of interactive entertainment. Cerny himself explains to readers of Navigator.

Mark Cerny.

While waiting for the official launch of the PlayStation 4 , scheduled for June 10 in Los Angeles on the eve of the E3-the details provided by the veteran game developer, head of the new generation of PlayStation, suggest that the company has listened to the game creators.

It is noted that Cerny has distrutado with the challenge of designing the architecture of a console that has to serve for several years. The design and architecture of the PlayStation 4 is built to last. "We've done a great job of matching the GPU that we believe will allow the system to grow over the years," he says.

The trajectory of the versatile Mark Cerny, as designer, programmer and producer, and now creative director, will be rewarded soon in Spain, receiving the Legend Award 2013 in Barcelona GameLab , an award established two years ago and they have already received Peter Molyneux and Hironobu Sakaguchi .

Were you involved in the development of PS4 in 2008. I guess I've worked in secret ever since. How did you start the project? I'd like to get a brief description of your role ...

In the summer of 2007, after shipment of the launch titles, began conducting a series of 'postmortem analysis' on PlayStation 3. By that I mean we inspected in great detail how the 'hardware', the 'software' of system and development environment meet the needs of developers. I was a parti(pipi)nt in these conversations and I were fascinating. I started thinking about possible strategies for the next generation console, an issue even more interesting to me.

In late 2007 I took a chance and asked the direction of Sony Computer Entertainment (SCE) to let me play a leading role in the project of the next generation and, to my surprise, they said yes. As a result, I worked in the architecture of the 'hardware' since 2008 but also was involved in many conversations about our strategy in relation to the 'software' of the system and the services it could provide to facilitate the development of games and better meet the needs players.

In a recent interview, Shuhei Yoshida said that one of the main patterns of SCE was that the PS4 console would facilitate the work of developers. How have you managed to achieve this?

A strategy based on developers stems from our desire to be dedicated to the consumer, we understand that by providing developers with a set of attractive tools, to support the creation accounts of the desired titles by players.

As a result, at the beginning of the development work kept many conversations with internal and third-party developers about seeking toolset on a next generation console. They assumed that any system would we create high performance, so your comments focused primarily on the ease of creating games.

The consensus among developers was the rejection of a design "blank sheet" for PlayStation 4, but rather wanted us to use some kind of conventional technology for computing and graphics. Using this technology, the developers would be able to start working directly in games, without the need for a long period of study.

Finally, and for the above reasons, we opted for an x86 processor and PC GPU, although we ended up refining the GPU in many respects. Over time we think developers will find the time to use these advances and the result will be higher quality graphics, better physics simulation, etc ...

SCE insists that the PS4 will approach the user experience. I would like a more detailed explanation of this strategy. Can you reveal any item that you have made or intend to integrate ye to help improve the user experience?

There are several design prin(nene)les behind PlayStation 4. One of them is 'instant' we minimize waiting time experienced by the user. For example, if you buy a game digitally will not need to wait for the whole game to load before you start playing. PS4 titles are designed to allow you to play once you've downloaded only a small part of the data of the game, and the rest of the game is downloading while you play.

Another design prin(nene)le is 'social'. We have added a button to the controller named 'SHARE', which takes you quickly to an interface to upload screenshots and gameplay videos. Whenever we record the video of your game in the background, so it is very easy and convenient to share these videos on PlayStation 4.

There are other social functions, such as our commitment to friendship networks based on real names and profile pictures. This does not mean that we remove the aliases and icons used in the current multiplayer sessions, are very useful when anonymity is important. However, we want to add a new social dimension in which it can interact with real-world friends.

Other prin(nene)les are 'integrated, simple and personalized'. In short, it is too far to explain in a few paragraphs. We want to explain more about the set of functions over the coming months.

The computers are in a constant process of evolution. Hurtle new architectures, processors and more powerful GPU etc. continuously. How do you tackle the risk that this console is obsolete in a few years? For example, how does it affect the product life of Moore's Law?

In some ways, the rapid evolution of computers plays in favor of consoles. Many of the teams takes about five years to develop a game. As a result, they need a stable specification during that period and that is what provides a console, ie about one hundred million devices that share the same basic specification.

The consoles also tend to have higher performance than would be expected by the cost, due to lightweight operating systems and the fact that developers enjoy many years to study the specific architecture.

Regarding the performance issue in the context of Moore's Law, our strategy has been to create a console with a number of features for the short term and others for the long term. We have a family basic feature set that allows a wide range of games at launch and have done a great job of matching the GPU that we believe will allow the system to grow over the years. To give just one example, we have adapted the 'hardware' to allow the 'shaders' computing are used in traditional graphics interface. This is the kind of technique that we believe will be used within three or four years of the life cycle of the console to increase the graphical quality of the games.

I would like to know your experience working with developers in the design of this new console. What does that have requested the creators?

The number one request was unified memory architecture, because programmers spend much time in managing multiple memory banks. They also asked us to create a very wide unified memory to support the trend toward more detail and variety in the game world. We finally found a way to satisfy these two requests.

The hard drive of each PlayStation 4 also is the result of contributions from developers. Much of the rationale was to support the currently popular model of launching a bigger game and then provide little additional content digitally through the online store. But there is also another justification, based on the desire of many developers to create what can be called 'live software', for example a game in which, each time you come back to play every day or week, the world itself evolves and new open gaming opportunities. The result is a huge amount of data that must be stored locally, making a hard drive is almost essential.

Will the PS4 console is designed to be connected in a 'permanent'? What I ask is will need to be connected all the time? And if so, how will this affect plans for PSN?

PlayStation 4 is not a permanent connection system in that sense, but the experience is much richer if you are connected. You will have access to digital content and updates your games, along with a wide range of social functions: upload videos and screenshots, see your friends play and interact with them in various ways within the games.

You are an expert in all fields of game development, from developer, programmer and animator at 'artist'. Which of these roles suit you more?

During these years I worked mainly as a designer, programmer and producer. Right now, in my title for PS4, first occupy the post of creative director and I have to say that I find it incredibly rewarding, designing the game world, writing the script for the game's narrative and so on. I have very excited to return to the position of creative director in future projects.

 

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Opublikowano

Deep Down przerobią na Dragon's Dogma niewątpliwie.

 

i na to licze :D

 

DD to dla mnie jedna z najlepszych gier obecnej generacji (wiem że to subiektywna opinia ale tak właśnie czuje), dlatego wieści o tym że capcom chce kontynuować tą myśl (wszystko jedno po jaką nazwą), z grafiką jak na filmiku z pokazu, to kurde poprostu to może być dla mnie system seller!

nie zamierzam kupować ps4 dla killzona, albo knacka, ale jesli deeep down będzie "nowym dragons dogma" z taką grafiką to poprostu będę musiał kupić ps4 wcześniej niż myślałe*

 

 

* - początkowo, jak zwykle, planuje kupić 1-2 lata po premierze, bo na poczatku to jest drogo, mało gier, i poczatkowe modele mają "wady wrodzone", więc logiczniej jest poczekać troche

Opublikowano
Sony officially states that PlayStation 4 will not have DRM against used games

 

 

Sony has made it official that it won't be implementing any sort of DRM in the PlayStation 4 to stop the use of used-games The confirmation comes in the form of Sony retroactively having answered the question of used-game DRM. Kotaku had decided to contact Sony directly about the question, and the Sony representative pointed Kotaku towards a statement made by Sony studio chief Shuhei Yoshida back in February. 

According to Yoshida, "At a roundtable this morning, Sony's game studios chief, Shuhei Yoshida, told reporters that any requirement for users to register a game online in order to play it would be left to game publishers. Sony won't require that."

ps4controller2_220454277331_640x360.jpg

DRM is up to the developers, says Sony

 

Sony has been playing the PR game quite well with its next-gen console. Just recently, Sony boss Kazuo Hirai said that for the PlayStation 4, games come first. This comes in the wake of Microsoft's controversial Xbox One unveiling where the company talked about the Xbox One's TV capabilities for the majority of the event.

 

At the D11 conference, Hirai said, "The most important thing we need to do is agree and understand that the PS4 is a great video game console that appeals to video gamers." He continued, "If we miss that part, I don't think we get the initial establishment of the console. That formula has worked for us with all our consoles, including the PS3."

 

This doesn't mean that the PlayStation 4 won't have any non-gaming functionality, though. Hirai has said that the company will be revealing more non-gaming related functionality of the PS4 later."Providing other non-game content is an area we will reveal and talk about in the coming months, but it's first and foremost a video game console." Sony is bound to unveil more information about the PS4 at the upcoming E3.

 

The PlayStation 4 is expected to hit stores later this year.

 

 

 

http://tech2.in.com/news/console/sony-officially-states-that-playstation-4-will-not-have-drm-against-used-games/875088

Opublikowano

DRM is up to the developers, says Sony

 

 

Kluczowe slowa. Czyli teraz wiekszosc wydawcow pokroju EA albo Activision wprowadzi ten DRM. Sony zapowie na E3 ze zadna gra wydana przez nich nie bedzie miala DRM, Micro zrobi podobnie (na multiplatformach sobie i tak odbija). Microsoft zebral ciegi, Sony jakos sie uratowalo ale to i tak nie zmienia faktu ze dostaniemy po kieszeni  :confused:

Gość Zaqair
Opublikowano

DRM is up to the developers, says Sony

 

Czytaj,w grach od Sony DRM nie bedzie,reszta w duzym procencie bedzie miec.Gry od EA,Ubi i Acti obstawiam,ze bede mialy drm w kazdej grze.

Gość suteq
Opublikowano

Czyli tak naprawdę 5 gier wartych uwagi nie będzie miało DRM, reszta czyli najważniejsza rzecz - multiplatformy będą mieć=gracz jest w (pipi)e. Jak dobrze, że mam PC chociaż do multiplatform. 

Opublikowano

Chyba ze pojda po rozum do glowy i np. nowe ip beda bez DRM zeby kazdy mogl sprawdzic i kupic sequal? Wiadomo ze moga nakladac DRM na takie gry jak Fifa czy Battlefield bo to sie kupuje glownie dla multi. A co ja marze, wpakuja to wszedzie i bedzie trzeba bulic  :down:

 

Skonczy to sie tyle spadkiem sprzedazy gier i piraceniem na potezna skale  :pirate: = straty dla developerow!

Gość Zaqair
Opublikowano (edytowane)

Skonczy to sie tyle spadkiem sprzedazy gier i piraceniem na potezna skale  :pirate: = straty dla developerow!

Skonczy sie tym,ze ludzie przejda na PC bo jak juz nie maja miec uzywek to chociaz beda mieli duze promocje ;)

 

 

Plotka z Gaf:

iJgqRWP.png

 

 

Czyzby nie bylo ps eye w zestawie z Ps4?

 

Playstation®4 camera may be required and is sold seperately.

 

Edytowane przez Zaqair
Opublikowano

 

Skonczy to sie tyle spadkiem sprzedazy gier i piraceniem na potezna skale  :pirate: = straty dla developerow!

Skonczy sie tym,ze ludzie przejda na PC bo jak juz nie maja miec uzywek to chociaz beda mieli duze promocje ;)

 

PC sa drozsze, trzeba wymieniac podzespoly co jakis czas no i myslisz ze jak na konsolach DRM sie srawdzi to nie znajda jakiegos sposobu zeby to przelozyc na PC? Tak promocje sa super, ostatnio sporo gierek wylapalem za smieszna cene (Alan Wake za 2 funty!) ale np w takie nowe GTA od pierwszego dnia na PC nie pogram...i jeszcze w kilka swietnych gier...

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