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Wiedźmin 3: Dziki Gon


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Na 360 nic nie było cenzurowane.

Kurcze, az tak mi pamiec nie sluzy? :/ Kompletnie nie kojarze zdecydowanej wiekszosci przytoczonych w filmiku tekstow na X360. Fakt...nie ogralem sciezki Iorwetha, moze tam? Jedyne przeklenstwa jakie dobrze sobie przypominam to podczas bitek Geralta 1 na 1 na "arenach". Najlepszy tekścior jaki pamietam to po wygranej walce moj "promotor" zakrzyknal:" No po-ku.rw.a-ezja!" :rofl:

Edytowane przez Czezare
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Mi wystarczy, że W3 będzie przynajmniej tak dobry jak w2 - jeżeli będzie lepszy (a na to wygląda), to nie ma co się spierać o grafikę i inne pierdoły ;E 

 

Dubbing - oczywiście polski :P Swoją drogą, widać, że Redzi w W3 próbują wrócić do bardziej słowiańskich klimatów z jedynki. 

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Na 360 nic nie było cenzurowane.

Kurcze, az tak mi pamiec nie sluzy? :/ Kompletnie nie kojarze zdecydowanej wiekszosci przytoczonych w filmiku tekstow na X360. Fakt...nie ogralem sciezki Iorwetha, moze tam? Jedyne przeklenstwa jakie dobrze sobie przypominam to podczas bitek Geralta 1 na 1 na "arenach". Najlepszy tekścior jaki pamietam to po wygranej walce moj "promotor" zakrzyknal:" No po-ku.rw.a-ezja!" :rofl:
'Nie, kur.wa, nie pamiętam' :)

 

Mam nadzieję, że w trójce będą równie pamiętliwe teksty. No i do 'obsady' dochodzą ważne postacie(Ciri, Yen, Cesarz, Dijkstra), więc twórcy mieli ogromne pole do popisu, zwłaszcza w wersji PL.

Edytowane przez Humulin
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nie wszystkie dobre teksty w tych grach są pełne bluzgów, ale wątpię, żeby zmontowano odpowiednie filmiki

Wiesz co, film w tą opowieścią był na forum w3 jakiś czas temu, ale z racji durni jacy się wypowiadają na tamtym forum szukanie tego już nie ma sensu. Za długo by szukać.

 

 

Yeah, the witcher guy on the german facebook page also wrote a little bit about what they are planning to show before release. Actually, he was commenting on what fans would like to see, so it's not a conclusive list

 

- we will see more of the talent tree and the armor upgrades soon

- there will be making of videos

- they will release more artworks before release

- a making of of the german dubbing in april

- gameplay of the ps4 version

- one guy asked if we will see something more "green", like meadows or hils.

"There's more to come" was the answer

 

Btw, he/she is doing a great job with the facebook page.Never seen anybody from a gaming company being so communicative with their fans Whoever the person from CD Project Red might be, a big thanks for all the effort

 

Edit: apparently also a video on max settings.

 

http://forums.cdprojektred.com/threads/33354-Interviews-and-Articles-2015?p=1567452&viewfull=1#post1567452

Z międzynarodowej części forum w3- tej bardziej normalnej. Tu po polsku:

 

 

Na niemieckim facebooku tamtejszy RED zamieścił informację o materiałach jakie zamierzają wypuścić w przyszłości (są to odpowiedzi na pytania fanów, więc może być tego więcej):

-wkrótce zobaczymy drzewko zdolności i ulepszenia pancerza

-będą dzienniki

-artworki

-w kwietniu pojawi się making of niemieckiego dubbingu (innych pewnie też, Regis wspominał coś na Warowni)

-gameplay z PS4

-ktoś zapytał, czy zobaczymy trochę "zieleni" np. jakieś łąki czy wzgórza, odpowiedzią było: "Więcej w przyszłości"

 

 

Trzeci post podrząd, ale dwa nowe screeny:

The_Witcher_3_Wild_Hunt_War_ravaged_these_lands,_nobody_lives_here_anymore.png

 

https://pbs.twimg.com/media/CAYy9-uVEAATQyd.jpg:large

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  • 2 tygodnie później...

Każde zdanie to osobna informacja:
http://forums.cdprojektred.com/threads/33354-Interviews-and-Articles-2015?p=1571854&viewfull=1#post1571854

 

 

Information from the Gamestar twitch livestream:

    you cannot enter every house in Novigrad but it's cleverly masked if you can't enter one
    no button for opening doors anymore, all doors are swinging doors
    extremely lively interiors, every interior tells a different story
    fluid gameplay on 1080p with everything on maximum +nvidia hairworks on GTX 980 -> looks insanely good for an open world game
    two big cities with Novigrad and Oxenfurt (which is really big as well)
    there are towns in the game of the same size of Flotsam
    cities have a realistic eco-system and surroundings with real suburb parts in which craftsmen are located like in medieval times
    last active skill-slot at level 50, level cap could be even higher
    relationsships to women feel organic
    whole world feels quite realisitic and organic
    gameplay feels very good and fluid
    diving is still not optimal in terms of controls, but you can dive everywhere
    gamepad controls are apparently much better than mouse/keyboard according to the journalist (m/k on TW2 level)
    it's still too easy to rob people, robbing system in general is lacking
    whole game is consequently open world so pacing could be difficult for some
    passages with Ciri are like a linear action-adventure, not like a RPG, plays differently and more action-fueled than Geralt's passages
    side quests are great and each tells its own story with people actually reacting to Geralt
    sound and subtitles can be combined freely from different available languages
    there will definitely be a day-one patch
    high grade of visual violence with dismemberments with a higher gore-level than TW1 or TW2, but still feels organic and consistent
    items can be crafted and decomposed
    best items in game must be crafted
    Novigrad and No man's land are connected, only seperated maps, only loading time between main land and Skellige
    Novigrad+No man's land are much bigger than Skyrim alone
    game world can change based on your decisions
    there was indeed no slider or adjustment option for the draw distance/LOD but according to the journalist he was happy with it
    there is the cleverly constructed illusion of a realistic world but traveling is never boring and there is always something to discover
    even if you disable markers for quest givers on the map the game gives you audio-visual hints like people screaming for help
    the journalist never had the feeling that the world is "empty"
    no sudden changes of environments (e.g. desert to humid regions), organic and consistent world
    "sandbox elements" and random stuff is limited, so no fights of townpeople against dragons like in Skyrim, you can only influence the world to a certain level
    in one instance when the journalist encountered a pack of wolves on horseback some wolves attacked the fleeing horse after Geralt descended (the horse flees instead of fighting against enemies like in Skyrim), so there is at least some environment interaction with enemies
    as far as the journalist has experienced it there will be little to no enemy respawning, enemies haven returned during his two days in the game
    the game is open world but actually almost everything is "controlled" and "planned" by the developers

    early in the game you visit a town that was visited by the Wild Hunt -> they "froze" the whole town and turned it into a winter environment
    many things are commented by Geralt e.g. when he tracks down leads with the Witcher senses
    mutagens can be very powerful, like 40% damage enhancer for signs
    very different enemy types that feel and play differently
    no "clone" NPCs, every NPC in Novigrad for example looks differently
    every potion and bomb must only brewed/crafted once
    potions have different quality levels, can be improved, e.g. Swallow can offer more healing and more slots
    crafting is extensive
    you can for example increase the inventory limitations of your horse by crafting bigger saddle bags but you must actually go to your horse to be able to have access to these bags
    every region has its own color setting and feel
    clouds cast shadows
    bad weather like storms can happen everywhere
    game loading time is extremely short on the high-end PC
    saving and loading times are also extremely short
    some huge buildings and story-relevant special areas have loading times, normal buildings not
    story branching in quests is excessive and impressive with not always "transparent" or easily visible effects, for example one quest had six "decisive" elements that could have gone down in a different way if the journalist behaved differently
    "it will be impossible to play Witcher 3 two times in exactly the same way"
    different to Bioware games dialogue options are not "obvious" and every possibility makes kind of sense, no sign whether an answer is "good" or "bad", only quest relevant options are marked (opposite to chatter and non-quest related dialogue options)
    due to the complex way of story branching it's difficult to find times and locations where "things went wrong" if you want to develop your game in a different way
    Ghwent is awesome according to the journalist, great design and entertaining
    fist fighting is without QTEs now, it's just like normal fighting with hard and fast strikes and such
    there are now negotiations for quest rewards like bargaining for a monster hunt (before and after quests?)
    there are horseraces similar to RDR, biggest focus on stamina management during races, you can even buy better saddles for horseraces
    every item you choose is visible on Geralt's ingame model
    you can enter and play whatever region you want but you get hints where to start by your main quest (e.g. search Ciri in Novigrad's surroundings) if you want enemies that are on a similar level to yourself, but it's up to the player how he wants to progress
    soundtrack was good, but neither really negative nor outstanding, but dynamic and decent, fits to the situation and location
    some reactions from NPCs to things you did, but rather small comments, journalist admitted that he didn't play the game long enough for probably bigger reactions
    tutorials are integrated into the story/progression and worth the effort due to good dialogues
    resolution on Xbox One will definitely stay at 900p in order to offer a stable performance
    the game is really immersive and "drags you in", feels and plays a lot more fuildly than the predecessors without being less complex
    there is a chance that they won't be able to hold the level until the end of the game (speculation since two days were surely not enough to get to the end) but the journalist was truly and deeply impressed by what he saw and played




Updated list with things I've obviously forgot (thanks @SkycladGuardian @jantherocker @Daywalker30 )

    journalist reached level 7 after 10-12 hours of playing
    level 23 wyvern was able to kill his Geralt with one blow/shot
    potions are quite important, especially on harder difficulty settings
    gameplay is comparable to Dark Souls, but faster
    there will be a lot more items and loot than in the predecessors
    no completely random quests, hand-made quests with depth instad
    you will be able to visit Kaer Morhen multiple times
    Kaer Morhen and the starting area are quite extensive, both offer at least 4-5 hours of gameplay
    Geralt's beard will grow over time so you have to visit a barber from time to time if you want him shaved







Stream is over. List is finished.

Edytowane przez McDrive
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