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Deus Ex: Mankind Divided


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Opublikowano

Krótko o fabule:

 

Set in 2029, two years after the events of Human Revolution, Adam Jensen returns and joins forces with an Interpol-funded task force aiming to hunt down and capture augmented terrorists in a world that now hates and fears transhumans. Jensen has a new suite of augmentations that allow him to cleverly navigate stealth, combat, and social interactions, but how Jensen chooses to solve every problem is entirely up to you. 

 

gameinformer.com

Opublikowano
Jensen has a new suite of augmentations that allow him to cleverly navigate stealth, combat, and social interactions, but how Jensen chooses to solve every problem is entirely up to you.

 

Te slowa ... niczym miod splywajacy na ma dusze gracza. :fsg:

 

Po rewelacjach odnosnie F2P Online-only Sleeping Dogsach mialem spore obawy co do nowego Deusa, cale szczescie nie stracili jeszcze calkowicie rozumu w tym SE wiec ciesze sie ze dostaniemy solidny sequel.

 

Moge czekac ile trzeba, pokazcie cos tylko na E3, blagam.

 

Ok edytowalem tytul tematu jako ze mamy potwierdzenie za sprawa gameinformera ze rzeczywiscie taki jest podtytul :)

Opublikowano

Yebać grafikę i gunplay. Niech tylko zostawią możliwość zaliczenia całej kampanii bez wszczęcia alarmu i zabijania przeciwników, oraz questy na min. dwa sposoby, a będę spełniony. :fsg:

Opublikowano

Info z GI:

-Takes place in 2029, 2 years after Human Revolution

-Jensen is part of a covert, goverment-sponsored task force called Task Force 29, a new bracnh of Interpol, to combat a new breed of terrorism
-Jensen doesn't full trust Task Force 29, also feeds intel to another covert organization called the Juggernaut Collective
-In true Deus Ex fashion, you often receive conflicting missions, neither can be fully trusted
-Boss encounters are designed in a way to allow players to approach any way they want (stealth, full combat, etc)
-Eidos won't comment on which ending it considers canon but is trying to string together different parts of each ending for the overall background of Mankind Divided
-Story is in many ways a story of redemption for Jensen
-One of Jensen's missions takes him to Utulek Station in Prague, now a ghetto for augmented individuals
-Shops line the streets, temporary housing units stacked on one another reaching upwards toward the sky; claustrophobic atmosphere
-Mission to track down a leader of an aug group, but police have captured the informant
-Can choose to butter up the informant's wife for clues or cause a scene with the police
-Alternatively Jensen can bypass this area of the game altogether and find the leader's hideout on his own
-Transhumans (augs) referred to as "clanks" by police
-"You can go full combat or full stealth throughout any part of the game"
-Side quests meant to be more meaningful; ex. players can choose to make deals with criminal organizations and its mob boss might call in a favor later interrupting main missions
-Doesn't want fetch quests, the team sees the extra quests as a way to explore the main themes of the game more deeply
-Features twice as many augmentations as Human Revolution
-Aug examples:
  • Tesla: little darts pop out of Jensen's knuckles allowing him to tag enemies and take them out quietly
  • Silent Run: Allows Jensen to move quickly across any floor without making a sound (can combine with cloaking)
  • C.A.S.I.E.: Allows Jensen to analyze the mental state of individuals, helping him to respond adequately in conversations
-Augmentation features can be assigned on the d-pad for quick selection
-Augmentations consumed a fixed amount of energy, when Jensen stops using them he regains a portion of it
-Can still refill his augs completely with bio cells, Eidos wants the recharge mechanic to encourage using augs more liberally
-New remote hack augmentation allows Jensen to activate shortcuts through areas to pass enemies
-No plan for Human Revolution saves to carry over, but Eidos is planning for a franchise now, want to expand further
-No plans for a Deus Ex MMO
-Eidos noted fans who played stealthily enjoyed the game more so spent several years iterating on gunplay
-Mankind Divided's moment-to-moment action plays out like a series of set-piece moments, a 'remarkable feat' considering nothing is scripted
-Jensen can adjust his weapons at any point mid-battle, changing ammo type, firing pattern, scopes, etc
-Some enemies have external tech like exoskeletons and mechs to combat Jensen

 

Opublikowano

FANTASTYCZNIE

 

oby tylko poprawili gunplay bo w zasadzie tylko to kulało.

 

i animację postaci

 

GUNPLAY KU.RWA GUNPLAY w rpgie weź ty się ogarnij człowieku :/

Opublikowano

 

FANTASTYCZNIE

 

oby tylko poprawili gunplay bo w zasadzie tylko to kulało.

 

i animację postaci

 

GUNPLAY KU.RWA GUNPLAY w rpgie weź ty się ogarnij człowieku :/

 

 

Skoro już dają wybór pomiędzy skradaniem a wjazdem na pełnej piź.dzie to to drugie też powinno być dopracowane, bo niestety w Human Revolution strzelanie było padaką.

 

Jaram się okrutnie samą zapowiedzią, a już szczególnie powrotem Jensena, bardzo się z nim zżyłem podczas poprzedniej części, jedna z moich ulubionych postaci z gier ever.

  • Plusik 2
Opublikowano (edytowane)

jezu po tym Deus Ex Universe czy coś tam wewnętrznie położyłem lagę na tym tytule a tu takie info.

Minusik to Jensen, jestem trroszkę zawiedziony, bo jednak fabularnie trochę to kichowo zrobili - liczyłem na nowego protagonistę i większy fatalizm twóców serii

 

 

liczyłem, że zatonięcie w HR będzie zamykać drogi to kontynuacji Adama jako bohatera, mimo, że to było tylko jedno z zakończeń

 

 

co do reszty to widac wincyj tego samego, więc jak tylko podciągną skostniały gunplay (tak bambino, to jest RPG ale jednak gunplay ma tu znaczenie, bo ja np. yebałęm stealth i chciałem być największym madafakerem na mieście) to lecimy z tematem

 

jens2kbuor.gif

 

xaFXddA.jpg

 

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pFn0GDL.jpg


aaaa i dziś o 18 klikamy:

http://www.twitch.tv/cantkillprogress

Edytowane przez waldusthecyc
Opublikowano

Krótko o fabule:

 

Set in 2029, two years after the events of Human Revolution, Adam Jensen returns and joins forces with an Interpol-funded task force aiming to hunt down and capture augmented terrorists in a world that now hates and fears transhumans. Jensen has a new suite of augmentations that allow him to cleverly navigate stealth, combat, and social interactions, but how Jensen chooses to solve every problem is entirely up to you. 

 

gameinformer.com

 

Zapachnialo mi tu crisisem.

Opublikowano

Najbardziej się cieszę z tych poprawek:

-Boss encounters are designed in a way to allow players to approach any way they want (stealth, full combat, etc)
-"You can go full combat or full stealth throughout any part of the game"
-Side quests meant to be more meaningful

:banderas:

 

Parę nowych screenów:

 

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azhwvo.PNG zdtbyv.PNG bbfdzc.PNG

 

 

Plus bardziej szczegółowe informacje z GI:

 

Story

 
Jensen joins a covert government sponsered task force in order to battle a new breed of terrorism.
There will be boss fights and they will be handled as they were in the DLC, with multiple ways to defeat them.
Eidos won't comment on which ending they feel is canon from the last game, thye may take elements from each.
Augmented people are now considered outcasts, Jensen feels responsible, he wants to redeem himself.
Jensen wants to uncover who the Illuminati is and bring them down. He joins Task Force 29, a new branch of interpol, who is a group formed to stop augmented-based terrorism.
They give Jensen all sorts of new augmentations and weapons, but Jensen does not trust them.
Jensen feeds info to another group called the Juggernaut Collective, a covert group of hackers and spies who want to uncover the Illuminati.
Devs describe the kind of people in the Juggernaut Collective to be like Fox Mulder style.
Often times Jensen will receive conflicting mission goals from Task Force and the Collective and you need to choose which side to help out.
 
Missions
 
They played an early mission where Jensen was sent to Prague to a camp that now houses the augmented people.
Prague used to be very progressive, welcoming augs but after the incident they sent them all to an aug ghetto.
The Task Force has been following an organization called Augmented Rights Coalition (ARC), they have been branded as a terrorist organization, their leader is an activist named Talos Rucker
When you arrive you notice that the ARC is trying to help the aug population by striking deal with police to get medicine, grow their own food, and ensuring safety for the augs.
You land in a market district, its very crowded, some people begging for food, cops are arresting an aug.
The police in this district control the drug the augs need to survive in order to keep control. Jensen will find a doctor who asks for some supply of the medicine, that is one of the side quests you will find. Many NPCs will give out side quests just as these.
One of your informants got arrested, you can talk to his wife to get info, or cause a scene that scares the wife away but leaves the informants apartment open where you may hack into his computer to find info on Rucker.
Or you can bypass all that and simply explore and uncover the leads to ARC on your own.
Devs said depending on how you play you can go the whole mission without speaking to anyone, or speaking to everyone, you can go full combat or full stealth throughout every part of the game.
Side quests will be meaning full, for instance if you deal with a mob early on later in the game the mob boss will come in asking for a favor in the middle of a different mission. If you do a quest for someone early on odds are they will revisit you later in the story with the repercussions of that mission.
 
Gameplay
 
There are twice as many augments in this game, upgrading and finding them remains the same.
Tesla is like taser, darts come out of Jensens knuckles and he can lock on and take out up to four guys at once.
Mark and track is like marking in far cry.
Smart vision is like batman vision, see enemies through walls, takes lots of energy.
There is an augment that tracks the mental state of the target to aid in conversation trees.
There is armor, a non leathal arm cannon, a nano blade that he can now fire at enemies, silent run.
Icarus system now allows Jensen to dash horizontally.
There is an augmentation wheel and assignments to the dpad to make using them easier.
Hacking will be more challenging with more booby-traps and more tools to make it a better mini game.
The energy system is now like dishonered where there is a certain amount of recharge if you wait after using an augment, there are still biocells.
They said stealth was not broken so they wont fix it, it will be the same as in HR.
One mission run was stealthy, they used the tracking and smart vision to avoid enemies, used the blades to knock out others, hacked a ladder to enter vents and they found Rucker without being seen, he remarks he is glad you did not kill his men,
Depending on how you conduct the conversation he may panic and press an alarm, or go with you willingly.
The GI mission ended with Rucker saying he may have a terrorist in his group, then he seizes and dies, someone activated his augs to kill him. Now a whole group of armed men are breaking into the room
 
Combat
 
The devs know combat was the weakest part of the game so they made sure to make it better.
GI says it feels like a series of scripted set-pieces but none of it is scripted.
With the press of a button you can bring up the weapon overlay which allows you to change a weapons fire mode, add augments, change bullets on the fly. They remove the silencer and quick equip some offensive augments.
They activate the titan shield and bullets bounce right off of him, this is to encourage players to jump into the action and take more risks.
Later enemies will use the same kinds of tactics against you, police will use mech suits to fight you, you will not be the only super human in the game.
Enemies will have augments of their own, some have super jumps, some titan shields, they will coordinate tactics to take you down forcing the player to change strategies on the fly.
Jensen runs into a green house and with enemies in pursuit, the environment can now be interacted with, he shoots a loose wooden rafter down onto enemies.
He uses that distraction to icarus jump through a second story window into the streets of the city.
As Jensen runs to his dropship ARC soilders aim to take him out but a general tells them to stand down.
This is Viktor Machenko, he is huge with an augmented eye and robot arm, the two stare at each other as Jensen takes off.

  • Plusik 2
Opublikowano

nie, ale tu będzie inaczej

 

 

 

ZOBACZYSZ NA PEWNO BĘDZIE INACZEJ

 

Waludś, ale ja bym się na to nie pogniewał jakby gunplay nie był drewnem, ale to jest gra rpg i z game designowego punktu widzenia drewniany gameplay (który w takim System Shocku 2 wyszedł przypadkiem w sumie bo do tej pory Levine i koledzy nie potrafili zrobić dobrego) jest potrzebny abyś nie korzystał zbytnio z prostego rozwiązania jakim jest wystrzelanie wszystkich przeciwników i dlatego w takim Human Revolution dużo bardziej ludzie skłaniali się ku stealth. Ja rozumiem, że można stworzyć wtedy tak przygotowany gameplay, że nie będzie łatwo mimo porządnego strzelania, ale jednak w takim momencie nacisk na strzelanie w grze rpg przechyla balans na zwykłą strzelankę fpp z opcjami dialogowymi i rozwojem bohatera, który jest w każdej dostępnej grze. Anyway mi to lotto, ale wiedziałem, że fan pif paf jakim jest mazzeo będzie w grze rpg narzekał na strzelanie xd

No bo po prostu nie chce drugiego mass effecta tylko w innym świecie

Opublikowano

Widzę, że scenariusz trochę po kojimowsku, ot interquel z jakimś tam ziarenkiem do historii, której zakończenie jest od dawna znane. No ale pozwoli to nadal być bliżej klimatu HR , czyli borgów z widocznymi cyberwszczepami i stosunku ludzi do nich. Mam cichą nadzieję, że jednak spotkamy wiele postaci, które przewijają się potem w historii JC Dentona i poznamy ich szczegółową historię. 

 

 

Liczę na starcie z MJ12 (przed przewrotem) ;)

 

Opublikowano

Widzę, że scenariusz trochę po kojimowsku, ot interquel z jakimś tam ziarenkiem do historii, której zakończenie jest od dawna znane.

Czemu interquel jak gra ma dziać się w roku 2029 czyli po wydarzeniach z HR?

Opublikowano

 

 

 

Augmented people are now considered outcasts, Jensen feels responsible, he wants to redeem himself.

 

 

 

no ciekawie z ilu zakończeń z HR wezmą wątki. Do tego sprzeczne info, że częśc ekip niby źli terroryści, ale może jednak dobrzy pomagający wykluczonym.

 

BIERE

Opublikowano

z game designowego punktu widzenia drewniany gameplay jest potrzebny abyś nie korzystał zbytnio z prostego rozwiązania jakim jest wystrzelanie wszystkich przeciwników

 

Co to jest za argument xd Skoro gra daje dwa sposoby na jej przejście, to niech oba będą równie dobre, a nie 'spier.dolmy gunplay, bo jak nie będzie drewniany to będzie za łatwo'. Dla mnie to bez różnicy, bo nawet jak strzelanie będzie przyjemne, to i tak będę przechodził nowego Deusa skradając się, ale jak ktoś będzie miał ochotę na wejście w stylu 'all guns blazing' to niech to będzie dopracowane.

Opublikowano

Widać nie wiesz o co chodzi w rpg a i system shocka 2 nie grałeś. Przykro mi. 

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