Skocz do zawartości

Pillars of Eternity (aka Project Eternity)


Kazuun

Rekomendowane odpowiedzi

Opublikowano

hehe

ja smoka narazie zostawiłem :D   Wszedłem do pomieszczenia gdzie on jest i od razu pomyślałem o nie wrócę za kilka lvl :D 

 

 

Znalazłem pierwszy irytujący bug.  W twierdzy po pewnym czasie jak wybudujemy koszary możemy najmować ludzi. Mam 20 k złota i na pewno jestem wypłacalny ale i tak po tygodniu moi najemnicy nie dostają kasy i pisze że są nieopłaceni.  Do tego w twierdzy jest skrzynia skarbiec i jak wyślę kogoś na przygodę tam powinny być skarby (przynajmniej tak mi się wydaje) a nic tam nigdy nie ma :)

Opublikowano

Na razie prowadzę dwie równoległe kampanię (jedna na hard, druga hard + Iron mode), gra oczywiście mi się podoba, ale po kilkunastu godzinach fabuła jest tym czego się niestety spodziewałem, generic high fantasy starające się być bardziej ambitne niż jakość i styl scenariusza na to pozwala. Chyba dlatego wolę w cRPG bardziej pulpowe zacięcie.

Opublikowano

Ha uwaga można nie ukończyć dużej ilości questów jeżeli się za daleko z fabułą główną pójdzie do przodu. Tutaj następny minusik. Quest którego nie da się skończyć powinien zostać oznaczony a nie nadal mam kilka widocznych w do zrobienia ale się nie da. Nie mam pretensji do tego że questa można 'popsuć' to jest fajne w nieliniowej grze ale nie powinna gra mnie oszukiwać że questa da radę zrobić; )

Opublikowano (edytowane)

A ja właśnie skończyłem (dopiero :D) 91 godz - Niestety nie zdażyłem dopiąć wszystkich wątków

(Niezłomnego niechcący wypieprzyłem z grupy a Edera nie mogłem ruszyć z powotu zbyt niskiej reputacji w Zatoce, a questy już wszystkie tam porobiłem)

.

Naprawde dobry RPG, może nie jest to następca Baldurów, Tormenta ale myśle sobie tak, że po tylu cRPG'ach na tym rynku i po tylu latach zmarnowanych przy tych wszystkich produkcjach Obsidianu, Interpleya czy Bioware ciężko już zrobić cokolwiek naprawde oryginalnego, nawet powołując się na oprawe czy zasady staroszkolnych gier.

 

Narracje fabuły, oklepane jak tyłek portowej kurtyzany wątki nie da się nie zauważyć plus (jak to Obsidian) bugi i niedoróbki powodują że jestem w stanie dać 8/10. Wydaje mi się że gierka troche mnie zawiodła i stawiam ją troszke niżej od zeszłorocznego Divinity niemniej uważam, że jest tytułem godnym i obowiazkowym dla staroszkolnych wyjadaczy.

 

A tak swoją drogą http://www.kotaku.co.uk/2015/03/18/pillars-of-eternity-is-doing-dlc-right :D

 

Dobra jeszcze edytuje - Jak ktoś nie widział są już ciekawe mody

Edytowane przez Dr.Czekolada
Opublikowano

Jak ktos przegapil to Edycja Awanturnika PoE na allegro...niestety od wiesniackiego i zlodziejskiego skepu electro.pl, ale cena dobra i pewnie jedna z ostatnich szans zeby sobie to zgarnac.

Opublikowano

Pograłem sobie 4 h dziś i poczułem się jak po przejściu dark souls 1  w pewnym momencie.

Smok na końcu beskresnych ścieżek czyli Władca podziemi. One shotował całą moją drużynę dopóki nie skupiłem się i nie wzmocniłem ekwipunku. Jaka satysfakcja jak go zabiłem. Nie wiem czy dalej będę trudniejsi wrogowie ale raczej wątpię myślę że to najtrudniejszy wróg w grze :) Teraz już z górki :P

 

Opublikowano

Ufffffff Skończyłem grę.   53 godziny i prawie wszystkie questy skończone.

 

Mam pewien niedosyt. Nie, gra była wystarczająco długa ale fabularnie jednak na końcu troszkę siadło.  Nie jest to niestety poziom Planescape czy drugiego Baldura. Bardziej rozmemłany pierwszy Baldur. Opowieść nie jest zła tak jak złymi nie są książki o elfie Drizzt Do'Urden. Czytając je wiesz że to średnie powieści ale przygody elfa cię wciągają tak samo jest z pillars of eternity.  Na pewno Pillars ma o wiele bardziej wciągająca historie niż Divinity czy Wasteland. Z obecnej 3 'klasycznych' rpg Pillars stawiam bez zastanowienia na pierwszym miejscu pod względem 'przykucia' do ekranu. 

 

POLECAM :)

  • 3 tygodnie później...
Opublikowano

Patch notes 1.05 (1.6 GB do ściągnięcia)

 

This is a big one. Patch 1.05 features hundreds of bug fixes, balance changes, and new UI features. There are many minor fixes that are not listed in these notes.


Please Note: Save games in 1.05 are not compatible with 1.04 or earlier versions. The game will automatically back up your save games in a special folder in the save game directory after converting the saves to the new format.


New Features

  • You can now rename save games.
  • You can now change the portrait and sound set of characters from the character sheet. Click on the gear icon to open the customization window. You can only use this feature on player characters and hired (non-companion) characters.
  • New Stash sorting. You can now sort stash by item type, enchant score, and sell value.
  • Added a news feature on the main menu to keep you informed on patches and Kickstarter updates.
  • Added a new color for unique items in the inventory.
  • Added a new hotkey for switching weapon sets on selected characters.
  • You can now bind extra mouse buttons to Ability hotkeys.
  • There's a new option in the Difficulty settings to reset newly recruited companions to level 1 (without losing the experience) when they get added to the party for the first time. This will allow you to level up companions to your liking.

Balance

  • Reblanced XP rewards of some quests, particularly the bounty quests, to prevent parties from hitting max level before Twin Elms.
  • (nene)hers now start with 1/4 max Focus instead of 1/2.
  • Wizard and (nene)her's base endurance has been raised from 30 to 36, and per level from 10 to 12.
  • Wizard and Priests health multipliers were raised from 3 to 4.
  • Interdiction range has been reduced from 20 to 10.
  • Tuned down damage on the Retaliation mod.
  • Citzal's Spirit Lance will now do 50% more damage, is faster, and has an increased AoE.
  • Sanguine Plate's Retaliate mod has been replaced with Spell Holding: Frenzy.
  • Wind Blight's Returning Storm is now set to 1/encounter.
  • Earth Blight's Teleport ability is now set to 2/encounter.
  • Sturdy bonus is improved from +20 to +30 vs Prone.
  • Hand and Key's Preservation has been replaced with Loyal.
  • Aru Breaker's Preservation has been replaced with a +1 Speed.
  • Angio's Gambeson's Reflex bonus is replaced with 1/day Deleterious Alacrity of Motion.
  • Rebel's Call Preservation has been replaced with Wary.
  • Lightning Strikes damage is increased by 25%.
  • Fan of Flames damage is reduced by 25%.
  • Minor Arcane Reflection base duration is changed to 60 seconds.
  • Llengrath's Displaced Image gives 50% hit to graze conversion on Deflection and Reflex.
  • Wizard's Double now grants +40 Deflection against a single attack.
  • Mirrored Images now grants a base +30 Deflection. It decreases by 5 after each hit.
  • Ilengrath's Safeguard's bonuses are now unified.
  • Crucible of the Soul, Speaker to the Restless, and Steps to the Wheel ranges have been increased.
  • Arcane Veil now grants +50 Deflection, with Hardened Veil adding +25, for a total of +75 Deflection.
  • Scroll of Paralysis is now slightly weaker and has a higher skill requirement.
  • All Spell Holdings are 2/encounter.
  • Soul Shock radius reduced from 2.5 to 1.25.
  • Blizzard damage reduced significantly and attack speed increased to from 0.2 to 0.8.
  • Overwhelming Wave now uses a range of 30-40 and stun duration lowered from 10s to 8s.
  • Noxious Burst trap damage now is in line with other player trap damage.
  • Reduced the accuracy on higher level player traps.
  • Unbroken is now a per encounter ability.
  • Malignant Cloud damage increased.
  • Ghost Blades set to foe only.
  • Death Ring damage slightly raised, made foe only.
  • Ninagauth's Freezing Pillar switched over to foe only.
  • Concelhaut's Corrosive Siphon set to foe only.
  • Stag's Horn damaged lowered. Reflex and Deflection penalties cut in half, and reduced duration from 15 to 10.
  • Bracers of Spiritual Power and Archer's Gloves reduced damage from +20% to +10%.
  • Scroll of Revival AoE reduced, range slightly reduced, and restored endurance halved.
  • Marked Prey and Sworn Enemy have been set to 0 recovery actions, so they can be used and the Ranger/Paladin can immediately act again.
  • Winter Wind has had its damage, range, and push decreased. Base interrupt has been increased.
  • Vile Thorns has had its damage increased and range decreased.
  • Petrified damage bonus changed from x4 to x2.

Items, Spells, and Abilities

  • Many spells and abilities will have more accurate and updated stat blocks and improved output in the combat log, tooltips, and character sheet.
  • Modal abilities now have activation and deactivation timers.
  • Fixed an issue where some AOE attacks were not displaying the extra Intellect bonus properly.
  • Added new effect when petrified.
  • A character does not need to be in Stealth/Search mode to detect traps that are 4 Mechanics difficulties lower that the skill score. The detection will happen automatically now.
  • Added an animation to the Fox and the Hunter ability and removed the damage effect.
  • Second Chance will no longer trigger the defeat screen if the entire party goes down right before the effect fires.
  • Fixed display of the cast UI for Seven Nights She Waited While the White Winds Wept.
  • Tuning Wheel's effect is not hostile anymore.
  • Painful Interdiction is now correctly marked as hostile.
  • Escape should now always prevent disengagement attacks.
  • Seven Nights She Waited While the White Winds Wept will no longer attack allies.
  • Barbarian Threatening Presence will no longer spam the combat log when the Barbarian loses all endurance.
  • NPC Chanters will now resume chanting once they use their invocations.
  • Getting maimed will not clear fatigue.
  • All wall spells should now disappear when combat ends.
  • New Glossary entries for spellbind, spell holding, and spell striking.
  • Switched the ingredients for Freezing and Shocking lashes.
  • Druid's Wildstrike Belt is now working as intended.
  • Marked Prey is now working at intended.
  • Draining Whip is now working as intended.
  • One Stands Alone is now working as intended.
  • Interrupting Blows is now working as intended, and will correctly increase interrupt.
  • Mortification of the Soul is now working as intended, and should only award 1 wound.
  • Scion of Flame, Spirit of Decay, Secrets of the Rime and Heart of the Storm should now correctly increase damage of all abilities.
  • Driving Flight will now work properly with Blunderbuss type guns.
  • The Retaliate mod should not strike allies after using Field Triage.
  • Pet fatigue has been removed.
  • About 30 item icons have been updated, including some backer items, such as the Hermit's Hat.
  • Battle-forged status effect now ends when combat ends. This should prevent it from stacking because of save/load.
  • Fix for Elusive Quarry so its status effects now end when combat ends. This should prevent it from stacking because of save/load.
  • Wild Leech is now combat only and the Leech effect will last until combat ends. This fixes issues with it not working with save/load correctly.
  • Fix to Total Max Focus stat that would reset to the base value if you had the Greater Focus talent after a save/load. This is a retroactive fix that will restore your (nene)her with an extra +10 focus if you have the talent.
  • More fixes to status effect suppression so it will be more foolproof.

Quests and Companions

  • Party member stats on the character sheet will now show properly if the companion is removed and re-added from the stronghold.
  • Fixed issues where companions could lose their items when assigned to the stronghold.
  • Grieving Mother's Perception and Intellect scores have been switched.
  • The Man Who Waits: The citizens of the Sanitarium will no longer become hostile if you kill and loot Azo after the Sanitarium riot and then fight flesh golems. Fix is retroactive.
  • Fixed issue with a reputation loss with Gilded Vale when entering Raedric's Hold.
  • Removed disposition exploit with the Records Keeper.
  • A few encounter placement changes.
  • Fixed issues with stronghold hirelings becoming hostile.
  • Retroactive fix to update Sanitarium quest stage to proper state if you already talked to Ethelmoer and then asked for Sanitarium directions from a city guard.
  • Added retroactive fix if you've advanced Heritage Hill quest to Icantha but then asked a city guard for directions to Heritage Hill.
  • Fixed a number of issues with the Winds of Steel quest. This should be a retroactive fix if the quest was already started before working on the second quest with the Dozens or Doemenels, or if the quest was acquired or completed in conjunction with Bronze Beneath the Lake or Changing of the Guard.
  • Attacking any of the main three Defiance Bay factions after having secured their invitation to the hearing will now make Lady Webb give you an invite in the name of Dunryd Row.
  • Fixed issues with the Hermit of Hadret House quest.
  • If Sul or Oernos were defeated before speaking to Desthwn for the first time then The Old Queen and the New King quest will not revert to an earlier quest stage
  • Hendyna's conversation is fixed up to be properly linked together.
  • Fixed a case where one of Clyver's responses would not appear in conversation if you ask him twice about the hearing.
  • Killing Alwah while she appears in Oldsong now prevents her from appearing alive in Galawain's Maw when you turn in the Prison of Ice quest
  • Fixed an issue where the Hall of Revealed Mysteries would turn hostile after opening the door to the Elder Archives and then re-loading into the scene (while not in stealth).
  • Rinatto will no longer appear in the Celestial Sapling if you convince him to leave Twin Elms as part of the Hard Bargain quest.)
  • Fixed the top floor of the Sanitarium so "The Man Who Waits" quest is now working for those that were having problems.

UI

  • Changed the display of most stat multipliers to be percentage based.
  • Added Shift as a default control for multi-selection, in addition to Ctrl.
  • Inverted the Stronghold log.
  • Improved the output in the Bestiary and added beast abilities.
  • Portraits now turn grey if Stamina is being capped by Health or Fatigue.
  • Improved multi-selection.
  • Stronghold adventures will now show the duration before you embark.
  • Added apply button to resolution options screen.
  • Default stealth key on Linux is now Ctrl.
  • Weapon set buttons are now disabled when Spirit Shifted.
  • Fixed several issues with containers and mouse cursor state on hover.
  • Fixed an issue where the Lore requirement on scrolls was always displaying as red text.
  • Fixed an issue where weapon sets were not visually unlocking.
  • HUD does not upscale until 1920x1200.
  • Adjusted position of the Concentration skill in the Character Sheet.
  • Cleaned up problems with improper ability icons showing if you switch party members with hotkeys.
  • Corrected a tooltip string on the voice volume slider.
  • Fixed issues with tooltips being obscured in the inventory screen.
  • Fixed a problem with Stronghold prisoners showing temp text at times.
  • Improved loading screen scaling for resolutions greater than 1920 x 1080
  • Tooltips now include sell price where appropriate.
  • Chanter inspection UI should now display the correct durations.
  • Armors should now correctly display DR in the inspection UI.
  • Fixed attack roll formula tooltips so they should now be readable in lower screen resolutions.
  • Weapon sets should now show the proper weapon rarity coloring.
  • Expert mode is now hidden on the main menu to avoid confusion about it not being selectable outside of a game.
  • Changed slider bars so that they can slide the entire length of the options menu.
  • Changed the order of the option buttons to make them more user-friendly.

General Fixes

  • Removed exploit of being able to transition into a new area with a dead player character. Sorry speed runners.
  • Spells and abilities stuck in 'Already Activated' state will be fixed whenever a game is loaded.
  • Now camping in a stronghold map when Brighthollow is unlocked uses Brighthollow instead.
  • Party members will no longer switch weapon sets when charmed.
  • Resolved a problem where misses on some secondary attacks were not being reported in the combat log.
  • Camera should center on party members faster.
  • Trial of Iron: Loading a game will now force a save to happen to prevent save scumming.
  • Fixed many issues related to auto pause.
  • Firearms will now reload when combat ends on alternate weapon sets.
  • Poison and interrupted VO now has a cooldown.
  • Allow quick-loading when UI windows, like dialogue, are up.
  • Fix to enemy encounters sometimes decreasing in difficulty without the player changing the option.
  • Fixed additional problems with prestigious visitors visiting the Stronghold after they had been killed.
  • Fixed issue where Guest Hirelings that were available at the Stronghold for hire were not being saved properly into the save games.
  • Removed unneeded navigation blockers in the Valewood that were causing animal companions to become stuck.

  • 4 tygodnie później...
Opublikowano

Patch 1.06 wylądował (ponad 830 MB) na steamie.

 

 

Balance

  • Blacsonn was modified to have a focus gain multiplier (+20%) instead of a flat gain.
  • Added the Flanking and Engagement entries to the Glossary. Also updated the Flanked entry to link to Flanking and Engagement
  • Minoletta's Concussive Missiles AoE is now set to foe only.
  • Lay on Hands increased from 1/Encounter to 2/Encounter. Base healing value was increased from 20 per tick to 25 per tick and Greater Lay on Hands increased from +7 to +12.
  • Flames of Devotion was given a +20 Accuracy bonus.
  • Spell Holding: Blessing Accuracy bonus reduced from +10 to +5.
  • All Zealous auras set to the same size. This decreased the size of Charge, but increased the sized of Focus and Endurance.
  • Bonus Graze to Hit rate added to Zealous Focus.
  • Bonus Hit to Graze rate added to Zealous Endurance.
  • Sworn Enemy will no longer call a hit reaction when applied.
  • Endurance reduction on the end of Reviving Exhortation was reduced.
  • Suppress Affliction base duration lowered from 15 seconds to 10 seconds.
  • All Exhortations are now set to recover immediately.
  • Reinforcing Exhortation now grants +25 deflection instead of +15.
  • Hastening Exhortation lowered to 9th level (was 11th).

Items, Spells, Abilities

  • Arcane Assault and Flagellant's Path have received animation polish.

Quests and Companions

  • Fixed an issue where a door in the Stronghold's Great Hall could become locked after the Steward unlocked it. This is a retroactive fix that should fix a saved game on load.
  • Fix for Against the Grain where you were able to convince Trumbel after convincing Sweynur. Players in broken states can speak with Trumbel to complete the quest.
  • Entering Lle a Rhemen will now force an update to The Bronze Beneath the Lake to the proper step if it's somehow been reverted to an earlier stage, allowing the Engwithan weapon container to appear.
  • Fix for cases where hurting a Crucible Knight during the Forge Knight attack on Crucible Keep would cause Lady Webb to assume you had burned the bridges with the knights' faction, thus forcing the invite to the hearings to come from Dunryd Row. This fix is also retroactive for cases where Lady Webb still waits to hear your word about getting an invite - head over Hadret House and speak with Webb to continue with the Crucible Knight's support as intended in your playthrough.
  • Attacking any main faction after acquiring their invite will now properly result in a quest update that asks you to talk to Webb about getting an invite in some other fashion (Dunryd Row support).

UI

  • Added the correct icons for items that were displaying an incorrect icon.
  • Fixed a minor issue with Scripted Interaction images not animating correctly at times.
  • When dragging items in the inventory, you can now see their stack counts.
  • UI fix made for some localizations that were seeing text flow over their button's bounds.
  • Highlight shader will now properly render behind objects in the scene.
  • Added notifications on skill level up that lets users know that skill points may be saved for subsequent levels.
  • Spell bars now clear out correctly when users switch party members with hotkeys.
  • Fixed a bug where the second line of an object could get covered by newly gained objectives.
  • Fixed a UI issue where icons on an expanded spell bar could show blue or gold glows behind them.
  • Added notification when a player attempts to target a spell or attack when Paralyzed or Stunned.
  • Reordered spells and abilities on the character sheet UI. This was a fix to abilities being displayed under the spells category.
  • Fixed a bug where placeholder icons might appear in combat tooltips.
  • Suppressed effects on the party portrait icons now show their effects with a "suppressed" qualifier on tooltip.
  • Added a "per X sec" clause to beam spell descriptions to indicate how often they hit.
  • Transition icons will now revert to their non-glowing state if you attempt to transition, but click away before completing the transition.
  • Stronghold upgrade "purchase" buttons are now greyed out when another upgrade is already in progress.
  • Fixed issue where the Ability Bar sub menu could get locked into not disappearing if a hot key bar was ever shown.

General Fixes

  • Fixed a crash that some people were experiencing on startup. This had to do with Unity attempting to load a corrupted font.
  • Fixed slowdowns that could be caused by certain network adaptors or programs like Hamachi.
  • Fixed a problem where interacting with the ability bar in certain ways could disable mouse input.
  • Fixed an issue where SFX were not playing properly on containers.
  • Fixed a bug where Deceptive disposition was gaining ranks too quickly.
  • Wolves now have an ambient animation for knocked-down state.
  • Fixed an issue where grimoires were getting corrupted when sending a wizard to the Stronghold.
  • Fixed Commander Clyver's barkstrings to be hostile if the Keep is hostile.
  • Retroactive fix for characters whose Endurance multiplier was broken in save games.

  • 1 miesiąc temu...
Opublikowano

Chyba jestem jedynym kogo to interesuje, ale ta świetna gra (dla mnie najlepszy RPG roku, W3 to ARPG w moim mniemaniu) doczekała się rozszerzenia, a oprócz tego czekaj ją duży update 2.0 który wprowadzi dużo zamian dla wszystkich bez względu czy kupią dodatek czy nie. Ja już oszczędzam euro-gabeny i jak tylko ukończę podstawową część gry, to zasilam Obsydian moją wirtualną walutą.

 

https://www.youtube.com/watch?v=4a05OrRrR2Q

https://www.youtube.com/watch?v=I0GvsA6exuY

  • 2 miesiące temu...
Opublikowano (edytowane)

No ja skończyłem pillarsow w miesiąc jeden z lepszych rpg ostatnich lat a dodatek ma być z krasnoludami a to zawsze na propsie. Widzę że sam będę musiał kupić i dać wrażenia tutaj. No nic w weekend albo po kupię bo za 49 zł kilkanaście godzin dobrego rpg to aż grzech nie mieć

 

 

Kupiłem w pudełku więc na dniach będę miał dodatek.

Edytowane przez blantman
Opublikowano

Ok pograłem troszkę na razie wrażenia po ok 1,5 h więc proszę brać je z przymrużeniem oka.

 

Aby zagrać w to dlc trzeba skorzystać z sejwa który automatycznie gra zrobiła przed punktem w fabule bez powrotu. Wiecie tam gdzie była taka wieeeeeelka dziura ;)  Dostajemy wiadomość że nasza zarządczyni coś od nas chce i musimy wrócić do naszej twierdzy. Początek historii bardzo ciekawy czuć troszkę klimat icewind dale. Co uznaje za duży plus. Niestety chyba cały dodatek też nastawiony bardziej na walkę (co nie znaczy że fabuły i czytania nie ma bo jest aż w nadmiarze :)  ) . Na duży plus zasługuje też patch 2.0 gra nabiera troszkę nowego kolorytu z tym patchem z możliwością ustawienia skryptów dla członków drużyny. Mam wrażenie też że jest trudniej jeżeli chodzi o walkę ale to może moje osobiste odczucia lub po prostu wyszedłem z wprawy :)

 

 

Na razie polecam a co będzie dalej zobaczymy.

Opublikowano

Post pod postem wiem że nikogo ale .... :)

 

Przeszedłem pierwszą miejscówkę dodatku. Wieża pewnego maga i WOW. Cholernie trudny dodatek. Ja musiałem włączyć god mode na ostatniej walce bo kurna nie dałem rady.  Bardziej hardcorowo niż król podziemi z podstawki. Super historia tego co się w wierzy działo i kto jest szefem tam :)  Myślałem że ta wieża to główne danie dodatku ale potem na mapie zobaczyłem miejscówkę Biała Marchia. Pierwsze co po dojściu tam zauważyłem to to iż jestem w Icewind Dale. Dla osoby która zagrywała się kiedyś w obie części od Black Isle powinna kupić ten dodatek.

 

 

Minusy jak na razie dla mnie są dwa. Źle wyważony poziom trudności i według mnie troszkę przegięty. No ale są kody to jakoś sobie każdy poradzi ;)  Druga sprawa to npc z dodatku nie tak wyraziści na razie oprócz jednej postaci nic mi nie zapadło w pamięci. No ale dodatek zapowiada się na minimum 12 h więc jeszcze z 8 przede mną.

  • 2 miesiące temu...
  • 2 miesiące temu...

Dołącz do dyskusji

Możesz dodać zawartość już teraz a zarejestrować się później. Jeśli posiadasz już konto, zaloguj się aby dodać zawartość za jego pomocą.
Uwaga: Twój wpis zanim będzie widoczny, będzie wymagał zatwierdzenia moderatora.

Gość
Dodaj odpowiedź do tematu...

×   Wklejono zawartość z formatowaniem.   Usuń formatowanie

  Dozwolonych jest tylko 75 emoji.

×   Odnośnik został automatycznie osadzony.   Przywróć wyświetlanie jako odnośnik

×   Przywrócono poprzednią zawartość.   Wyczyść edytor

×   Nie możesz bezpośrednio wkleić grafiki. Dodaj lub załącz grafiki z adresu URL.

  • Ostatnio przeglądający   0 użytkowników

    • Brak zarejestrowanych użytkowników przeglądających tę stronę.
×
×
  • Dodaj nową pozycję...