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Gears of War 4


MaZZeo

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Rod Fergusson Answers Your Gears of War 4 Questions

INFORMATION
00:00 = Rod begins by speaking about what makes Gears different from other shooters.
5:30 = Rod confirms inspiration for 4 is Gears 3 and Gears 4 has barrel aiming
6:00 = Mutators TBD
6:40 = Speaks about vehicle segments and boss fights and weather system. Not ruling out vehicle segments.
8:35 = Speaks about the enemies, Gears 4 will probably have big monsters like Brumaks. "It's a part of our DNA"
10:30 = Rod talks about Snatchers
10:50 = Talks about co-op
11:55 = Rod speaks about there being more than 3 characters at certain times
12:35 = Favorite Weapons: "In multiplayer, it's the dropshot. Boomshot meets digger, slightly overpowered". In campign, buzzsaw
13:25 = Ink Grenade & The Digger is not in Gears 4
14:00 = Speaks about shotgun damage and spread
16:30 = Speaks about the execution system

MULTIPLAYER QUESTIONS
18:10 = Speaks about difference between multiplayer & campaign game-play style, shotgun battles, stopping power, learning curve
21:50 = If you want to find out about wall cancelling and the shotgun, "play the beta"
22:55 = Beta is alpha of the multiplayer. "It's not a coded, fake, demo, high polished thing as a marketing demo"
25:35 = "Every way you can play Gears 4, you can play split-screen. Multi is 60 frames, when you play multi (in splitscreen), it's 30"
27:25 = Speaks about lore and carrying theme of campaign to multiplayer
29:00 = Speaks of reasoning behind game staying on Sera, mentions that they debated going to other planet
29:50 = Speaks of character & weapon skins. "Being able to revisit some of the characters in the multiplayer would be something silly for us not to do"
30:25 = Medals & Ribbons will be returning. The beta won't have medals.

STORY QUESTIONS
31:20 = Speaks about how much Gears 4's story will tie into previous games and if it'll explain any unanswered questions. "Not number one focus to go and rationalize the past"
33:35 = Speaks about marketing. Rod didn't want to reveal the monsters, or essentially anything.
34:35 = Gears of War 4's story doesn't necessarily reveal that JD is Marcus's son
35:10 = Speaks about the difference between retreading and repeating story notes (like father & son conflict)
36:30 = "Why does JD Fenix look exactly like Baird". Rod = "I don't think he does"
36:50 = "Why are there two moons". A: Because it's not earth and because of lighting issues
38:10 = Speaks about the relation between the Locust & the Swarm. Swarm are more feral and beastly.
39:00 = Hope that Gears 4 will have "solid, emotional, beats"
40:25 = Speaks of the intimacy in the Gears series. Potential for romance between three main characters. Gears 4 "does have a playable sex scene" (lol)
41:25 = On Gears 4 easter eggs = "we'll see"
42:50 = Speaks about the difference between UE3 and UE4
45:00 = Gears 4 will continue trend of gore and swearing (duh)
47:40 = About Cole Train and voice actors
50:20 = About the expanding of the series into other type of games and studio size. "Gears 5 is well on its way"
52:50 = Rod killed the idea of making the A in the Gears 4 title the 4. Also, "when we ship it, we will call it Gears of War"
54:10 = Dodged the question of whether we will see new gameplay (besides the beta) before E3

CLARIFIES PREVIOUS INFORMATION (54:50)
On how dark Gears 4 is = "We are not survival horror so please don't latch onto that",
On cliffhanger comment = "Spoiler alert, you're not going to completely 100% destroy the swam in Gears 4 and never see them again"
On old E3 footage = wish they used new footage during Game Informer updates because it has changed quite a bit

 

 

słuchałem pobieżnie ale wychwyciłem że w Gears 4 znowu wracamy do strzelania z lufy, tak jak to było w Gearsach 3, a nie tak jak w Ultimate Edition, gdzie pociski idą w centrum ekranu. Znowu trzeba będzie się uczyć grać :P

 

I ogólnie Gearsy 4 w multi mają być ewolucją tego co było w Gearsach 3 :banderas: :banderas:

 

A Swarm to jeszcze większe dzikusy niż Locusty.

Edytowane przez MaZZeo
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Gość DonSterydo

Ale juz byly plotki ze na potrzeby 60fps obniza rozdzialke do 900p tak samo jak w pewnej popularnej serii gier na konsole konkurencji ;)

 

No ale nawet UE wygląda lepiej od U4 w multi więc i tak nie muszą się nie wiadomo jak starać. Nie wydaje mi się zresztą żeby w multi Girsa 4 celowali nie wiadomo jak wysoko z oprawą w stosunku do UE. Kluczem pewnie będzie stabilność.

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