Opublikowano 31 marca 20169 l Rod wrzucił na twittera + 20 min. materiał o tym jak The Coalition przejęło IP: http://www.gameinformer.com/b/features/archive/2016/03/30/how-the-coalition-became-gears-of-wars-new-home.aspx
Opublikowano 1 kwietnia 20169 l Jak myślicie ? Będą jakieś filmiki z bety przed jej startem ? ps. jak przed każdą premierą Gearsow ciśnienie jest ogromne
Opublikowano 4 kwietnia 20168 l Autor Rod Fergusson Answers Your Gears of War 4 QuestionsINFORMATION00:00 = Rod begins by speaking about what makes Gears different from other shooters.5:30 = Rod confirms inspiration for 4 is Gears 3 and Gears 4 has barrel aiming6:00 = Mutators TBD6:40 = Speaks about vehicle segments and boss fights and weather system. Not ruling out vehicle segments.8:35 = Speaks about the enemies, Gears 4 will probably have big monsters like Brumaks. "It's a part of our DNA"10:30 = Rod talks about Snatchers10:50 = Talks about co-op11:55 = Rod speaks about there being more than 3 characters at certain times12:35 = Favorite Weapons: "In multiplayer, it's the dropshot. Boomshot meets digger, slightly overpowered". In campign, buzzsaw13:25 = Ink Grenade & The Digger is not in Gears 414:00 = Speaks about shotgun damage and spread16:30 = Speaks about the execution systemMULTIPLAYER QUESTIONS18:10 = Speaks about difference between multiplayer & campaign game-play style, shotgun battles, stopping power, learning curve21:50 = If you want to find out about wall cancelling and the shotgun, "play the beta"22:55 = Beta is alpha of the multiplayer. "It's not a coded, fake, demo, high polished thing as a marketing demo"25:35 = "Every way you can play Gears 4, you can play split-screen. Multi is 60 frames, when you play multi (in splitscreen), it's 30"27:25 = Speaks about lore and carrying theme of campaign to multiplayer29:00 = Speaks of reasoning behind game staying on Sera, mentions that they debated going to other planet29:50 = Speaks of character & weapon skins. "Being able to revisit some of the characters in the multiplayer would be something silly for us not to do"30:25 = Medals & Ribbons will be returning. The beta won't have medals.STORY QUESTIONS31:20 = Speaks about how much Gears 4's story will tie into previous games and if it'll explain any unanswered questions. "Not number one focus to go and rationalize the past"33:35 = Speaks about marketing. Rod didn't want to reveal the monsters, or essentially anything.34:35 = Gears of War 4's story doesn't necessarily reveal that JD is Marcus's son35:10 = Speaks about the difference between retreading and repeating story notes (like father & son conflict)36:30 = "Why does JD Fenix look exactly like Baird". Rod = "I don't think he does"36:50 = "Why are there two moons". A: Because it's not earth and because of lighting issues38:10 = Speaks about the relation between the Locust & the Swarm. Swarm are more feral and beastly.39:00 = Hope that Gears 4 will have "solid, emotional, beats"40:25 = Speaks of the intimacy in the Gears series. Potential for romance between three main characters. Gears 4 "does have a playable sex scene" (lol)41:25 = On Gears 4 easter eggs = "we'll see"42:50 = Speaks about the difference between UE3 and UE445:00 = Gears 4 will continue trend of gore and swearing (duh)47:40 = About Cole Train and voice actors50:20 = About the expanding of the series into other type of games and studio size. "Gears 5 is well on its way"52:50 = Rod killed the idea of making the A in the Gears 4 title the 4. Also, "when we ship it, we will call it Gears of War"54:10 = Dodged the question of whether we will see new gameplay (besides the beta) before E3CLARIFIES PREVIOUS INFORMATION (54:50)On how dark Gears 4 is = "We are not survival horror so please don't latch onto that",On cliffhanger comment = "Spoiler alert, you're not going to completely 100% destroy the swam in Gears 4 and never see them again"On old E3 footage = wish they used new footage during Game Informer updates because it has changed quite a bit słuchałem pobieżnie ale wychwyciłem że w Gears 4 znowu wracamy do strzelania z lufy, tak jak to było w Gearsach 3, a nie tak jak w Ultimate Edition, gdzie pociski idą w centrum ekranu. Znowu trzeba będzie się uczyć grać I ogólnie Gearsy 4 w multi mają być ewolucją tego co było w Gearsach 3 :banderas: A Swarm to jeszcze większe dzikusy niż Locusty. Edytowane 4 kwietnia 20168 l przez MaZZeo
Opublikowano 5 kwietnia 20168 l Rod confirms inspiration for 4 is Gears 3 and Gears 4 has barrel aiming The Digger is not in Gears 4
Opublikowano 6 kwietnia 20168 l Pan Ferguson na twicie napisal ze beta bedzie w 1080p. Potwierdzil tez singla w 1080p/30fps i multi 1080p/60 fps : )
Opublikowano 6 kwietnia 20168 l Akurat żadne zaskoczenie, już UE w multi wygląda bardzo dobrze i chodzi w 1080p/60fps.
Opublikowano 6 kwietnia 20168 l Ale juz byly plotki ze na potrzeby 60fps obniza rozdzialke do 900p tak samo jak w pewnej popularnej serii gier na konsole konkurencji
Opublikowano 6 kwietnia 20168 l na szczeście xbox one nie jest konsolą gdzie idą na takie kompromisy, brawo coalition
Opublikowano 6 kwietnia 20168 l Ale juz byly plotki ze na potrzeby 60fps obniza rozdzialke do 900p tak samo jak w pewnej popularnej serii gier na konsole konkurencji No ale nawet UE wygląda lepiej od U4 w multi więc i tak nie muszą się nie wiadomo jak starać. Nie wydaje mi się zresztą żeby w multi Girsa 4 celowali nie wiadomo jak wysoko z oprawą w stosunku do UE. Kluczem pewnie będzie stabilność.
Opublikowano 6 kwietnia 20168 l Okłada w tym samym stylu co wszystkich poprzednich części - główny bohater w centrum i pionki po bokach/tle, heh. Edytowane 6 kwietnia 20168 l przez DonSterydo
Dołącz do dyskusji
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