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Scalebound


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Rekomendowane odpowiedzi

Majula jest typowym from software'owym hubem, który przypadkiem znalazł swoje miejsce w opuszczonej wiosce, a nie w zrujnowanej świątyni czy położonym między światami... miejscem służącym do trzymania Old One w uwięzi.

Odnośnik do komentarza

Bardzo przyjemna dla oka ta okładka. Cieszę się, że gra jest dostosowana designersko do cywilizacji zachodniej, ale nie traci swojego japońskiego sznytu. Wszystko jest wyważone.

 

Do premiery jeszcze dużo czasu, ale warto będzie czekać, oj warto :)

Odnośnik do komentarza

-Work on the game began right after the first Bayonetta.
-20 people built the first prototype.
-When the Wonderful 101 development process began, the team working on Scalebound became sad as most attention in the studio had to go to that game. The project was then put on hold.
-After the completion of the Wonderful 101 they had the chance to work with Microsoft. After showing them the plans for Scalebound they were greenlit for production.
-Platinum Games is extremely happy with Microsoft as a partner. They have huge technical support and can learn.
-This is the game Kamiya has always wanted to make. He had always wanted to make a game about dragons.
-They put the project somewhat on hold as the last generation wasn't powerful enough.
-Scalebound is a huge and ambitious game world.
-Kamiya states that this is "one level above" all other Platinum titles they've ever created.

 

- Hideki Kamiya considers Scalebound to be his "passion project."
- Scalebound is unlike any other Platinum title, it is not linear. Players should not expect a 'stage 1, then boss, then stage 2' situation.
-Platinum promises Draconis to be a large world, full of tons of exploration and combat.
-However Draconis is not a sandbox. Thuban will need to be continuously upgraded in order to traverse its vast terrain.
-Drew levels up in every battle. Every time Drew defeats an enemy he will earn a skill point. Skill points can be chained by defeating a second enemy within a certain time period.
- If one is successful at chaining enemies together, the longer the chain will last.

-Skill points can be earned outside of combat.
-Scalebound revolves heavily around the relationship of Drew and Thuban. Players are rewarded for taking care of that relationship, such as healing Thuban or carrying out supportive rolls.

-Weapon management is a heavy focus in Scalebound.
-Scalebound does not have a crafting system.
-A wide variety of weapons, some with elemental properties, will be available for Drew to use.
-Weapons can be picked up or unlocked for use.
-Weapons will degrade with use, however there is a chance to revive your weapon's durability right before it breaks.


-Villages on Draconis serve as traditional RPG hubs, where players can rest, speak to NPCs, change your load out, and buy items with in-game currency.
-Villages and cities in Draconis will vary differently from one another. In a village Drew visited NPCs wore traditional, primitive clothing.
-“It’s really big,” says Kamiya, as Drew walks through the village that stretches off into the distance. “It just keeps going.”

-Compared to Thuban Drew remains a fairly static character.
-The evolution of Thuban is a main focus of Platinum developers.
-Thuban is intended to feel like a friend that is distinctly theirs.
-Gems are used to upgrade Thuban, and these are primarily obtained through defeating enemies in battle.
-Drew is the only character in Draconis to be able to wield "The Pulse" power, therefore Drew must deal the finishing blow in order to collect them.

-“You want to make sure you take advantage of… Drew’s skills as well. Say Thuban goes up against some smaller creatures, and he is so strong and powerful that a single fire breath could completely destroy the few enemies standing right in front of Drew, but that means that you’ve just missed an opportunity to take it into your own hands and pick up those gems.”

-Thuban can be customized from head to toe. Horns, tails, scales, knuckles, wings, breath- essentially everything about Thuban can be swapped out and changed.
-Armor can also be equipped.
-Thuban's AI is incredibly sophisticated, he will react to your commands though act accordingly, so utilizing him correctly is important.
-Thuban is intended to be customized around the player's individual fighting style, and the player's aesthetic preferences. Thuban has a wide variety of skins that can be swapped.

-The enemies Drew and Thuban face will not scale up with them. This is so that players will feel a sense of victory and accomplishment throughout the game.
-Enemies will not always behave in the same way. Weak points might be on a different location on a monster you had previously battled, or an entirely different creature might be in its place.

-“There’s a discovery element to it,” says Kamiya. “Even though you think you know it all, you don't. We’re really challenging the player to figure things out.”

-Kamiya stresses that though Scalebound is very much an RPG, Scalebound will not neglect the action Platinum games is well-known for.

-"Even though I know we've been emphasising that this is an action RPG, because I need to get that message across - I hope you agree that we know how to make action games. We know how the responsiveness of a move is what really differentiates our games from other action games. That's what's so special about our games, whether it's Bayonetta or my previous title Devil May Cry. So one thing that's not going to change is that how great it feels when Drew is in battle. You're not going to feel like it's worse than what we've done before. The sort of intuitiveness and the response to the action that Drew is taking? That will remain at the quality that’s always defined our action games.”

 

GOTG

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