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Dishonored 2


Gość Soul

Rekomendowane odpowiedzi

 

 

przecież już jedynka była defaultowo mocno każulowa

 

 

100 metod przejścia, dla każdego, od totalnego kaleki po największego kozaka ale mocno każulowa

 

jprdl :facepalmz:

 

chyba nie ogarnęłes jak blink + niski poziom trudności wyebywały te 100 metod przejścia na boczny tor :yao:

a no i hud i wskaźnik gps z licznikiem do ofiary to był xDDDDD

 

bez game options nie podchodź

 

 

ale wiesz że każdy grał jak mu pasowało i jak chciałeś to mogłeś z tego zrobić uber skradankę? kwestia fantazji, to jest właśnie piękne. to że gra daje ci narzędzia to nie znaczy że musisz ich używać. dlatego napisałem że gra jest dla każdego, i dla kaleki i wymiatacza. 

tego blinka się przyczepiłeś jak niektórzy do cofania czasu w forzie :) jakbyś miał spluwę przy skroni i musiał tego używać.

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@up
tak jak piszesz

i z tego co mowili w powyzszym filmiku, dwojka bedzie taka sama jak jedynka pod tym wzgledem - da mnostwo narzedzi, nawet takich ktore sa po prostu op i czynia gre zbyt prosta i niech każdy gra sobie jak chce i korzysta z czego chce

i w ogóle z info wynika, że gierka nie robi zadnych rewolucji, tylko daje nam to co D1 tylko wiecej i lepiej

i mnie wiecej rekomendacji nie potrzeba

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przecież już jedynka była defaultowo mocno każulowa

 

 

100 metod przejścia, dla każdego, od totalnego kaleki po największego kozaka ale mocno każulowa

 

jprdl :facepalmz:

 

chyba nie ogarnęłes jak blink + niski poziom trudności wyebywały te 100 metod przejścia na boczny tor :yao:

a no i hud i wskaźnik gps z licznikiem do ofiary to był xDDDDD

 

bez game options nie podchodź

 

 

ale wiesz że każdy grał jak mu pasowało i jak chciałeś to mogłeś z tego zrobić uber skradankę? kwestia fantazji, to jest właśnie piękne. to że gra daje ci narzędzia to nie znaczy że musisz ich używać. dlatego napisałem że gra jest dla każdego, i dla kaleki i wymiatacza. 

tego blinka się przyczepiłeś jak niektórzy do cofania czasu w forzie :) jakbyś miał spluwę przy skroni i musiał tego używać.

 

jezu przecież dlatego napisałem konkretnie że defaultwo gra była po prostu zbyt łatwa. :whyyy:

co w domyśle oznaczało możliwość skorygowania jej w opcjach. sporo pozycji jest taka domyślnie aby lepiej się sprzedać, jeśli da się to choć częsciowo poprawic w options nie ma paniki. obawy (konkretnie blubera) o skażulenie nie powinny więc mieć miejsca, bo poprzednik udowodnił że da się to pogodzić.

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Gość Soul

0574.corvo.jpg

 

or Dishonored 2, the supernatural assassin Corvo returns to do what he does best. However, this isn’t the same Corvo fans of the first game remember; the stoic hero is 15 years older, making him more grizzled and experienced than before. He also has a voice this time around, which means fans will get an even deeper look into what makes this assassin tick.

Vital Stats

  • Full name: Corvo Attano
  • Height: 6'4"
  • Eye color: Dark Brown
  • Birthdate: 25th Day, Month of Nets, 1798
  • Birthplace: Karnaca, Serkonos
  • Voice actor: Stephen Russell (Garrett in Thief, Nick Valentine/Codsworth in Fallout 4)

Powers

  • Blink – Corvo’s teleportation skill. When upgraded allows Corvo to slow down time.
  • Dark Vision – Allows Corvo to see enemy movement through walls.
  • Devouring Swarm – Corvo unleashes a swarm of wild rats or bloodflies at his enemies.
  • Possession – Corvo can jump into the body of a rat and scurry through tunnels. When upgraded, he can also posses bloodflies and dead bodies.
  • Bend Time – fully stop time but when it's upgraded you can advance it a little bit as you go

Head here for a deeper dive into Corvo and Emily's powers.

Character History
As fans of the original Dishonored already know, Corvo is an ex-soldier who joined the Royal Protectors, who are essentially bodyguards to the Emperor. Corvo quickly came to be known as the most capable soldier/assassin in the world. Quiet and calculating, he is also a brilliant spymaster who trained with the best.

Creative director Harvey Smith on giving Corvo a voice: “Before we kind of assumed certain things about Corvo, but that’s the strength and weakness of giving them a voice. Sometimes he says something and it might be different than what you assumed about him. He has a more assertive personality than before, so I feel like you have to know the character a bit better to write lines for him now. A lot of people had assumptions about Corvo. Was he sadistically enjoying killing people? Was he doing it for revenge? Was he just doing it to save Emily? We’re trying not to violate the broad assumptions players made about Corvo. We’re trying not to be too intrusive.”

When Corvo was young, his father died in a lumber accident outside the city, and he became estranged from his only sibling – a sister named Beatrici. By the time he was 16, Corvo entered a swordsman tournament called the Blade Verbena, which he won. His victory earned him an officer ranking in the Grand Serkonan Guard.

As a soldier, Corvo organized assaults against criminal gangs and rogue city states within Serkonos. But when he turned 18, Corvo was assigned to serve the Emperor in Dunwall, where he was ultimately assigned to protect the young princess Jessamine Kaldwin. He was 19, and she was 12 – but when Jessamine was 18, they became lovers. Throughout their time together, Corvo remained her loyal bodyguard, courier, and spy. Their romance was never “official,” but together they had a daughter named Emily.

In the first game, Corvo was accused of the assassination of Empress Jessamine. Thanks to the help of an underground movement, Corvo escaped execution and was able to track down the conspiracy to overthrow the empire. Corvo’s hunt ultimately lead him to a man named Daud, the leader of a group of assassins called the Whalers. The original Dishonored featured a number of different endings depending on whether or not players saved Emily and/or killed Daud, but in the canonical ending Corvo saves Emily and spares Jessamine’s assassin.

An Aged Assassin
At the start of Dishonored 2, Corvo has aged more than 15 years. “He’s wondering how long he can keep protecting his daughter,” says creative director Harvey Smith. “He knows that someday somebody’s going to come for her, because she’s the Empress, and she needs to be able to stand on her own.”

If players choose to play as Corvo, they’ll discover whether this aged hero still has what it takes to compete with the best assassins in the world. When a new threat challenges the throne of Dunwall, and Emily is displaced from her hometown. Corvo springs into action once again, traveling to his hometown of Karnaca in search of the villain behind this new plot. Corvo hasn’t been back to Karnaca since his mother died not long after his move to Dunwall, so Dishonored 2 is something of a homecoming for the hero.

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Gość Soul

Corvo ma mieć te same moce plus nowe rozwinięcia ich, więc raczej to już wszystkie moce, ewentualnie mogą dać mu coś nowego z tych pasywnych mocy.

 

 

 

throne-610.jpg

 

Sequels are usually the place for studios to refine the backstories of their main heroes. While Dishonored’s original assassin is returning for the sequel, Arkane took the opportunity to turn Empress Emily Kaldwin into a playable protagonist as well. Last time we saw Emily she was a young princess in need of rescue. In Dishonored 2, she’s grown into a capable assassin who can stand toe-to-toe with even the toughest of the royal guard. Here’s how she grew from feeble princess to fearless empress.

Quick Stats

  • Full name: Emily Drexel Lela Kaldwin
  • Height: 5’10”  
  • Eye color: dark brown
  • Birthdate: 2nd Day, Month of Rain, 1827
  • Birthplace: Dunwall, Gristol
  • Voice actor: Erica Luttrell (Keesha Franklin in The Magic School Bus, Darla in Fallout 4)

Powers

  • Far Reach – Similar to Blink in that it lets Emily travel short distances relatively quickly. Far Reach isn’t actually a teleport skill, so enemies can see Emily when she moves. Emily can also use Far Reach to grab objects and enemies and bring them closer to her.
  • Dark Vision – Allows Emily to see enemy movement through walls.
  • Mesmerize – Emily conjures a strange tear in the universe that consumes the attention of nearby guards.
  • Domino – Using a psionic tether, Emily joins up to four enemies together. Whatever happens to one afflicts the others.
  • Shadow Walk – Emily transforms into a small, etherial shadow creature, which can move relatively unseen through environments and rat holes, or be used to perform perfect assassinations.
  • Doppelganger – This clone of Emily is perfect for distracting guards or setting up terrible chain reactions in conjunction with Domino.

Head here for a deeper dive into Corvo and Emily's powers.

 

0827.emily.jpg

Background History
Empress Emily Kaldwin is well-educated and accustomed to a position of privilege. However, her personality was influenced by an early tragedy.

Creative director Harvey Smith on Emily’s relationship to Corvo: “They’re father-daughter, so obviously there is a bond there. We hint that she has responsibilities as Empress, but as the senior person he has strong views about how things should work, but at the end of the day she trumps them, so it’s a father daughter relationship, but also one where she’s in charge, so it becomes complicated. Also there’s another layer there in that Corvo is marked by the Outsider and has a secret that nobody else knows, and Emily can sense that he is keeping secrets from her."

As a girl, Emily dreamed of going on adventures with pirates and sea monsters, and loved digging up treasures and rare artifacts. The original Dishonored tells the sad story of how Emily’s mother was assassinated before Emily was kidnapped in a plot to overthrow the empire. In the canonical ending, Emily is rescued by Corvo, who brings her back to Dunwall where she begins her new life as a monarch.

Haunted by these traumatic events, Emily can occasionally be melancholy and dramatic. Thankfully, she developed a keen mind despite her hardships, and grew into a capable leader.

“Dunwall is better under Emily,” says creative director Harvey Smith. “It’s not crushed by the rat plague anymore. It’s still a big, dirty industrial city filled with corruption, but it’s better under Emily. There are no walls of light or tall boys or arc pylons. She drained the flooded district and restored it as a financial quarter. Every year, she has the city celebrate the anniversary of her mother’s death in a giant celebration.”

The Assassin Queen
By day, the young Empress administers over bureaucrats and court officials, mediating disputes, negotiating treaties, and occasionally silencing insurrections. At night however, Emily trains with her royal bodyguard (and father) Corvo Attano. Knowing that at any moment she could face an assassination attempt similar to the one that killed her mother, Emily constantly seeks out new thrills by running through the alleys and along the rooftops of Dunwall.

“She’s different than Corvo because she’s an Empress,” Smith says. “She was born in a palace. She had the best education. She had the best clothes. She always had the best food…so it’s a little weird that the empress, who was formerly the richest person in the world, is picking pockets and looting rooms? She’ll say things like, 'I’m on the ropes here,' or, 'look at what I’ve been reduced to,' and acknowledge the ridiculousness of the situation.”

In Dishonored 2, Emily’s greatest fears become a reality, and she is hit with another conspiracy to overthrow the throne of Dunwall. However, unlike her mother, Emily escapes to fight another day and travels south to the city of Karnaca, in search for information behind those who displaced her from her kingdom. Only those who choose to play as Emily when the game releases this November will find out if she’s strong enough to live up to her father’s legacy.

For a deeper dive into the city of Karnaca, as well as an profile on Corvo, and exclusive interviews with the team be sure stay tuned to our Dishonored 2 cover hub throughout the month.

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