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Borderlands: The Handsome Collection


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  • 2 tygodnie później...

Seria Borderlands dostanie film :D

http://www.gearboxsoftware.com/community/articles/1405/it-s-official-borderlands-is-getting-a-movie

 

Lionsgate Partners With Take-Two Interactive Software, Inc., Gearbox Software and Producers Avi and Ari Arad on Film Adaptation of Blockbuster Video Game Borderlands®

Santa Monica, CA, and New York, NY, August 28, 2015 – Lionsgate (NYSE: LGF), a premier next generation global content leader, is teaming with the publisher and creators of Borderlands®, and renowned producers Avi and Ari Arad to adapt Gearbox Software’s critically-acclaimed blockbuster video game Borderlands into a tent-pole feature film, the parties announced today. Borderlands is an action role-playing first-person shooter video game created and developed by Gearbox Software and published by 2K, a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

The award-winning Borderlands franchise has been lauded by critics and over the years has built a passionate global fan base, shipping more than 26 million copies around the world since its launch in 2009, including 8 million copies shipped during Take Two’s fiscal year 2015 alone. Set in the frontier of a sci-fi universe, Borderlands is best known for Gearbox’s blending of irreverent humor and characters, with a unique comic-book art style, and co-operative four-player genre-bending, loot-grabbing gameplay. It’s a franchise that in the last six years has ushered in a new and popular category of first-person shooters.

The Borderlands film creative team will be led by producers Avi and Ari Arad, who are responsible for some of the most successful motion picture and television franchises in history, including Iron Man, Spider Man, The Amazing Spider Man, X-Men, Ghost Rider and Blade.

“We believe that we’ve brought together the right partners, the ideal creative team and the perfect property to launch a new motion picture tent-pole for a global audience,” said Lionsgate Motion Picture Group Co-Chairs Rob Friedman and Patrick Wachsberger. “Part of our strategy in entering the game space under Peter Levin has been to source new brands with built-in audiences that will translate into great films and television shows. The Borderlands games don’t pull any punches, and we’ll make the movie with the same in-your-face attitude that has made the series a blockbuster mega-franchise.”

“Our Borderlands franchise continues to grow in popularity, and we’ve assembled a team with the strengths needed to introduce this amazing cross-platform property to a whole new global audience,” said Take-Two Interactive Chairman and Chief Executive Officer Strauss Zelnick. “Lionsgate has emerged as a major creative force in the global marketplace with an incredible portfolio of brands; our partners at Gearbox have pioneered and cultivated an iconic property; and Avi and Ari Arad are two of the most successful producers of action franchises. This alliance is ideally positioned to create a bold, provocative, no-holds-barred motion picture phenomenon that will delight Borderlands’ current legions of fans and captivate moviegoers around the world.”

“We’re thrilled to extend our partnership with Jon Feltheimer, Michael Burns, Rob, Patrick and the amazing team at Lionsgate and join forces with Take-Two and Gearbox on this incredible property,” said Avi and Ari Arad. “Borderlands has a unique story-driven narrative energy and rich multidimensional characters that position it to become a singular motion picture event.”

“Creating, developing and continuing to build the Borderlands franchise at Gearbox Software has been an incredible ride where the most powerful fuel to our engine has been the astonishing outpouring of love and devotion from the fans,” said Randy Pitchford, President and Co-Founder of Gearbox Software. “It is the passion of the fans driving the growing success of Borderlands that brought what I believe to be the best team of film producers, marketing and distribution experts in the world together to deliver the exciting story and unique characters of Borderlands to the big screen.”

The deal was orchestrated by a Lionsgate team led by President of Interactive Ventures & Games Peter Levin, Summit Entertainment President of Production Geoff Shaevitz and Lionsgate Motion Picture Group President of Business & Legal Affairs Patricia Laucella.

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  • 2 miesiące temu...

Zmiany z nowego update'u 1.03, jakby ktoś się zastanawiał co zawiera - sporo tekstu. 

 

 

October 29, 2015

General

Added Controller Audio feature and toggle in Audio Options Menu.
Recently Met players are accurately displayed in the Recently Met list.
Added FOV slider to Video Options menu.
Added Oxygen Notification toggle to Audio Menu.
Addressed various text issues in all languages.
Addressed some incorrect terminology in menus.
An empty message window will no longer appear when unable to sign up for SHiFT.
Players can rejoin online matches after leaving an online game.
Improved game stability.
Improved game stability for split screen players
Players’ name/gamertag is removed from lobbies in a timely fashion when players leaves or joins a game.
Player network options appear correctly when leaving games or changing network options
The game no longer hitches when saving in a 4-player splitscreen game.
Join game option now appears for all players in a party when attempting to join players from friends list in main menu.
Addressed some non-aggressive enemy AI.
Addressed various inaccurate or vague messages.
Addressed some SHiFT menu and SHiFT machine functionality.
Players can now cancel joining a session when the Connecting window is up
Improved multiplayer voice chat.
Speaker icons now appear when using in-game chat.
Addressed some edge case connection issues.

 

Borderlands 2

 

Various balance refinements and tweaks, with special attention given to Maya to make her more in-line with the other characters.
The Fastball grenade has been added to Boll’s loot pool.Auto-save now activates when joining a friend’s game from the in-game pause menu.
Players will no longer encounter a progression blocker in the mission “A Match Made on Pandora” at the objective “Talk to Moxxi” in the Wedding Day Massacre DLC.
The mission “Cleaning Up the Berg” will now adjust to the current OP level instead of always being level 72.
The wedding party should now always appear at the appropriate time during the mission “A Match Made in Pandora”.
Missions that can be failed and re-attempted will now show the correct level when the player re-accepts the mission.
Chests that are dug up by varkids in the Wam Bam Island mission “Fun, Sun, and Guns” will now appear for all co-op players when unopened.
Gun-based splash damage will now scale correctly.
The Aquamarine sniper rifle has been updated with the proper stats. It was previously incorrectly categorized as an SMG. Players with this weapon in their inventory at the time of the update will have an SMG in its place. Future drops of the Aquamarine sniper will be correct.
Player locations will now display correctly after being revived.
French, Italian, German, and Spanish language versions of the game will now properly display Critical Hit FX.
Jack’s protective probe will now take damage from Maya’s Phaselock ability.
Kill Skills will now properly receive bonuses modified by external sources (i.e. class mods) upon activation.
Weapon abilities will no longer be retained when using the inventory to swap weapons during the weapon-swap animation.
The color red will now appear appropriately for players using the “Protanopia” color-blind mode.
Players now have the option to choose a “Camera-Based” driving control setting.
Badass stats will no longer display multiples of the same choice when selecting a Badass Rank stat bonus.
Tweaks to improve performance while navigating menu screens.
The game will no longer become indefinitely paused if the status menu is opened when the HUD is not displayed.
Updated the presentation of the SHiFT EULA (End User License Agreement).
Fixed an exploit to duplicate SHiFT rewards while playing in split-screen.
Players at OP level 4 or above should now find it easier to find a game via matchmaking.
Players will no longer see placeholder graphics when joining into a 3 or 4 player game on certain maps.
Bloody Harvest Halloween candy item card text will now display correctly when colorblind mode is active.
When a user switches weapons just before using a travel station, their holstered weapon will no longer appear to have a plain white texture if viewed from third-person
Players can now sort their inventory by value and vending machine inventory by price.
A rare issue where an object could appear to have a bright, neon-colored texture will no longer occur.
“Use” prompts will now appear and disappear more quickly, resulting in a more responsive gameplay experience.
Unowned DLC will no longer appear in the Fast Travel menu as a valid destination.
Various stability improvements.
Memory adjustments have been made to prevent audio dropout in some cases.
When playing with the language set to Spanish, the text for the “trade” option has been corrected.
Minor text fixes.
Green quality corrosive and explosive nova shields can now spawn in-game.
McNally will now be the appropriate level in the mission “The Bane”.
Drop rates for the Cobra have been increased in Mr. Torgue’s Campaign of Carnage.
Players will no longer be permanently slowed by the sorcerer’s “slow” skill.
NPCs will no longer become invisible for clients during play sessions with many map transitions.
Community Day 2013 head and skin customizations will no longer disappear from the player’s inventory if they save and quit before using them.
Torgue weapons will now glow correctly
Some skin customizations that previously did not drop from any source can now drop in-game.
All items will now have impact audio when dropped from inventory or in the world.
Game difficulty scaling will now reliably return to the appropriate value after fighting Raid Bosses.
Purple rarity rocket launchers will now use the appropriate material.
Subtitles in the side missions “My Dead Brother” and “Lost Souls” updated for accuracy
Brood the Invincible’s nameplate will now appear correctly.
Permanent Hot-Fixes

Permanent Hot-Fix to add Community Day heads and skins as world drops.
Permanent Hot-Fix to fix an issue in which the Tiny Tina’s damsels can become invisible.
Permanent Hot-Fixes to fix "Release the Beast" sometimes not activating.
Permanent Hot-Fix to fix an issue with critical hits not registering properly sometimes when using the “Interspersed Outburst” Mechromancer skill.
Permanent Hot-Fix to fix an inaccurate skill description for the Mechromancer’s “Buck Up” skill so that it properly displays the recharge as 100%.
Permanent Hot-Fix to fix Wilhelm so that he takes damage from the Ahab rocket launcher.
Permanent Hot-Fix to adjust camera zoom when Krieg is in the gunner seat of the runner.
Permanent Hot-Fixes to fix incorrect attribute presentations for relics.
Permanent Hot-Fix to fix an issue in which skrakks can deform when running PhysX.
Permanent Hot-Fix to fix an issue so that Deathmark can be applied more than once in a multiplayer game.
Permanent Hot-Fix to fix an issue in which Zero's deception ability will not activate properly when triggering the skill while firing and reloading a Tediore SMG.
Permanent Hot-Fix to fix a missing VO in ‘A Match Made on Pandora’.
Permanent Hot-Fix to fix an issue with some weapons having low DoTs applied.
Permanent Hot-Fixes to modify Vermivorous so that he always drops something from his unique pool.
Permanent Hot-Fix to increase the bulk collect radius.
Permanent Hot-Fix to increase the drop rate of legendary items across the game.

 

Borderlands: The Pre-Sequel

MINAC appears properly colored after being painted during the mission ‘Rose Tinting’.
Claptrap Voyage Bosses no longer regain a small amount of shields when undamaged for a brief time.
Waypoints are now present within ‘Motherless Board’ for the mission ‘3G0-TP’.
Waypoint is now present when on the objective ‘Find Davis Pickle’ during ‘Intelligences of the Artificial Persuasion’.
Addressed visual issues around Amelia in Outlands Spur.
The Boss Nova assault rifle will now correctly appear as blue rarity, rather than green and its stats will receive a slight boost.
Players will no longer become permanently slowed when exiting a vehicle while under the slowing effect of a Cryovine.
A notification to inform players that they must agree to the Terms of Service and PP to access SHiFT will now appear prior to displaying them in the main menu.
DLC customizations should no longer be unlocked when certain base game customizations are unlocked.
The boss “EOS” will now have its nameplate display correctly for clients in a multiplayer game.
Objective waypoints for the side mission “EG0-TP” will now appear correctly when playing the mission in True Vault Hunter Mode and above.
The waypoint in the mission “Follow Your Heart” will now appear correctly when Janey Springs has moved back to Concordia.
The mission “Sub-Level 13” will now display the correct level transition waypoint.
The weapon aim toggle will now work correctly when using Nisha’s “One for Each of Ya” skill.
Clients will no longer see placeholder graphics when joining into a 3 or 4 player game.
A New-U station in “Veins of Helios” now has an appropriately sized ‘use’ distance.
The explosive element of Claptrap’s elemental subroutine is now capable of setting off a nova when triggered.
Player inspect menu should now provide accurate data.
Rocket launchers will no longer spawn with critical hit bonuses. Players with rocket launchers with a critical hit bonus will find that a random bonus has replaced the critical hit bonus.
Players will no longer fail the Holodome Onslaught missions and become stuck when getting too close to the New-U station.
The formerly non-functional New-U station in the map “Motherlessboard” in the Claptastic Voyage DLC will now function.
Aurelia’s “Excellent Shot, Madam” skill DoT will now do the correct amount of damage.
X-STLK-23 can now drop Eridian Vanquisher class mods for the Doppelganger and Baroness.
Frostfire weapon effects will now become inactive when switching to a different weapon.
Claptrap can now only digistruct one copy of himself when using the skill “Second Wind (by Tediore)”.
The platform and travel station to Deck 13 ½ from the final boss area will no longer be hidden when the mission “System Shutdown” is ready to be Turned In.
Moxxi’s toy chest can now only be opened once.
Aurelia’s “Excellent Shot, Madam” skill will no longer be triggered when the player is inside a vehicle.
Inventory cards with long titles will now display the second line of the title in all languages.
Oz Kits will now show comparison arrows on their item cards if the element types do not match.
The Fragnum 88’s critical hit bonus will now be applied correctly.
Clients playing as Nisha will no longer keep a copy of a dropped pistol in their left hand when using the “One for Each of Ya” skill.
Players can now receive loyalty rewards for DLC characters.
Athena players will no longer receive a message and experience when using the “Clear!” skill on a co-op partner who has already bled out in “Fight for Your Life” mode.
Waypoints will no longer be displayed on a disabled level transition in Tycho’s Ribs.
Purple rarity rocket launchers will now use the appropriate material.
The waypoint for the objective “Find last colleague” in the mission “Science and Violence” will now display correctly after saving and quitting during the mission.
Nisha’s left-hand weapon will no longer fire when aiming down the sight.
Both guns should now always be present when dual wielding as Nisha.
There will no longer be waypoints on a travel station from Concordia to Crisis Scar before it is accessible.
The waypoint for the mission “Find Pickle” will now display correctly.
The Bosun will now have higher shield regeneration, particularly in True Vault Hunter Mode.
Players now have an option to turn off the Oxygen V/O Warning Messages through the pause menu during gameplay. Client players on the PlayStation 3 or Xbox 360 may have to restart the game after changing the option for the change to take effect.
Moonstones will no longer be refunded to the player after buying a Moxxtail from Moxxi’s Bar in Concordia and then looting another moonstone drop.
The V/O for starting the mission “Quarantine: Infestation” will now more reliably play when accepting the mission.
V/O will now play correctly regardless of the order in which the books are picked up in the mission “Voice Over”.
The “damage resist” effect will now display correctly when playing in non-English languages.
The “Data Scrubber” grenade mod will now use a more appropriate material.
The “Meganade” grenade mod will now use a more appropriate material.
The “Shield of Ages” will now use a more appropriate material.
The “Rerouter” shield will now use a more appropriate material.
Juggernaut Oz Kits will now use a more appropriate material.
Disrepair and Self-Loathing will no longer get into an infinite teleporting loop.
Aurelia now has a callout for when her oxygen is low.
The turrets in the mission “Rose Tinting” will now spawn at the appropriate time.
Credits now include composition sections.
The Fast Travel station at the entrance of Outlands Spur now activates when the player enters the map.
Aurelia’s “Save the Queen” skill now has appropriate status effect damage.
Various stability improvements.
Permanent Hot-Fixes

Permanent Hot-Fix to prevent Belly from being killed when Red dies.
Permanent Hot-Fix to fix Cult of the Vault Symbol not displaying correctly for clients in Concordia.
Permanent Hot-Fixes to fix Cult of the Vault Symbols not displaying correctly for clients in Crisis Scar.
Permanent Hot-Fixes to add footstep audio to Janey in Serenity's Waste.
Permanent Hot-Fixes to change collision on some scav components to prevent erratic ragdolling.
Permanent Hot-Fixes to set emitters to replicate on DAHL teleport spawn styles.
Permanent Hot-Fixes to prevent the grinder from becoming non-functional if it is used immediately after closing it.
Permanent Hot-Fixes to prevent the trash compactor from having its kill target changed.
Permanent Hot-Fix to adjust the location of the socket used by "Compound Interest" on Shuggurath enemies.
Permanent Hot-Fixes to prevent DAHL combat training missions from being marked as plot missions.
Permanent Hot-Fix to prevent Roland from emoting while running during "Home Sweet Home".
Permanent Hot-Fix to ensure that mission critical Kraggons spawn during "Lost Legion Invasion".
Permanent particle effect optimization.
Permanent Hot-Fixes to fix mission dependency on Lunar Lunching Station fast travel station.
Permanent Hot-Fixes to fix Cult of the Vault symbols not displaying correctly for clients.
Permanent Hot-Fixes to prevent portrait from displaying for Customs Trap when non-ECHO dialog plays.
Permanent Hot-Fix to ensure "Space Slam"’ rocket launcher reward is always available.

 

 

Z najważniejszych rzeczy to chyba zwiększony drop rate legend i jakiś rebalans Mayi. 

Edytowane przez messer88
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Nie tylko Maya, Gaige też dostała zmian w działaniu skilli. O dużej ilości zmian jeszcze nie wiemy jak wpływają na rozgrywkę.

 

Szkoda, że nie ma opcji grania w BL2 postaciami z TPSa i odwrotnie, wtedy by się działo :D

 

W TPS nie podoba mi się, że Vibra Pulse można teraz zdobyć raz na przejście. U mojej Atheny to podstawowy laser. Bullpup będzie można teraz wyrwać z mielenia.

 

Ogólnie wprowadzonych zmian jest od groma, szacunek dla Gearbox, że po takim czasie poprawiają jeszcze BL2.

Odnośnik do komentarza

Grześ sprawdzałeś już może jak wyglądają te zmiany? Zastanawia mnie czy Maya dostała buffa czy ją osłabili raczej. No i gdzie jest head Bluffers Bane. :)

 

Szkoda, że nie ma opcji grania w BL2 postaciami z TPSa i odwrotnie, wtedy by się działo :D
 

 

To by było niezłe. 

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  • 4 tygodnie później...

Wmawialem sobie, ze nie kupie HC, ale ciekawosc siegnela zenitu i juz lezy pod TV. Jedna rzecz, ktorej bylem nieswiadom, a ktora sprawila, ze o malo nie wyrabalem glowa dziury w scianie to fakt, ze trzeba miec wersje z pastgenow, zeby importowzc savy. Yhhh, teraz musze kupic TPS po taniosci raz jeszcze.

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BL2 ponownie się kręci w czytniku, lecimy coopa od zera z Ukyo i Farmerem i jest za(pipi)iście z jedną znaczącą różnicą do poprzednich przejść. Zmieniłem w opcjach Field od View na maksymalną wartość dzięki czemu gra jest dużo bardziej dynamiczniejsza, a tekstury są ostrzejsze. Gra wygląda teraz jeszcze lepiej, a sam feeling rozwałki daje jeszcze więcej fanu w kooperacji. Polecam spróbować pobawić się tym suwakiem.

 

Dzisiaj jest ostatni dzień promocji w PSS, więc jak ktoś nie miał okazji ograć, to niech kupuje, bo za niską cenę dostanie dziesiątki godzin świetnej zabawy.

 

Btw. Jubileuszowy 10-cio tysięczny post w temacie o Borderlands :)

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