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Sea of Thieves


Daddy

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Opublikowano
1 minutę temu, kermit napisał:

normalnie czlowiek by pomyslal ze sprobuje ale ryzykować 250zl? no ale gamepass wiec kazdy to sprawdzi xd

Premiera w Game Passie to najlepsze co mogło spotkać tę grę.

Opublikowano

kilka informacji odnośnie modelu gry:

 

-Gra będzie działać na serwerach dedykowanych

-Mikrotransakcje pojawią kilka miesięcy po premierzy i dotyczyć będą wyłącznie elementów kosmetycznych aby nie zburzyć balansu gry (wspomniano możliwość zakupu małpy) 

-Nie będzie lootboxów, gracze będą wiedzieć za co płacą 

-WSZYSTKIE PRZYSZŁE ROZSZERZENIA BĘDĄ ZA DARMO  (żadnych DLC, żadnyh season passów, Rare nie chcę dzielić społeczności)

-Twórcy wspomnieli że świat będzie się dynamicznie zmieniać,  mogą pojawić się nowe wyspy, inne mogą ulec zniszczeniu. Rare wspomniało nawet że może pojawić się plaga/klątwa która dotknie niektóre rejony mapy

 

Gra jako usługa? Rare robisz to dobrze 

Opublikowano (edytowane)

trochę o questach handlowych 

bAwJPsB.png

Cytat

The Merchant Alliance will task you with finding animals, and the animals can be... problematic. Not only do you need to find rare breeds out in the wild, but pirates need to work together to catch them, store them and transport them back for reputation and gold.

Imagine you've just taken cannon fire and you've got water filling up the bottom deck of your ship. Well, you'll need to grab the chickens and move them to safe ground, because they will die if they drown. Chickens can be shot, and they will startle and run around like... headless chickens. It's probably a good idea to store gunpowder kegs where the animals aren't.

Chickens will also cock a doodle doo each dawn, which will alert nearby ships to your presence. Pigs get hungry and need to be fed. They'll die of starvation if you're not careful. Do you dip into your supply of bananas to keep them alive during the return voyage to an outpost, or keep them for yourself in-case you're attacked?

The snakes sound best, though (snakes often sound best in most things, don't they?). They're poisonous, so you have to be careful while you're catching them. They can also bite you through the basket you carry them in. However, you can make the snakes docile by playing music, which makes them easier to catch and transport. Imagine the stress of one player carrying a snake in a basket while another player plays their concertina close behind. Why not place your snakes around your most valuable chest, so if you are boarded, enemy pirates will get a nice surprise? Instant snake trap. That's exactly the kind of re(nene)e for disaster Rare wants to provoke.

Twórcy wspominają też o nowych mechanikach które trafią do gry po premierze, jak np łowienie 

 

 

Edytowane przez asax
Opublikowano (edytowane)

Przecież w Girsach 4 też masz tylko kosmetyczne rzeczy i jakieś pierdy do Hordy. A w FM7 dostajesz więcej kasy na skrzynki niż jesteś w stanie wykorzystać. W żadnej z tych gier lootboxy nie mają wpływu na rozgrywkę, no i w SoT ma być dokładnie to samo, czyli standard dla gier mikromiętkich - czyli golenie ludzi którzy nie mogą przeżyć, że jakiegoś skina nie mają. W SoT będzie to jakaś małpa, papuga albo grawerowana drewniana piracka noga ;)

Edytowane przez Pacquiao
Opublikowano (edytowane)

Podsumowanie wszystkich nowych informacji, o paru rzeczach już pisałem ale są też nowe informacje

Cytat



Progression


Players will be able to share their unlocked voyages
Gold and experience is shared amongst the crew
Crew bond is a core part
Remove barriers that stop players from being able to play together
We have a game about using tools, showing off your reputation, choosing to show off your progress by how you’re dressed and the title you use
The voyages you put on the table will cosmetically look better to represent its rewards
Getting the “Legend” status is a long-term goal and requires you to progress a lot with trading companies and other NPCs
Even very dedicated players will only reach that status weeks after launch and will, therefore, get some fame in the community 
Reaching “Legend” status is the endgame for launch, but only the start for the future content
Legends will, of course, get access to special titles, outfits and customization options
Hints towards a fourth trading company
Unlocking new songs will be related to Progression


Hideout


After you reached “legend” status you will get access/a key to a special Hideout
The exact location of the hideout is currently unknown to us
From the Hideout NPCs, you will get access to high-tier quests and rewards
You will be able to get those quests in the “Tavern of Legends”, which is situated in the Hideout. Ghosts of the E3 2016 characters make an appearance there
You will be able to share access to the Hideout with other players in your crew, just as you will be able to share the special voyages with them
By talking to the ghosts you will hear hints towards the new trading company and future content
Inside the Captains Cabin of the ship in the background is the Pirate Lord who sells legendary voyages
These voyages are Sea of Thieves take on public events or “if Sea of Thieves did Raid Content” (Skeleton Forts?)


Ship Captaincy


This new system will be introduced with a big update a few months after launch
Legendary Players will get access to a new ship that allows for unique forms of customization
Others will be able to recognize your achievements by simply looking at your ship from a distance
Pirate Legends will be able to ascend to Captains
This is where Rare will shift the focus from the personal Legends to the Crew Legends, allowing groups of players to become feared on the high seas, adding in new systems for dedicated teams
Once you have your own ship you won’t start at the taverns anymore, but in your hideout
You will be able to explode out of the hideout with your ship like Batman


World


Currently, there are 3 biomes in the world: Shores of Plenty, Ancient Isles, and The Wilds – we don’t mark them on the map – but one’s more ancient civilization, one’s more Maldivian white sands, one’s more dark and oppressive
Beyond launch, we’re going to expand the size of the map, as we grow. We’ll look at increasing ship numbers per world, too
New islands can appear in our sea, islands can be destroyed, and what’s on the islands will change over time, too
Something like a curse might get released and change the world
For now, the closed beta map size will also be the launch map size, although stuff like reefs might get added and changed

 

Gameplay

 

No safe zones. Not even if Reddit really wants them
Death will be punishing without being too frustrating or discouraging
You won’t lose your accrued gold, anything you purchased, your voyages or your reputation when you die
New threats at sea and on land are coming, although possibly not already at launch
However, more things in the sea and “stuff” on the islands will be in at launch
Playing music and drinking grog doesn’t buff you in any way, it exists for fun moments with your crew
Rare has prototyped alliances and they might be supported in the game too (We assume this is about the clans/fleets that have already formed around the game)
There will be more loot aside from chests, like treasure artifacts
No PvE only areas
There will most likely be more ships to choose from in the future


Skeleton Fort Raids


Gigantic Skull cloud will sometimes appear above the forts, visible for every player from a very large distance
Swarming with powerful skeletons
Once you kill the Outpost skeleton boss he drops a key that players can pick up and fight over
The player with the key can open the forts vault full of treasure
The Forts should serve as an opportunity for players that are looking for PvP and huge treasure hauls


Animals


There will be different animals, but at launch, only pigs, snakes and chicken will have a gameplay effect
Pigs need feeding to stay alive
Snakes poison you and can be charmed with music
Chickens will make loud noises which might alert other crews of their presence
Animals can drown, get hit by lightning and even blow up
Snakes could be used as makeshift traps for boarding crews


Customization


New apparel will just get added to the game when it’s done, no need to wait for the next “big patch”
When you first start the game you will be presented with a wheel of 8 randomly generated characters to choose from. You can reroll them as often as you like, but once you choose one it becomes bound to your Microsoft account and can’t be rerolled again.
The idea is that no two pirates will look exactly the same
There will be no body customization sliders, but you will be able to change things like hairstyles, beards, peg legs, hooks, and more transitory cosmetic options
Hitboxes are normalized, so smaller characters have no advantages over bigger ones


Ship customization


You will only be able to change your ship at an outpost (shipwright?), your ship’s loadout will be fixed during your adventures
Players can buy cosmetic upgrades – figureheads, sail designs, and specific hulls – that they keep forever, in the same way as clothing or equipment
They can be applied to any boat, meaning each time you play, you and your crew can decide on the look of the ship
The more concrete form of “ship ownership” will be the Ship Captaincy mentioned above
Events
Timed events will be a regular thing from launch on
There will be fun and time-limited quests that will give you exclusive stuff as reward
These events and quests will still always follow the Sea of Thieves lore
They have lots of possibilities for small events, for example, increase frequency of sharks for a day, add more vicious storms or raising the tides temporarily
These events might sound like small changes, but if all voyages point to the same region for the day the game will feel different from usual, which is better than no variation at all


Items

 

Shouting trumpet: Will allow you to contact ships that are too far away for proximity voice chat
White flag to signal surrender and other sorts of signs
Messages in Bottles

 

Kraken


100% in the game at launch
It’s a random world encounter and can’t be actively triggered by the players
The fight with the Kraken will be different each time thanks to its scale and complexity
It can: Attack multiple ships at once, pick player up, ingest players, slam them in the water, dunk them under water, throw them across the map, wrap your ship, punch holes in your ship, rock your ship, spray ink
You can fight the tentacles so they release you
It will be an epic and memorable experience each time, designed to be replayable
There  will be special rewards for killing the Kraken

 

Microtransactions


Microtransactions will only be implemented to the game in the first major update approximately 3 months after launch
Launch should be focused on the game and the transition to the game as a service and the needed funding for that will happen with that update
Microtransactions won’t affect power or progression in any way
Lootboxes won’t be in the game
Bought items should be fun, social and have an emotional value, but no functional value
No intent to charge for content updates (No season pass or DLC, updates will always be free)
Fun Potions might also be an MTX option (Potion that makes you look old for example)
Some of the Microtransaction things will also have an option to be earned through in-game currency


Pets


Buying pets will be the first thing that you will be able to spend money on
Parrot, Cat, and Monkey confirmed so far
You will be able to fire them out of cannons
It will fit the style of the game and be more fun and silly than cruel 
If you buy a pet other people will be able to mess around with and experience it, too
So if you have a parrot, you will be able to pick it up and run around with it, but someone else can also pick it up and then drown with it (no worries it will come back to you)


Future


First significant update will be around 3 months after launch
Updates will service all kinds of players, whether you are a hardcore gamer or a casual
New quest types, new trading companies and other gameplay possibilities like fishing will get added to the game over time
Smaller additions will just be put into the game without having to wait to get released  as part of a big update
Events will come daily/weekly, then the bigger updates like for example introduction of underwear to the game, to the really big updates that release every 6-8 weeks (pet system for example)
Game will be supported and updated as long as people keep playing it
Rare has a detailed roadmap until the end of this calendar year

http://crewofthieves.com/news-en/sea-of-thieves-february-13th-news-summary/

 

:obama: 

Edytowane przez asax
  • Plusik 1
Opublikowano (edytowane)
3 minuty temu, asax napisał:

Mendrek pisał że popularność bety to sprawka przelewów od Microsoftu. Więc kto wie może i dla mnie coś skapnie :obama: 

Akurat Mendrek napisze wszystko, byle tylko nie pochwalić MS i wszystkiego, co związane z Xboxem. Nie można go traktować poważnie :)

 

1 minutę temu, Rayos napisał:

Asax, przyjmiesz mnei do swojej załogi? Mieć takiego kapitana to zaszczyt :pirate: 

Też składam podanie! :wio:

Edytowane przez Shagohad
Opublikowano
11 minut temu, Rayos napisał:

Asax, przyjmiesz mnei do swojej załogi? Mieć takiego kapitana to zaszczyt :pirate: 

 

9 minut temu, Shagohad napisał:

Też składam podanie! :wio:

oczywiście, każdy kto jest na tyle lekkomyślny by pływać ze mną pod piracką banderą jest mile widziany 

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