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Playerunknown's Battlegrounds


teddy

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PlayerUnknowns-Battlegrounds-01-HD.png

 

PLAYERUNKNOWN'S BATTLEGROUNDS is a last-man-standing shooter being developed with community feedback. Players must fight to locate weapons and supplies in a massive 8x8 km island to be the lone survivor. This is BATTLE ROYALE.

 
No to zaczynamy. Wyglada na to ze na forumku jest sporo entuzjastow tej gierki, wiec osobny temat raczej sie przyda zeby nie spamowac w innych.
 
Dla osob, ktore kompletnie nie wiedza o co chodzi jest to gierka (obecnie w early access) typu battle royale. Mamy jeden tryb (dzielony na solo oraz gre w skladach), w ktorym na poczatku zrzucane jest do 100 osob na wielka wyspe i walka trwa az do ostatniego zawodnika lub skladu. Wraz z uplywem czasu obszar po ktorym mozemy biegac staje sie coraz bardziej zawezony a rozgrywka nabiera na intensywnosci. Do dyspozycji mamy caly arsenal broni (oraz dodatkow ktore mozemy na nich montowac), ciuchow, pancerzy, przedmiotow leczniczych czy buffujacych oraz pojazdow. Co do samej rozgrywki to widze ze jest to zdrowy balans pomiedzy kompletnie arcadowym h1z1 a symulacyjna arma. Na uwage zasluguje swietny model strzelania. Pociski maja swoja fizyke wiec trzeba mierzyc przed i/lub nad przeciwnikiem jezeli jest bardzo daleko. Dodatkowo developer jest podatny na sugestie graczy i z tego co czytam updatuje gre w bardzo trafny i czesty sposob. Gra cieszy sie olbrzymia popularnoscia (ponad 3 mln sprzedanych kopii), wyszukiwanie meczu trwa kilka sekund. Jestem bardzo ciekawy jak bedzie rozwijac sie ten tytul bo potencjal jest ogromny.
 
Przydatne tipy na start:
https://www.reddit.com/r/PUBATTLEGROUNDS/comments/63z6zc/battlegrounds_tips_and_tricks/
 
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Opublikowano (edytowane)

Jest to moja pierwsza gierka zakupiona w early accesie i nie żałuję wydanej złotówki

 

Poza zyebaną optymalizacją i serwerami postawionymi na ziemniaku, nie mogę za bardzo zarzucić tej grze wiele. 

 

Każdy może grać jak mu się podoba, tzn. lubisz pif paf od pierwszej minuty? No, to wyskakujesz nad miastem/bazą wojskową/ szkołą/szpitalem itp. i od razu maszwyścig po ekwipunek z innymi 20 graczami :)

 

Ewentualnie, wyskakujesz na jakimś za(pipi)u, i całą grę przesiedzisz w krzakach, żeby na koniec zginąć od innego kampera, albo fartem wygrasz grę z 1 killem na zakończenie.

 

Jak ktoś jest chętny do wspólnego grania to inv na steamie, i jadziem :xboss:

Edytowane przez Metoda
Opublikowano

No ja poczekam aż (jeżeli ?) wyjdzie normalnie bez EAccess. Już nie raz przejechałem się na Early Access i mimo że gra jest popularna wolę poczekać na gotowy produkt. Po za tym gra zdecydowanie wygląda na typ gier gdzie samemu średnio się człowiek bawi i jednak potrzeba kogoś do grania.

Opublikowano

Dla mnie duzym plusem jest rozbicie matchmackingu na solo i druzyny. Tak to masz raczej pewnosc (wiadomo ze mozna sie zgadywac na jakims teamspeaku) ze nie trafisz na jakas grupe jak biegasz samemu bo to by byla srednia zabawa. Granie tu solo ma wiekszy sens imo niz solo w takim CSie na przyklad gdzie jestes skazany na swoja druzyne. Na pewno solo jest bardziej stresujaco xD Wczoraj jak w zupelnej ciszy czolgalem sie przy jakims ogrodzeniu i nagle ktos mi strzelil w plecy to prawie zawalu dostalem.

 

Wiadomo jak to z EAccesami bywa, najgorsza jest niepewnosc co sie z tym stanie (czy beda regularne update, czy nie wrzuca p2w). Tutaj juz natrzaskali kupe kasy, mam nadzieje ze to podziala na nich jako zacheta do dopieszczania gierki, a nie spoczecia na laurach no, ale to tylko gdybanie. Ja akurat nie mam problemow z early accessem bo liczy sie dla mnie tylko czy gierka dostarczy mi wystarczajaco duzo zabawy za zainwestowane pieniadze. W takim h1z1 czy ruscie z ekipa juz przewalilem kilkadziesiat godzin, a sa one w gorszym stanie niz PUBG obecnie.

Opublikowano

Najbardziej czekam na rankingowy tryb fpp only jednak. Troche za bardzo mozna oszukiwac przy widoku zza plecow.

Gdzies na leddicie byla tez mowa, ze ma byc tryb rozgrywki cos ala wojna tj dwie druzynki po 50 osob. Bedzie sie dzialo

Opublikowano

Męczy dość mocno. Ja na gtx 970 i i54690k wyciągam wprawdzie praktycznie stałe 60+ klatek, ale praktycznie wszystko mam na very low i musialem zastosować się do rad z tego filmiku bo przed tym bywaly dropy do 30:

 

Nad grafika nie ubolewam bo tak jak pisales i tak bym ograniczal detale zeby lepiej widziec, podobna zasada jak w CSie: zbedne bajery graficzne out.

Opublikowano

Wczoraj gralem solo i bylo fajnie a dzisiaj druzynowo i GOTY 10/10. Takich emocji i frajdy z rozgrywki multiplayerowej to dawno nie przezywalem. Najpierw gralismy w 4 i raz udalo sie zajac drugie miejsce, ale pozniej gralem 2vs2 z Metoda i na 3 mecze wygralismy 2, wrzucam koncowke z ostaniej gry, niestety cos mialem zle w shadowplayu ustawione i slychac tylko Metode, ale piekny outplay i opanowanie mozna juz zobaczyc u obydwu gracy :cool:

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Opublikowano

Chyba musze pograc troche gier typu yolo zeby zaczac lepiej strzelac. Kitranie sie i taktyki na wygrana sa dobre, ale wtedy mozna stracic mnostwo czasu i nawet nie miec okazji na dobra wymiane ognia. Teraz wlazlem solo, wypadlem od razu z duza grupa i latalem od chaty do chaty szukajac killi. Udalo sie dobic do top5 i tak i wbic 7 zabojstw xD Gdybym troche sie przyczail pod koniec to moze byloby lepiej ale przyszarzowalem na kolesia a on mial autopompe :reggie: Fajnie bedzie jak wprowadza te serwery fpp only, chyba sie na przesiade bo abusowanie tpp nie do konca mi pasuje

Opublikowano

Nie no skrzyneczki fajna opcja. Tym bardziej ze slyszalem ze mozna sprzedawac itemki na marketplace :ragus: Wiekszym problemem wydaje mi sie tu czas oczekiwania bo normalnie na wejscie do lobby czeka sie z 5 sekund a w tych customowych trzeba czekac az uzbiera sie odpowiednia liczba graczy co moze troche zajmowac jednak.

Opublikowano (edytowane)

Nowe rzeczy zapowiedziane podczas e3

 

Bardzo dobre zmiany imo. Dodatkowo zapowiedziano 2 nowe mapy w tym jedna na pustyni

 

e: jeszcze mi sie przypomnialo ze koles wspominal o demkach meczow w rodzaju csa, ze bedzie mozna swoje gry ogladac. Beda dwa rodzaje powtorek, pelne 3d i bedzie mozna ogladac caly mecz z perspektywy kazdego gracza oraz swobodnej kamery (nie mam pojecia jak oni to chca ogarnac, chyba ze demka beda wazyly po 200gb) i powtorka 2d pokazujaca pozycje ruchy, kille itd wszystkich graczy na mapie. Kapitalny update jak dla mnie bo czasami czlowiek sie zastanawia w jaki sposob zginal, poza tym latwiej bedzie lapac potencjalnych cheaterow

 

Tutaj FAQ z wieloma informacjami o samej grze jak i o nadchodzacych updatach

http://forums.playbattlegrounds.com/topic/25335-faq/

 

 

 

 
Will there be a vaulting system to help better navigate obstacles like fences and small walls?

We will be implementing a vaulting mechanic to help climb over objects. You can see a WIP prototype we have teased here

Will you be adding takedowns/executions?

We’re adding takedowns in the future for sneaky executions, at a later stage during Early Access. We’ve already recorded some mocap animations for these takedowns in Prague. Here you can see some of the many exciting takedown mocap animations we captured. Takedowns can occur whilst standing or crouching.

Will you be adding emotes?

Yes, we have various emotes planned to cater for everyone, so watch this space!

Why can't we punch a prone player?

This isn’t intended. We’re planning on fixing this in the future. We’ll be adding the ability to kick opponents who are prone on the ground, rather than punch them.

Will there be animations for entering/exiting vehicles?

Yes.

Spectating Will there be a replay system added to the game?

Two different replay systems are going to be implemented in the future. A 3D replay system where you can re-watch matches in their entirety from any perspective in the world including watching from the perspective of any player.

A 2D, top-down replay system will also be added to the game where the movement from the duration of the game for every player is plotted on the map, as well as kills and other events.

We think this will help the game in the long-term where it'll provide content creators and players with ways to create interesting cinematic videos.

Is there a killcam system?

There will most likely be a killcam added to the solo game mode ONLY. Whether this be a camera which follows your enemy for a few seconds, replays your death or pans to the location of the enemy who killed you is not yet decided. There are no plans to add a killcam to any team modes.

What’s an Observer Tool?

Our observer tool is available in spectator mode for custom games. We'll also have a record feature so you can analyze your moves, and look at your teammates' movements.

Vehicles What vehicles are there in the game?

Currently there are 6 vehicles in the game:

  • UAZ (soft-top, hard-top and no roof variants)

  • Dacia

  • Dunebuggy

  • Motorbike

  • Motorbike with sidecar

  • Boat

Can we lock vehicles?

There are no plans to implement locks on vehicles.

Are there plans to add helicopters?

No.

Map & Environment Is there a srol to the map?

The map is named Erangel and is a fictional island based in the black sea. Erangel was originally occupied by Soviet forces from the 1950’s onwards and was used as a military testing facility, which explains the military base as well as the hospital and storage facilities.

A local resistance movement fought to reclaim the island which eventually lead to the island becoming abandoned.The electrical field that you see wreaking havoc on the island is powered by electrical emitters which were used to contain towns that were showing signs of revolting against the Soviet forces.

How many maps are there in the game?

One 8x8 kilometer island map named Erangel.

Are you adding more maps?

Yes. There are two maps currently in development. One is an 8x8 kilometer map (same size as the original island map, Erangel) located on an island in the Adriatic Sea. Part of the map is enveloped in dense forest, another aspect of the map is its Mediterranean coastline and snowy mountains in the central area of the map.

The second map is of a smaller scale, 4x4 kilometers in size and based in a desert city. There will be slums and a canyon with a river running through it, as well as villages throughout the island.

Is there environmental destruction?

We do have plans to make environments more destructible, but game and server optimization has to come first. Currently you can destroy windows, doors and fences.

What weather can we expect ingame?

There are currently two different weather conditions you’ll experience in your matches. Most matches are in a sunny, early-afternoon setting. There is a 10% chance for weather conditions of your match to be rainy and gloomy. During each match weather conditions will not change, there is no day-night cycle and no whether effects which change over the course of the match. We have teased a fog effect which we are planning to implement in the future.

Will there be snow maps?

Ideally, yes, but likelihood is uncertain.

Will you be adding night maps?

Probably not.

Sound It is difficult to determine where I am being shot from, can you explain how positional audio works?

We have provided an explanation of how gun shot sounds work here.

Do you use 7.1 sound?

No. The game uses stereo sound.

Lobby sounds are too loud. Any plans to change them?

We are currently planning on making the direct spawn area in the lobby completely quiet. Players wishing to leave this area can do so easily.

Will you add bullet impact sounds for when you shoot an enemy player?

We are thinking about distinct impact sounds when shots connect – maybe just for headshots.

Graphical options & Settings Will you incorporate a FOV slider?

We are happy with the 3rd person FOV at the moment but there are plans to implement a FOV slider for 1st person view. We want to keep it competitive so giving people too much control over certain things can be unfair to others.

Is there an FPS limit?

The in-game FPS is currently limited to 144. This will be removed in the future.

TrackIR/Tobii Support?

Currently we have no plans to support head and eye motion tracking, however this may change in the future.

Will you have support for colorblind players?

Yes.

Controls Will I be able to rebind actions to any key?

We plan to add much more customization options for keybindings in the future.

Can we rebind in-game actions to the scroll wheel?

Currently you cannot rebind in-game actions to the scroll wheel.

Will we be able to change holding breath bind key?

Yes.

User Interface Will you be adding a chat box?

No.

Server Information What servers do you use?

We’re using AWS (Amazon Web Services).

What tickrate do the game servers run at?

Our servers are running at 30 right now but we're aiming to improve that very soon.

What regional servers are available currently?

North America, South America, Asia (Korea), Europe and Oceania.

Will there be servers in SEA/South Africa/etc?

We are constantly evaluating the need for local servers in other areas we’ve not yet expanded to. We will implement servers in any region which has a high demand via number of players concurrently playing the game.

Will there be servers available to rent in my local region and/or will server files be released so I can host my own server?

We are currently exploring our options in regards to third-party servers.

Anticheat What Anti-cheat system does the game use?

BattlEye

Are there any rules of conduct?

You can read the full rules of conduct here. Please keep in mind that we are in the process of overhauling the rules of conduct and that they may change in the near future to better serve our community.

I suspect a player is cheating/playing unfairly what should I do?

We believe in fair play for everyone and understand how frustrating it can be when you encounter cheaters. Please be assured that together with BattlEye, we are actively enforcing our rules of conduct and taking the necessary actions to fight against those who ruin your gaming experience. This also applies to players who purposely kill their teammates, as well as players who are teaming.

If you believe you encountered a cheater in-game we will review all reports on a case by case basis and take the appropriate steps in order to punish the players involved. To do so please contact Enmasse We have provided a step by step guide on how to fill the online form here

We are also working on an ingame report feature.

I believe I have been unfairly banned, who do I contact?

If you want to appeal your in game ban then you need to contact @PUBG_FWG via PM on the PUBG Official Forums. For VAC bans you will need to contact Valve.

Will you share the outcome on players who have been reported?

Reports are investigated thoroughly which means it could take a few working days before the investigation reaches an outcome. Our policy is NOT to communicate the conclusion of any investigations in relation to cheats.

I reported a cheater yesterday and I just encountered the same player a few days later.

Any report will be investigated thoroughly which mean it could take a few working days before the investigation comes to a conclusion and sanctions are issued. BattlEye bans are distributed in waves which we believe is the most efficient way of dealing punishment to those who cheat.

Why do you remove topics discussing cheats on the forums?

Discussing cheats is prohibited and will be removed from our public facing community forums. This is done not to try to hide it from players, rather to ensure that those that cheat do not get any free advertising.

Are macros permitted?

No. As per our rules of conduct macros are not allowed.

Modding Will you add mod support?

Yes, but only once we’ve left early access.

Other Why do you test major monthly content on the Test Servers for only One Day?

We have test servers to better manage our updates and ensure stability before we push the update to the Live Servers. We spend a week testing it internally before it is released to the public. This is in-line with our overall development schedule and ethos.

Bluehole have an excellent QA team and most updates get pushed on time. Unfortunately, they can't test for every possible player configuration which is why sometimes issues occur. We understand the frustration some of you have with the game and ask for your patience.

Will you be releasing on Linux or MAC?

There are no plans for Linux or Mac support at this time.

Will you re-release the pre-order only deluxe edition of the game which included exclusive PLAYERUNKNOWN skins?

No.

Will there be Steam Achievements in the future?

Yes.

How can I change my ingame name?

Currently there is no way to change your in-game name but we are working on a solution.

Where can I submit bugs?

We are still in the process of establishing a public bug tracker. In the meanwhile bugs are to be submitted on our forums

Is it okay to edit configuration files?

We don't recommend users to alter their default game configuration .ini files or launch options. If advanced users wish to do so, we cannot guarantee the game will work as intended and are unable to provide support related to any changes to these files.

How can I get a refund?

Refunds are subject to terms and conditions from where you purchased your digital key from and we recommend you contact the retailer’s customer support. Steam is unable to issue refunds if you have played more than 2 hours of the game and if the request is made after 14 days of purchase. For more information on Steam’s policy read here

Why are you releasing content when server optimization is a priority?

Different developers work on different parts of the game. An artist can’t optimize servers and an engineer can’t make new assets. New content and optimization go hand in hand.

Edytowane przez teddy
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