Cedric 1 313 Opublikowano 23 maja 2018 Opublikowano 23 maja 2018 Hmm... to jak już tak jadą to ciekawi mnie czy z drugiej strony będą też kobiety-nazistki. Znając życie to przeciwnikami będą same bezimienne chłopy. Toż to pieruńska dyskryminacja. Domagam się równouprawnienia i możliwości zabicia w grze kobiety-nazistki albo czarnego-nazisty. Cytuj
Banan91PL 34 Opublikowano 23 maja 2018 Opublikowano 23 maja 2018 Gra absurdów niszczą najlepszego fpsa multi jako wieloletni fan czuje się rozczarowany, gra sprawia wrażenie jak byłaby robiona z „jajem” może chcieli zrobić z tego takie bad company 1 Cytuj
Mr. Bamboo 8 Opublikowano 23 maja 2018 Opublikowano 23 maja 2018 10 minut temu, Banan91PL napisał: Gra absurdów niszczą najlepszego fpsa multi jako wieloletni fan czuje się rozczarowany, gra sprawia wrażenie jak byłaby robiona z „jajem” może chcieli zrobić z tego takie bad company A czemu nie. Może jest to takie Bad Company ale w WW2. Ale brak tu jajec jak w BC. Cytuj
Banan91PL 34 Opublikowano 23 maja 2018 Opublikowano 23 maja 2018 3 minuty temu, Mr. Bamboo napisał: A czemu nie. Może jest to takie Bad Company ale w WW2. Ale brak tu jajec jak w BC. Zamiast jajec jest zenada Cytuj
walek 96 Opublikowano 24 maja 2018 Opublikowano 24 maja 2018 Obejrzalem wslasnie trailer i jako fan serii jestem lekko zalamny. Postacie na materiale wygladaja jakby zywcem wyciagnieto je z tej pedalskiej gry Fortnite. Jakis irokez-man z niebieskimi barwami wojennymi na twarzy, laska z proteza, czerowny beret... WTF!? Co oni tam cpaja w tym DICE? Battle Royals drugs? Poza caly ten trailer wyglada tak jakby zostal zmontowany przez ekipe Call of Duty. Absurdalne stunty, szybko zmieniajaca sie sceneria, dziwne akcje, zestrzeliwanie dwuplatowca kilkoma pociskami z LKM. Ja sie pytam, co za debil to montowal!? Oczekiwalem jakies epickie momenty z czasow II wojny swiatowej, a dostalem idotyzmy z Fortnie okraszkone bajkowa, kolorowa, slodka grafa. A przeciez WW II to syf, brud, tony piachu i brutalnosc. Mega slabo. 4 Cytuj
Banan91PL 34 Opublikowano 24 maja 2018 Opublikowano 24 maja 2018 4 minuty temu, walek napisał: Obejrzalem wslasnie trailer i jako fan serii jestem lekko zalamny. Postacie na materiale wygladaja jakby zywcem wyciagnieto je z tej pedalskiej gry Fortnite. Jakis irokez-man z niebieskimi barwami wojennymi na twarzy, laska z proteza, czerowny beret... WTF!? Co oni tam cpaja w tym DICE? Battle Royals drugs? Poza caly ten trailer wyglada tak jakby zostal zmontowany przez ekipe Call of Duty. Absurdalne stunty, szybko zmieniajaca sie sceneria, dziwne akcje, zestrzeliwanie dwuplatowca kilkoma pociskami z LKM. Ja sie pytam, co za debil to montowal!? Oczekiwalem jakies epickie momenty z czasow II wojny swiatowej, a dostalem idotyzmy z Fortnie okraszkone bajkowa, kolorowa, slodka grafa. A przeciez WW II to syf, brud, tony piachu i brutalnosc. Mega slabo. Murzyn z katana na plecach na początku trailera i laska z cyber ręka i już czułem w sobie ze „jeżu dlaczego zabiliście ta serie” Cytuj
Mr. Bamboo 8 Opublikowano 24 maja 2018 Opublikowano 24 maja 2018 W 2WŚ byli ludzie z takimi protezami. 1 1 Cytuj
Banan91PL 34 Opublikowano 24 maja 2018 Opublikowano 24 maja 2018 6 minut temu, Mr. Bamboo napisał: W 2WŚ byli ludzie z takimi protezami. Jako snajperzy ;> a partyzanci latali z katana samurajska po ulicach Europy ;> 2 Cytuj
Mr. Bamboo 8 Opublikowano 24 maja 2018 Opublikowano 24 maja 2018 Teraz, Banan91PL napisał: Jako snajperzy ;> a partyzanci latali z katana samurajska po ulicach Europy ;> Łał, to prawie jak... jakbyś nie powinien oczekiwać od mainstreamowej gry jaką jest Battlefield stuprocentowej dokładności tego co się działo w tych czasach. Trochę mam bekę z waszego bólu pupki. To jest Battlefield od EA. Electronic Arts. Anyway, tu parę fajnych szczegółów. Najważniejsze to brak season passa i automatycznego odnowienia energii No Season Pass Launch locations are France, Africa and Rottedam and North Africa desert Coop Mode called Combined Arms Single player War Stories return Fortifications are things like sand ags, trenches, tank stoppers. Only supports can build offensively defense fortifications such as machine guns, field cannons and are much faster at building everything. Predetermined areas to build such as at flags, can rebuild destroyed buildings Health bar is in stages, only regen up to closet stage not to 100 anymore Physical interactions - every action in the game requires a player interact for things like medkits, spotting, ammo, ledge grabbing (example: healing requires walking over to a health pack, character animation to pick it up, then start healing) No more HUD/map spotting, spotting is based on movement/changes around you Much less ammo on spawn, out of ammo after a few fights, but more ways to resupply ammo in the battlefield from packs, crates, or grabbing small amounts of ammo off of bodies (all requires physical interactions) Revive system has a full on animation, takes a few seconds to complete, no more revive trains, takes time to complete Ragdolls are server side, can now drag a downed player's body elsewhere Any class can do a squad revive, takes longer than a medic revive, does not give full health points Can call for help when down such as in the trailer Ragdolls (player bodies) effect the environment, push down grass etc. Gunplay completely changed No more visual recoil Each gun has a unique recoil pattern that can be learned and mastered Bipods easier to use and setup Bullet penetration through thin wood, sheet metal, walls Movement change, can now dive froward, backward, left and right similar to R6 Siege prone system Diving has a delay to prevent dolphin diving Crouch sprinting is in the game Can burst out of widows and commando roll, no destroying windows first Can catch, throwback or shoot grenades Less grenades because less ammo Can tow items in the game with vehicles such as previously stationary anti-air guns, teammate can use an anti-air gun while you tow it with a vehicle For example, can drive a tiger tank towing a field cannon behind it or a truck towing ammo crate to resupply teammates on the front line Destruction explodes inwards or outwards based on where the destruction happens. Throw a grenade inside of the building? The explosion sends things outside of it. Outside of it? Breaks inwards. Tank driving into a building slowly destroys a building, walls slowly crack/fall, not instant Heavily focused on squad play, instant placed in squad when joining a game New squad spawning system, squad deploy system that shows what squad mates are doing in third person in real time before the tactical map screen, so spawning on squad is kicker than spawning on tactical map screen Since squad spawning/deploying is faster than tactical map, squad wipes are serious Squads accumulate points that can be spent on "squad call-ins", only squad leader can spend them in Squad Call-ins are V1 or JB2 rockets as seen in the trailer, supply drops with ammo/health, a smoke barrage, heavy weapon pickups (not hero kits), squad only vehicles such as Churchill crocodile flamethrower tank or the Sturm tiger Elite classes are gone Behemoths are gone Large, non-fatal explosions can knock a player over Four classes are back: assault, medic, scout, support Create a solider, add them to a company of soldiers, then can customize things like gender, face look, face paint, outfit, accessories, etc. and assign them a class archtype Class archetypes highly customization Can be an assault that specializes in anti-tank or anti-infantry only, or a mix of both, etc. Highly specialized archetypes called exotics such as a recon paratrooper, stealthy short-range behind enemy lines person who uses a suppressed SMG and silent gadgets like pistols and garrotes comes with silent footsteps and throwing knives Can change and add specialization trees such as agility, flak armor, suppressive resistance The more you play a class more you get more specializations/archetypes within said class Same system for guns, pick a gun, level it up, unlock specializations and making gameplay choices in a skill tree on that gun Specializations are the only thing that affects how a gun plays or feels (ex: bipod) Five-seven elements to change on a gun to make it your own (stocks, sights, muzzles, chassis, skins, leaves on the front, cloth on back, straps, etc). Gameplay and visual customization is SEPARATE. Look of weapon is just visual without impacting gameplay, specialization is what determines how the gun plays/feels. Same system for vehicles and planes Asymmetric vehicles for teams, (ex: one team might get a big slow tank that does lot of damage, other team gets a small fast tank that does light damage) Grand Operations gamemode, each day is a full match, always advance to the next day GOs have different objectives per day Success or failure in GO days have visual and gameplay impact Day 4 only has a chance to happen if there isn't a clear winner from previous days Day 4 is last stand, limited ammo, no respawns, whoever lives to the end wins Coop mode, combined arms with a dynamic mission creator/AI that sits between SP/MP as a creative sandbox Soldiers created for a company can be used in both coop and MP, parity No news on suppression yet, uncertain if in game All logic in game is server side, not client side so changes to systems do not require a patch Promises of more communication between devs and community, roadmaps, etc. New content is called Tides of war, daily/weekly/monthly challenges with overarching chapters and questlines that give you "unique items and cosmetics" Tides of War gives new maps, game modes, limited time experiences Variety of maps with different tones such as complete crushing battlefield chaos or more slow space large maps with tempo that goes up and down Gamemodes confirmed: Grand Operations, Conquest, TDM, Domination No news on RSP The Shhhh animation from the trailer is possible to experience in game Transport vehicles are alive on the map and can jump into them Combat vehicles spawn from tactical deployment map 10 Cytuj
Banan91PL 34 Opublikowano 24 maja 2018 Opublikowano 24 maja 2018 (edytowane) 13 minut temu, Mr. Bamboo napisał: Łał, to prawie jak... jakbyś nie powinien oczekiwać od mainstreamowej gry jaką jest Battlefield stuprocentowej dokładności tego co się działo w tych czasach. Trochę mam bekę z waszego bólu pupki. To jest Battlefield od EA. Electronic Arts. Anyway, tu parę fajnych szczegółów. Najważniejsze to brak season passa i automatycznego odnowienia energii No Season Pass Launch locations are France, Africa and Rottedam and North Africa desert Coop Mode called Combined Arms Single player War Stories return Fortifications are things like sand ags, trenches, tank stoppers. Only supports can build offensively defense fortifications such as machine guns, field cannons and are much faster at building everything. Predetermined areas to build such as at flags, can rebuild destroyed buildings Health bar is in stages, only regen up to closet stage not to 100 anymore Physical interactions - every action in the game requires a player interact for things like medkits, spotting, ammo, ledge grabbing (example: healing requires walking over to a health pack, character animation to pick it up, then start healing) No more HUD/map spotting, spotting is based on movement/changes around you Much less ammo on spawn, out of ammo after a few fights, but more ways to resupply ammo in the battlefield from packs, crates, or grabbing small amounts of ammo off of bodies (all requires physical interactions) Revive system has a full on animation, takes a few seconds to complete, no more revive trains, takes time to complete Ragdolls are server side, can now drag a downed player's body elsewhere Any class can do a squad revive, takes longer than a medic revive, does not give full health points Can call for help when down such as in the trailer Ragdolls (player bodies) effect the environment, push down grass etc. Gunplay completely changed No more visual recoil Each gun has a unique recoil pattern that can be learned and mastered Bipods easier to use and setup Bullet penetration through thin wood, sheet metal, walls Movement change, can now dive froward, backward, left and right similar to R6 Siege prone system Diving has a delay to prevent dolphin diving Crouch sprinting is in the game Can burst out of widows and commando roll, no destroying windows first Can catch, throwback or shoot grenades Less grenades because less ammo Can tow items in the game with vehicles such as previously stationary anti-air guns, teammate can use an anti-air gun while you tow it with a vehicle For example, can drive a tiger tank towing a field cannon behind it or a truck towing ammo crate to resupply teammates on the front line Destruction explodes inwards or outwards based on where the destruction happens. Throw a grenade inside of the building? The explosion sends things outside of it. Outside of it? Breaks inwards. Tank driving into a building slowly destroys a building, walls slowly crack/fall, not instant Heavily focused on squad play, instant placed in squad when joining a game New squad spawning system, squad deploy system that shows what squad mates are doing in third person in real time before the tactical map screen, so spawning on squad is kicker than spawning on tactical map screen Since squad spawning/deploying is faster than tactical map, squad wipes are serious Squads accumulate points that can be spent on "squad call-ins", only squad leader can spend them in Squad Call-ins are V1 or JB2 rockets as seen in the trailer, supply drops with ammo/health, a smoke barrage, heavy weapon pickups (not hero kits), squad only vehicles such as Churchill crocodile flamethrower tank or the Sturm tiger Elite classes are gone Behemoths are gone Large, non-fatal explosions can knock a player over Four classes are back: assault, medic, scout, support Create a solider, add them to a company of soldiers, then can customize things like gender, face look, face paint, outfit, accessories, etc. and assign them a class archtype Class archetypes highly customization Can be an assault that specializes in anti-tank or anti-infantry only, or a mix of both, etc. Highly specialized archetypes called exotics such as a recon paratrooper, stealthy short-range behind enemy lines person who uses a suppressed SMG and silent gadgets like pistols and garrotes comes with silent footsteps and throwing knives Can change and add specialization trees such as agility, flak armor, suppressive resistance The more you play a class more you get more specializations/archetypes within said class Same system for guns, pick a gun, level it up, unlock specializations and making gameplay choices in a skill tree on that gun Specializations are the only thing that affects how a gun plays or feels (ex: bipod) Five-seven elements to change on a gun to make it your own (stocks, sights, muzzles, chassis, skins, leaves on the front, cloth on back, straps, etc). Gameplay and visual customization is SEPARATE. Look of weapon is just visual without impacting gameplay, specialization is what determines how the gun plays/feels. Same system for vehicles and planes Asymmetric vehicles for teams, (ex: one team might get a big slow tank that does lot of damage, other team gets a small fast tank that does light damage) Grand Operations gamemode, each day is a full match, always advance to the next day GOs have different objectives per day Success or failure in GO days have visual and gameplay impact Day 4 only has a chance to happen if there isn't a clear winner from previous days Day 4 is last stand, limited ammo, no respawns, whoever lives to the end wins Coop mode, combined arms with a dynamic mission creator/AI that sits between SP/MP as a creative sandbox Soldiers created for a company can be used in both coop and MP, parity No news on suppression yet, uncertain if in game All logic in game is server side, not client side so changes to systems do not require a patch Promises of more communication between devs and community, roadmaps, etc. New content is called Tides of war, daily/weekly/monthly challenges with overarching chapters and questlines that give you "unique items and cosmetics" Tides of War gives new maps, game modes, limited time experiences Variety of maps with different tones such as complete crushing battlefield chaos or more slow space large maps with tempo that goes up and down Gamemodes confirmed: Grand Operations, Conquest, TDM, Domination No news on RSP The Shhhh animation from the trailer is possible to experience in game Transport vehicles are alive on the map and can jump into them Combat vehicles spawn from tactical deployment map Jestem ciekaw jak ta fizykę udźwignie ps amator i Xbox one dropy znów do 20 na podboju Edytowane 24 maja 2018 przez Banan91PL Cytuj
Gość Orzeszek Opublikowano 24 maja 2018 Opublikowano 24 maja 2018 (edytowane) XD a pamiętacie jaki hejt był na coda w kosmosie do którego był dawany mw4 remaster ? oczywiście że nie. hejtowany na yt do granic możliwości a sprzedał się jak 3 najbardziej kasowy cod w historii xd także minusujcie sobie i tak sprzedadzą tego palety. mi to tam gierka nie przeszkadza, sprawdzi się w ea access xd. odnosze wrażenie jak by na burzy mózgów w jakim kierunku pójdzie gra, ludzie rzucali pomysłami jak to sprzedać młodzieży, nie mając pojęcia co jest fajne, wrzucili to wszystko do blendera i wyszło to xd Mam zdjęcie z tych obrad: Edytowane 24 maja 2018 przez Orzeszek Cytuj
Plugawy 3 694 Opublikowano 24 maja 2018 Opublikowano 24 maja 2018 widziałem własnie trailer Xd co za żenada Xd 3 godziny temu, Mr. Bamboo napisał: Łał, to prawie jak... jakbyś nie powinien oczekiwać od mainstreamowej gry jaką jest Battlefield stuprocentowej dokładności tego co się działo w tych czasach. Trochę mam bekę z waszego bólu pupki. To jest Battlefield od EA. Electronic Arts. Anyway, tu parę fajnych szczegółów. Najważniejsze to brak season passa i automatycznego odnowienia energii No Season Pass Launch locations are France, Africa and Rottedam and North Africa desert Coop Mode called Combined Arms Single player War Stories return Fortifications are things like sand ags, trenches, tank stoppers. Only supports can build offensively defense fortifications such as machine guns, field cannons and are much faster at building everything. Predetermined areas to build such as at flags, can rebuild destroyed buildings Health bar is in stages, only regen up to closet stage not to 100 anymore Physical interactions - every action in the game requires a player interact for things like medkits, spotting, ammo, ledge grabbing (example: healing requires walking over to a health pack, character animation to pick it up, then start healing) No more HUD/map spotting, spotting is based on movement/changes around you Much less ammo on spawn, out of ammo after a few fights, but more ways to resupply ammo in the battlefield from packs, crates, or grabbing small amounts of ammo off of bodies (all requires physical interactions) Revive system has a full on animation, takes a few seconds to complete, no more revive trains, takes time to complete Ragdolls are server side, can now drag a downed player's body elsewhere Any class can do a squad revive, takes longer than a medic revive, does not give full health points Can call for help when down such as in the trailer Ragdolls (player bodies) effect the environment, push down grass etc. Gunplay completely changed No more visual recoil Each gun has a unique recoil pattern that can be learned and mastered Bipods easier to use and setup Bullet penetration through thin wood, sheet metal, walls Movement change, can now dive froward, backward, left and right similar to R6 Siege prone system Diving has a delay to prevent dolphin diving Crouch sprinting is in the game Can burst out of widows and commando roll, no destroying windows first Can catch, throwback or shoot grenades Less grenades because less ammo Can tow items in the game with vehicles such as previously stationary anti-air guns, teammate can use an anti-air gun while you tow it with a vehicle For example, can drive a tiger tank towing a field cannon behind it or a truck towing ammo crate to resupply teammates on the front line Destruction explodes inwards or outwards based on where the destruction happens. Throw a grenade inside of the building? The explosion sends things outside of it. Outside of it? Breaks inwards. Tank driving into a building slowly destroys a building, walls slowly crack/fall, not instant Heavily focused on squad play, instant placed in squad when joining a game New squad spawning system, squad deploy system that shows what squad mates are doing in third person in real time before the tactical map screen, so spawning on squad is kicker than spawning on tactical map screen Since squad spawning/deploying is faster than tactical map, squad wipes are serious Squads accumulate points that can be spent on "squad call-ins", only squad leader can spend them in Squad Call-ins are V1 or JB2 rockets as seen in the trailer, supply drops with ammo/health, a smoke barrage, heavy weapon pickups (not hero kits), squad only vehicles such as Churchill crocodile flamethrower tank or the Sturm tiger Elite classes are gone Behemoths are gone Large, non-fatal explosions can knock a player over Four classes are back: assault, medic, scout, support Create a solider, add them to a company of soldiers, then can customize things like gender, face look, face paint, outfit, accessories, etc. and assign them a class archtype Class archetypes highly customization Can be an assault that specializes in anti-tank or anti-infantry only, or a mix of both, etc. Highly specialized archetypes called exotics such as a recon paratrooper, stealthy short-range behind enemy lines person who uses a suppressed SMG and silent gadgets like pistols and garrotes comes with silent footsteps and throwing knives Can change and add specialization trees such as agility, flak armor, suppressive resistance The more you play a class more you get more specializations/archetypes within said class Same system for guns, pick a gun, level it up, unlock specializations and making gameplay choices in a skill tree on that gun Specializations are the only thing that affects how a gun plays or feels (ex: bipod) Five-seven elements to change on a gun to make it your own (stocks, sights, muzzles, chassis, skins, leaves on the front, cloth on back, straps, etc). Gameplay and visual customization is SEPARATE. Look of weapon is just visual without impacting gameplay, specialization is what determines how the gun plays/feels. Same system for vehicles and planes Asymmetric vehicles for teams, (ex: one team might get a big slow tank that does lot of damage, other team gets a small fast tank that does light damage) Grand Operations gamemode, each day is a full match, always advance to the next day GOs have different objectives per day Success or failure in GO days have visual and gameplay impact Day 4 only has a chance to happen if there isn't a clear winner from previous days Day 4 is last stand, limited ammo, no respawns, whoever lives to the end wins Coop mode, combined arms with a dynamic mission creator/AI that sits between SP/MP as a creative sandbox Soldiers created for a company can be used in both coop and MP, parity No news on suppression yet, uncertain if in game All logic in game is server side, not client side so changes to systems do not require a patch Promises of more communication between devs and community, roadmaps, etc. New content is called Tides of war, daily/weekly/monthly challenges with overarching chapters and questlines that give you "unique items and cosmetics" Tides of War gives new maps, game modes, limited time experiences Variety of maps with different tones such as complete crushing battlefield chaos or more slow space large maps with tempo that goes up and down Gamemodes confirmed: Grand Operations, Conquest, TDM, Domination No news on RSP The Shhhh animation from the trailer is possible to experience in game Transport vehicles are alive on the map and can jump into them Combat vehicles spawn from tactical deployment map Weź już ZM. 1 Cytuj
messer88 6 506 Opublikowano 24 maja 2018 Opublikowano 24 maja 2018 (pipi) co tu się rozpisywać, a brak sp tym bardziej zrobi z tego raka do kwadratu Cytuj
raven_raven 12 013 Opublikowano 24 maja 2018 Opublikowano 24 maja 2018 ciekawe czy będzie kolekcjonerka z rąsią jak w przypadku innej wspaniałej gry 6 godzin temu, Masorz napisał: ale wszystko jest git, czas wreszcie poruszyć temat obowiązku wojskowego wśród kobiet lub zniesienia go w ogóle wśród mężczyzn Cytuj
Gość Rozi Opublikowano 24 maja 2018 Opublikowano 24 maja 2018 5 godzin temu, Mr. Bamboo napisał: Much less ammo on spawn, out of ammo after a few fights, but more ways to resupply ammo in the battlefield from packs, crates, or grabbing small amounts of ammo off of bodies (all requires physical interactions) Any class can do a squad revive, takes longer than a medic revive, does not give full health points No more visual recoil Crouch sprinting is in the game Can burst out of widows and commando roll, no destroying windows firstSquads accumulate points that can be spent on "squad call-ins", only squad leader can spend them in Squad Call-ins are V1 or JB2 rockets as seen in the trailer, supply drops with ammo/health, a smoke barrage, heavy weapon pickups (not hero kits), squad only vehicles such as Churchill crocodile flamethrower tank or the Sturm tiger Create a solider, add them to a company of soldiers, then can customize things like gender, face look, face paint, outfit, accessories, etc. and assign them a class archtype Ja (pipi)ę XD Przespałem się i nadal nie wierzę, że ten sam zespół robi grę, w której był mocny wstęp o bezsensowności wojny i plansze z ciekawostkami i opisami historycznymi z epoki. Nie wierzę w to. Tam się musiało coś pozmieniać. Figaro przestań się ośmieszać. Cytuj
Gość Opublikowano 24 maja 2018 Opublikowano 24 maja 2018 Jest kobieta, murzyn, inwalida, to jeszcze ktorys z bolkow musi byc uposledzony umyslowo, a ktorys gejem by zaklamywany obraz ww2 w koncu odklamac. Tak bylo. E: kur.wa zapomnialem o grubasach, palaczach i rowerzystach ayyy Cytuj
Gość Rozi Opublikowano 24 maja 2018 Opublikowano 24 maja 2018 TO TYLKO GRRRAAAAAAAAAAA KRRRRAAAA <SJW SCREECHING INTENSIFIES> Cytuj
hav7n 5 936 Opublikowano 24 maja 2018 Opublikowano 24 maja 2018 Jestem rozdarty. Z jednej strony bełkot Figaro, z drugiej pęknięta doopa Roziego no można grać babka. Skrajne emocje wywołuje ta gra, jak na prawdziwej wojnie. Cytuj
Gość Rozi Opublikowano 24 maja 2018 Opublikowano 24 maja 2018 (edytowane) Nie rozumiesz za chuja, ale i tak nie oczekiwałem tego od ciebie XD Edytowane 24 maja 2018 przez Rozi Cytuj
Mr. Montana 45 Opublikowano 24 maja 2018 Opublikowano 24 maja 2018 Ogladalem wczoraj na żywo to co rzuciło sie w oczy to dużo zieleni na tym trailerze i ogólnie kolorowa grafika. Również żałuje straconego czasu za dużo w tym wszystkim absurdów jakby chcieli przypodobać sie publice Fortnite. Wszystko ok ja to rozumiem bo gierka jest i modna i na topie teraz wśród młodzieży, tylko ze nieszczęściem jest wybór WW2 setting bo pasuje to jak pieść do oka lol mogli poprostu pójść w jakaś alternatywna rzeczywistość i wtedy miało by to znacznie większy sens. Cytuj
Gość Opublikowano 24 maja 2018 Opublikowano 24 maja 2018 A więc to prawda, nie śniło mi się. Mam trochę gierek do ogrania, więc jakoś to będzie. Szkoda tylko, że był już słaby CoD i teraz słaby BF w czasach (hehe) WWII, teraz na następnego w tych za(pipi)istych realiach trochę sobie poczekamy. Skoro tak wygląda WWII w wykonaniu DICE, nie chcę nawet myśleć, co zrobią ze współczesnym BF-em. Cytuj
teddy 6 887 Opublikowano 24 maja 2018 Opublikowano 24 maja 2018 Jedyny plus tego crapa to sekcja komentarzy na youtubie "We're going to have the cripple one armed lesbian squad flank from the right, while the akimbo katana wielding Africans attack from the left! We need the trans Asian pansexuals in wheelchairs to attack from the front and capture the objective." xD Oby dostali bardziej po dupie niz przy battlefroncie 2 1 2 Cytuj
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