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GTA VI


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Cytat

Gents,

 

SWIM knows that Rockstar are notoriously serious about their NDAs but the leaks that have come out recently are about 60-70% correct. They tend to keep track of ALL current employees online profiles as Company policy. Please do not ask for information about the Source - he/she will be in serious trouble.

 

Rockstar's plans right now are to make GTA International. With Hong Kong, San Fierro, Venturas, Triad themed game in the future. 

 

With GTA VI the game will begin in 1970s Liberty City as you play as a low-level gangster in the Spanish Broker/Harlem district of Liberty.

 

The game will feel very immersive, there is a weight to the way your character walks and being in Harlem feels huge. Strangers, Freaks and Friends can call or be bumped into at anytime. This is GTA IV's Liberty.

 

The game is divided into chapters by years, it is a Three Act story with an Epilogue.

 

The Protagonist's name has not been set in stone yet.

 

He is described as a 20-something character with a Naval Officer absentee Gringo father and a South American mother. He is a Bilingual dime bag dealing, jewelry snatching criminal who enters the drug trade to support his large family in the fictional city of Republic of Castellano, South America which is Rockstar's version of Colombia and Bolivia. During the Prologue, set in LC 1978, you are employed to kill the Boss of the Gambetti family named Sonny which leads to you heading down to Vice.

 

The drug business is very next level. You first begin selling weed in Liberty for then end up as a Smuggler for the Pacific Cartel, an International drug syndicate based in Mexico and South America who are looking to expand into the US.

 

Eventually, you are sent to smuggle cocaine back and forth from Vice City to Liberty. In this part, you can actually drive down to Vice from Liberty and as you earn more trust and money, you can use planes, smuggle the drugs through Escobar International through connections and bribes.

 

Every route has it's own risks and rewards and the DOA (Rockstar's DEA) play a major role in the story.

 

As you arrive in Vice City, you are given more responsibilities as a Crew Leader in the Cartel. Here you are able to assign your own smuggle operation by going to South or Central America to find a solid source for quality cocaine and as you raise higher in the Organization, you meet and are able to travel to a fictionalized South and Central America, along with Mexico.

 

You get to have people working under you and your job is to make your cocaine import/export run smoothly for the Cartel. These people you can meet through out the game much alike Heists from GTA V - GTA Online will allow players to join campaigns with their own customized characters. Character customization is much more detailed, ethnicity, a selection of voices that allow you to lower or raise the pitch, body type, more realistic faces, clothing so think of your Online character looking like he belongs in the Story instead of the Supermodel, crazy looking online characters of GTA Online.

 

Starting off, you can meet new contacts however the deals that usually take place in cheap motels carry the risk of being a set-up by other players, or criminals for stepped on cocaine, lower grade coke, no cash, etc.

 

As you make money, you can invest into a fleet of planes with pilots, boats and choose routes that have a risk/reward factor financially. You have your own inner circle of friends. A storyline arc involves an Undercover FIB agent in your crew.

 

The Pacific Cartel has an internal dispute and a war takes place on the streets of Vice City.

 

A chapter revolves around you being actually sent to Prison and sentenced. The Prison chapter is about you surviving, making new contacts and discovering vital information and dealing with enemies while attempting to keep your business going, there are various Prison gangs with the Aryans/KKK being secondary antagonists in the story.

 

Here's the best part, when you are released it is the 1980s and the Pacific Cartel have split into three Cartels - Madrazo, Sr

leads the Mexican Cartel, "Matriarch" leads the South American Cartel and "Dictator's Son" runs the Central American Gunrunning Cartel. You can work for Madrazo Sr. (Good Choice), Matriarch (Neutral Choice) or Dictator's Son (Bad Choice). Madrazo moves back to Mexico and leaves you in charge of the Vice Cartel, "Matriarch" leaves you with much of a higher grade quality of cocaine and a different type of Cartel, "Dictator's Son" leaves you without anything but all-out war.

 

You also have a strong rival, who is described as an Anton Chigurh type of freelance Hitman named 'The Mexican'. You have multiple, scripted very intense encounters with him and acts and moves like the Nemesis from RE3. Hard to kill. As your organization is being taken down, you two end up becoming allies and team up.

 

The gameplay is much more reserved than previous games, with various paths you can take which lead to multiple endings. You can hold up to two or three handguns on your person, for larger weapons you need a duffle bag to use them.

 

Trunks have a use such as storing cocaine packages, weapons and bodies. If you are busted, you are sent to Prison for a period of time which is not playable (only the Chapter)

 

The aim of the game is become the main kingpin of the United States. In Liberty, the Five Families make a return, the 1970s Spanish Lords and Black Harlem gangs. Cocaine can be broken down into crack and you are pushed by the IAA to flood Black neighborhoods with crack-cocaine.

 

There are SIX main locations which is the main theme of the game.

 

Main Cities

Liberty City (Limited Area)

Vice City (Main City)

Rio de Neve, South America (Rio de Janeiro, Main City)

Republic of Castellano, South America (Mix of Bolivia and Colombia, Main City)

 

Minor Cities

People's Republic of del Castro, Central America (Fictional Central American island based on Panama and Cuba, Island)

Mexico (Mexico, Limited Area)

 

Prologue: 1978

Main Story: 1980s

Epilogue: Present Day

 

A lot of modern players will have to get use to the new contact system. No mobiles. To call people, you can use payphones which are scattered around every city. Eventually once you are in the 1980s, you can gain access to a brick Phone then a Satellite Phone for International calls.

 

However, GTA Online will be set in the 1980s and allow players to join another person's main story campaign as a member of the Protagonist's crew - up to four players can join in on a Story while the Online mode has it's own Story. You can choose different classes: the Undercover, Cartel member or a member of one of the Five Families with only Liberty, Vice Playable. You will be able to run your own crews and work for the Story mode's Bosses to earn money. Each class has their own perks, being Undercover allows you to report back to your Staff Sergeant in either Vice or Liberty, working for the Cartel allows you to help smuggle drugs from Vice to Liberty and being apart of one of the Five Families can allow you to become a "Made Man".

 

The driving mechanics are a mix of IV realism and V arcade controls. VI on foot mechanics are more on the realistic side. If you want to bring an RPG to a mission, you have to use a van to store it in or a car with a large trunk. Weapons can be bought and sold off on the Black Market. Your character can gain weight or lose it. He can build muscle but not unrealistically big. This is a very grand immersive ambitious title.

 

One thing that became the main focus of GTA 6 is immersion and feeling like any and everybody can be approached, the ability to feel like you are apart of an epic crime drama while blending cut scenes, gameplay and events with a dynamic system that feels like a living world with real people with set populations. You kill someone like a civilian? Expect the Vice Dade to investigate it. This can come back to bite you later as days or weeks pass, you could be arrested. Imprisonment isn't just a quick cutscene, it's an actual punishment. You lose time, value, the respect of your peers and money. 

 

Having a close friend in your crew being an Undercover FIB Agent is meant to jolt your emotional sensibilities. Rockstar are really pushing the boundaries of establishing relationships with the people around you then having you make tough choices. Want to be Tony Montana? Then imagine playing Red Dead 2 as Arthur, finding out Charles or Mary Beth were working for the Pinkertons then knowing you have to put a bullet in their skull then getting rid of the body.

 

  • Haha 2
Odnośnik do komentarza
W dniu 9.08.2019 o 23:11, suteq napisał:

Tyle miast w jednej grze? Nie ma szans, nie uwierzę dopóki nie zobaczę ALE jeśli to się okaże prawdą to matko boska rockstarowa. :obama: 

Dwa duże miasta (Vice City, Rio de Neve) z terenami pozamiejskimi, Castellano trochę mniejsze, Liberty City i Meksyk jak North Yankton w V, wyspa jak Guarma w RDR2 z ekranem ładowania pomiędzy nimi. Mapa w RDR2 już pokazała, że Rockstar może zrobić ogromne połacie terenu. Oczywiście to baaardzo fajnie się zapowiada i prawdziwość tego leaku jest malutka, ale pozostaje mieć nadzieję. Handel narkotykami jak w Scarface, zmiana czasu jak w Driver: Parallel Lines, no chciałbym to motzno.

Odnośnik do komentarza
  • 4 tygodnie później...
  • 1 miesiąc temu...
  • 1 miesiąc temu...
33 minuty temu, Ukukuki napisał:

Raczej nie były by to klimaty GTA tylko RDR2 :obama:  

 

wlasnie sie zastanawiam gdzie tu jest roznica.

od IV i V (ale tez SA, jak i RDR) jak obierzesz gre z zartow to idzie zobaczyc takie mocno ponure i o zgrozo bardzo realistyczne podejscie do szczegolow, do pewnych ukrytych tresci. W IV w glownej mierze bylo to takie zepsucie, V mialo ten mocny wajb teorii spiskowych i unoszacego sie groznie wygladajacego statku kosmicznego nad baza wojskowa. ten jeden element nadawl mocnego creepu grze. RDR poszlo juz w okultystyczne sfery jesli chodzi o easter eggi i to tak na szeroka skale.

 

Summa summarum obie serie sa podobne do siebie w tym, co siedzi pod ich skora. wydzwiek tych gier jest malo optymistyczny. sredniowiecze pasuje do tego calkowicie bezkolizyjnie i prawdopodobnie mogloby byc takim ujsciem dla tresci ktore wlasnie sie kumuluja miedzy wierszami slow rockstar.

Edytowane przez Najtmer
  • Plusik 1
Odnośnik do komentarza

Kurcze ja tego nie widzę. GTAV dla mnie to gra o czubku, młodym nijakim murzynie i gościem któremu młodość za szybko uciekła. A to wszystko wymiksowane w stylu GTA z sporą dawką humoru. Natomiast RDR2 to poważniejsza historia i gra nastawiona na narrację trochę mniej akcję ale w proporcjach które do mnie idealnie trafiają. 

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