Paliodor 1 817 Opublikowano 5 sierpnia 2014 Opublikowano 5 sierpnia 2014 (edytowane) Powstaje remake Etrian Odyssey II na 3DSa.Premiera w Japonii w zimie: Nowe foty z Shining Resonance: Shining Resonance Screenshots Edytowane 5 sierpnia 2014 przez Paliodor Cytuj
sakiu 83 Opublikowano 5 sierpnia 2014 Opublikowano 5 sierpnia 2014 Jeśli ktoś jest zainteresowany to: http://ihoujin.jp/extra/trial.html Demo na PC Stranger of the Village of the Sword, od kolesi co robili Demon Gaze. Wymaga applocale, albo systemu ustawionego na JP. Warto choćby sobie zobaczyć dla za(pipi)istych artów. Cytuj
Paliodor 1 817 Opublikowano 5 sierpnia 2014 Opublikowano 5 sierpnia 2014 Ja zassałem demko jakiś czas temu tylko nie chce się to zainstalować. Dochodzi do ok60% i lipa. A otwieram instaler jako Japanese Locale A gierka szykuje się fajna, za sam design mają u mnie już dużego plusa. Jakaś dobra duszyczka mogłaby to wydać na zachodzie. Cytuj
Paliodor 1 817 Opublikowano 1 września 2014 Opublikowano 1 września 2014 Nowa część Ys zmierza na PSVita i PS4: Falcom announced their first PlayStation 4 game and it’s a Ys title. A trailer showed Adol jumping around, climbing on vines, and fighting monsters with Dogi. The game looks similar to Ys Seven which was released for PSP. The upcoming Ys game is slated for release for PlayStation 4 and PlayStation Vita in 2015. Read more at http://www.siliconera.com/2014/09/01/new-ys-game-works-playstation-4-playstation-vita/#SyktcgWHUwFHrka3.99 Cytuj
Gość ragus Opublikowano 2 września 2014 Opublikowano 2 września 2014 Square Enix o lokalizacji remake'a Dragon Questa VII: http://www.usgamer.net/articles/your-voice-matters-dragon-quest-final-fantasy North American fans have been asking for the Dragon Quest VII on the Nintendo 3DS to be localized ever since it was first announced back in October 2012, but both Square Enix and Nintendo have remained troublingly silent on the matter up until this point. The desire is there, says mobile producer Noriyoshi Fujimoto, but "unfortunately everything is still under consideration and to be determined."Square Enix has heard the fans, though. In discussing the demand for Dragon Quest VII, executive producer Yuu Miyake goes so far as to hold up a printout of one letter: "This petition came from France, written in Japanese, asking, 'Is there any way you would consider it?' We hear the fans, and we're paying attention. We had actually given up on the idea of localization altogether, but because there's such a great response we're trying to rethink this, to see if there's any way to make this more feasible. We're recalculating, and figuring out the costs necessary. Trying to work out the details."Unfortunately, the equation is complicated by the fact that Dragon Quest has long struggled to gain traction in western markets, with even the most popular releases being relatively niche successes in comparison to Final Fantasy. Fujimoto acknowledges as much when he says, "If there was any secret to bridging that hurdle between the Japanese and U.S. market, we would love to know what it is. What I'm expecting with these releases on mobile platforms is... if this were a console game, we'd be taking a lot of risk on a single title. But with these being mobile games, we're releasing them in succession, with multiple titles in a short span of time. We're hoping that'll create momentum and get people interested in, make more people aware of the brand."Miyake adds: "It is a reality that the Dragon Quest series is created with Japan and Japanese consumers in mind, and because it's recognized over there we have a flow of creating titles. We have the main-numbered titles and then we have the various spin-offs. We can create them, and each iteration will be received fairly well. We can do it at a fairly nice pace. But when we think about localization, when we think about having to translate all the text—unfortunately, it doesn't go as smoothly. We have to think about costs and manpower. So again, we hope with the mobile versions and the multiple titles, it'll create a flow and keep more titles going. Being in the digital space makes it more possible for us to adopt our current release strategy. Also, we already have a basis here—there's an original console version we're working off of for these games." W skrócie: Projekt został odrzucony przez SE całkowicie, ale odzew fanów jest duży i coś tam niby kombinują cóż tu zrobić z tym fantem. Dlatego też wypuścimy kolejne beznadziejne porty Dragon Questów na telefony, dzięki czemu szansa na lokalizację z 0% wskoczy na 3%. Cholera jasna. Cytuj
Gość Opublikowano 2 września 2014 Opublikowano 2 września 2014 Jakos z bravely default nie mieli tego problemu a plabowane dragon quest x chyba chca wypuscic w europie (abonament ma miec wiec hajs bedzie sie zgadzac) Co za duren tym rzadzi to ja nie wiem. Tylko czekac az odwolaja final fantasy xv bo stwierdza ze gracze pragna grac na telefonach i sie nie oplaca Cytuj
kypq 718 Opublikowano 2 września 2014 Opublikowano 2 września 2014 BD wydało Nintendo. DQIX też. Cytuj
Gość Opublikowano 2 września 2014 Opublikowano 2 września 2014 To moze zle ta petycje wyslali:) Cytuj
kypq 718 Opublikowano 3 września 2014 Opublikowano 3 września 2014 Rise of Mana na Vite. http://www.jp.square-enix.com/tgs14/ Cytuj
Enkidou 300 Opublikowano 5 września 2014 Opublikowano 5 września 2014 Square Enix sfinansuje powstanie nowego studia, które skupi się na konsolowych RPG. Zdjęcie i podpis, który umieścili na stronie, ewidentnie ma budzić skojarzenia ze starymi dobrymi czasami. http://www.新規rpg採用.com/index.html W ofertach pracy wymaga się, by developerzy lubili japońskie RPG. Cytuj
Paliodor 1 817 Opublikowano 11 września 2014 Opublikowano 11 września 2014 Katsuhiro Harada,reżyser serii Tekken mówi o możliwości wypuszczenia Xenosaga HD Collection: Tekken series director Katsuhiro Harada has taken to Twitter to express his interest in creating a “Xenosaga HD Collection.” Xenosaga Episode I: Der Wille zur Macht first launched for PS2 in 2002. It was followed by Episode II: Jenseits von Gut und Bose in 2004, and Episode III: Also sprach Zarathustra in 2006. Harada wants to make the collection, he said in a long message posted on Twitlonger, but needs fans to show their support. “What I need, are the voices from many fans,” Harada said. “This is a little different from having ‘messages sent every day from the same person.’ Although I do understand the deep love for the game, more than that, the cheers from as many ‘unique users’ as possible is what is needed.” Harada says not to bother with comments such as “I’ll buy 100 copies!” as in reality, they’re not something a company could realistically believe. “It means more to have 100 people mentioning they want the game one time, rather than having one person repeating it 100 times,” Harada said. “A miracle would happen if several tens of thousands are gathered at the end.” Find Harada’s full message below. If you want to show your support, send him a message on Twitter. To Xenosaga fan community. I do understand that you all are desiring “Xenosaga HD Collection”. Also, I do appreciate all your passionate comments. I do understand your feeling to “tweet every day until the day Xenosaga HD collection comes real”. However, what I need in order to achieve your dream, is not to have tweets from the “same person” sent to me every day. It has been a long time since Xenosaga has been released. It really brings back memories of those days they were developing the first Xenosaga staying up all night, when the TEKKEN Project was also staying up all night on the same floor at office. A while back, triggered by the overseas version of Project X Zone, I have conducted a research and calculated if there is a business chance for Xenosaga HD Remaster. It was a very simple research at that time. Yet, research does cost money. And at that time, I was not able to seek business chance. In other words, I was not able to find the necessary market size that will pay for the development fee needed to create the HD remaster. Back then, the reactions on [social networking sites] and unique users were rather few in number. It may be that I didn’t work hard enough. Measures such as Kickstarters are as of last resort, and at any rate we will not have a chance of winning as it stands now. It will not gather people by crowdfunding without creating some kind of big movement to support it. To be honest, I was about to give up and I’m troubled. What I need, are the voices from many fans. This is a little different from having “messages sent every day from the same person”. Although I do understand the deep love for the game, more than that, the cheers from as many “unique users” as possible is what is needed. Digging further, I will not be able to believe comments like “I’ll buy 100 copies!”. Most companies will not believe in it. It is not realistic for one person to tweet 100 times every day, or buy 100 copies alone. It’s more realistic if you bring 10 fans to the game (not to mention, it wouldn’t mean anything by having the same person suddenly creating alternate accounts. I will be able to tell those). What’s important in these kinds of cases is the number of unique users. It means more to have 100 people mentioning they want the game one time, rather than having one person repeating it 100 times. A miracle would happen if several tens of thousands are gathered at the end. Of course, involvement from the company is needed for this but… Read more at http://gematsu.com/2014/09/tekken-director-wants-make-xenosaga-hd-collection-needs-fan-support#1jpLoYP0HurM1Siw.99 Cytuj
Shen 9 695 Opublikowano 11 września 2014 Opublikowano 11 września 2014 W taki remaster bym zagral, niestety na ps2 nie ogralem. Cytuj
Mace 170 Opublikowano 12 września 2014 Opublikowano 12 września 2014 ojjj tak. dużo bym dał za ten remaster. chętnie jeszcze raz bym wycisnął wszytskie soki z tych gier. no, może w dwójce bym troche rage'ował, ale jedynka spoko a trójka GOTY. Cytuj
Strife 228 Opublikowano 13 września 2014 Opublikowano 13 września 2014 Tak jak wyżej, chętnie bym to ograł, mam nadzieje że wypuszczą tego remastera. Cytuj
Shen 9 695 Opublikowano 21 września 2014 Opublikowano 21 września 2014 Grał ktoś już w to Fairy Fencer F? Troche infantylne sie wydaje, ale mam glod jrpg. Cytuj
Paliodor 1 817 Opublikowano 21 września 2014 Opublikowano 21 września 2014 (edytowane) 25 min z Shining Resonance: http://youtu.be/eM9ht_ZxVtk Design babeczek bardzo fajny,Tony Taka nadal w formie. Edytowane 21 września 2014 przez Paliodor Cytuj
Enkidou 300 Opublikowano 23 września 2014 Opublikowano 23 września 2014 (edytowane) Nowy (dżej)eRPeG The Legend of Legacy: http://www.famitsu.com/news/201409/23062073.html (jeśli link nie dział, zrób copypastę) Reżyser: Masataka Matsuura (były pracownik Level 5) Muzyka: Masashi Hamauzu (SaGa, FFX, FFXIII i wiele innych) Ilustracje: Tomomi Kobayashi (SaGa) Game Design: Kyoji Koizumi (SaGa) Projekt postaci: Ryo Hirao Narracja: Emiko Shiratori Text Direction (scenariusz?): Masato Kato (Chrono Trigger, Chrono Cross) Póki co za wiele nie wiadomo. Gra powstaje z myślą o 3DS-ie, stylem przypomina Bravely Default, będzie chyba siedem postaci do wyboru i jakiś myk z tworzeniem map. Edytowane 23 września 2014 przez Enkidou Cytuj
sakiu 83 Opublikowano 20 października 2014 Opublikowano 20 października 2014 Atelier Shallie ~Alchemists of the Dusk Sea~ is coming in 2015 across Europe. More details to come, stay tuned Gust EU dzisiaj zapowiedział Atelier Shallie na 2015, strzelam gdzieś w Luty/Marzec 3 Cytuj
Paliodor 1 817 Opublikowano 20 października 2014 Opublikowano 20 października 2014 Świetna wiadomość,już się bałem,że tego nie wydadzą w zrozumiałej wersji. Kończę teraz Eshę, a potem trzeba będzie się rozejrzeć za Ayeshą i cierpliwie czekać na Shallie. Cytuj
Paliodor 1 817 Opublikowano 8 listopada 2014 Opublikowano 8 listopada 2014 (edytowane) Troszkę więcej info na temat Atelier Shallie, a także Atelier Ayesha Plus: Koei Tecmo Confirms Launch Date for Atelier Ayesha Plus: The Alchemist of Dusk and Atelier Shallie: Alchemist of the Dusk SeaKoei Tecmo is pleased to announce today that the latest installments for the esteemed Atelier series are confirmed for release in North America and Europe. The grand finale of developer Gust's Atelier Dusk series will bring Atelier Ayesha Plus: The Alchemist of Dusk to the PlayStation Vita handheld entertainment system on 13 January 2015 (14 January 2015 for Europe) and finish with Atelier Shallie: Alchemists of the Dusk Sea for the PlayStation 3 computer entertainment system on 10 March 2015 (13 March 2015 for Europe).Atelier Ayesha Plus: The Alchemist of Dusk tells the tale of Ayesha Altugle, who after the death of her grandfather and the disappearance of her younger sister Nio, now lives alone blending healing cures to sell in her workshop. Upon a vision of Nio appearing near her empty grave, Ayesha, convinced she is still alive begins her search to save her.The enhanced PlayStation Vita version will bring new features including dual audio, bosses from Atelier Escha & Logy: Alchemists of the Dusk Sky, new costumes, a hard mode and the Album missions which unlock exclusive costumes and gameplay features and the ability to change party members at any time. Additionally, almost all content from the original PlayStation 3 version can be carried over. Atelier Ayesha Plus: The Alchemist of Dusk for the PlayStation Vita will be available for digital download on 14 January 2015 for €39.99.Atelier Shallie: Alchemists of the Dusk Sea closes the final chapter in the Atelier Dusk series and is the incarnation of features developed based on community feedback of the previous Dusk titles and new systems that combines ease of entry for newcomers, with the choice to advance gameplay for long-time fans . The battle system will incorporate strategy and speed, the time management system will be free from restrictions allowing for unlimited play time and Alchemy RPG fans can look forward to a straightforward menu in the engaging Synthesis system.In Atelier Shallie: Alchemists of the Dusk Sea players chose to play as either the reserved, mission-focused Shallistera, daughter of a tribal leader who embarks on voyage to find a cure for her ailing father or ambitious, energetic Shallotte, who has been struggling to bring success to the alchemy workshop since the passing of her father. While their personalities and appearance are drastically different, they both share the nickname "Shallie" and uncover the reasoning why along each of their journeys— the dual main character system has been improved with separate stories and multiple endings for Shallistera and Shallotte.For the first time in the Atelier series, Atelier Shallie: Alchemists of the Dusk Sea will include a 360 degree camera, giving players more freedom as they explore a vast world map that has expanded greatly with many new environments that evolve based on how the player progresses. In the new Quest system players can either take on only assignments necessary to progress the game or earn more points engaging in additional, more challenging quests. Atelier Shallie: Alchemists of the Dusk Sea will available for the PlayStation®3 computer entertainment system on 13 March 2015 for €49.99. Przełom luty/marzec zapowiada się pod znakiem serii Atelier Edytowane 8 listopada 2014 przez Paliodor 1 Cytuj
Paliodor 1 817 Opublikowano 16 listopada 2014 Opublikowano 16 listopada 2014 Tales of Zestiria CM & PV Etrian Odyssey Untold 2 opening animation Cytuj
Paliodor 1 817 Opublikowano 24 listopada 2014 Opublikowano 24 listopada 2014 Atlus zapowiedział Etrian Odyssey V. Platformą docelową będzie zapewne 3DS tak jak to miało miejsce z poprzednimi częściami serii. Trailer: Oficjalna strona: http://sq-atlus.jp/sq5/ Cytuj
kypq 718 Opublikowano 8 grudnia 2014 Opublikowano 8 grudnia 2014 Trylogia Arland oraz Neptuni szykuje się na PS4. http://jpgames.de/2014/12/usk-the-arland-trilogy-und-hyperdimension-collection/ Cytuj
kypq 718 Opublikowano 8 grudnia 2014 Opublikowano 8 grudnia 2014 Remaster Remastera FFX i FFX-2 prawdopodobnie zmierza na PS4. http://gematsu.com/2014/12/final-fantasy-x-x-2-hd-remaster-listed-ps4-square-enix-boutique Cytuj
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