Skocz do zawartości

Mortal Kombat


ornit

Rekomendowane odpowiedzi

Opublikowano

patch 1.06 juz dostepny:

 

 

 

 

prócz tego z oficjalnej rozpiski ponizej community donosi, ze niektore postacie maja w liscie ciosow klasyczne fatality - sa zablokowane wiec albo trzeba je jakos odblokowac albo zapowiewiedz tego, ze beda do kupienia

 

General Gameplay Fixes

 

You can now turn off auto saving of Match Replays in game play options (this is defaulted OFF you will need to turn these ON after getting this patch if desired)

Improvement to PlayStation®3 system generic driver support (The user can now turn off the DUALSHOCK®4 wireless controller after pairing a compatible fightstick to the console. The DUALSHOCK®4 wireless controller can only be turned off AFTER pairing the fightstick.)

User now can leave a KOTH session as king without taking a loss

There are new secret brutalities to discover!

 

Character Specific Fixes

 

D'Vorah - reduced the cancel advantage after Pterothorax combo (Towards + FP, FP, BP) by 2

D’Vorah (Swarm Queen) - must be in the Bug Bomb held loop for 3 frames before you can dash cancel out of it

 

Cassie - Single Shot is +2 on hit (up from -9)

 

Ermac - adjusted hitbox on Soul Burst & Soul Burst to make it harder to low profile

Ermac - increased Soul Burst damage by 4

Ermac - increased Soul Blast damage by 10

 

 

Erron Black - increased the cancel advantage of Down + FK by 3 (no longer connects into Tackle on hit)

 

Ferra/Torr - increased damage on Grab 'n' Stab by 3

Ferra/Torr - increased damage on Deep Stab by 4

 

Goro - increased hit advantage on Shokan Grab & Shokan Slam to 28 (up from 8)

Goro (Kuatan Warrior) - increased hit advantage on Chest Lunge to 20 (up from 5)

Goro (Kuatan Warrior) - increased hit advantage on Chest Charge to 23 (up from 5)

Goro (Dragon Fangs) - increased hit advantage on Shokan Stabs to 22 (up from 7)

Goro (Dragon Fangs) - increased hit advantage on Shokan Massacre to 23 (up from 5)

Goro (Tigrar Fury) - decreased combo damage scaling after Ground Scorch

 

Jacqui - Stanky Leg (BK ~up BK) is now listed in the movelist

 

Jason - increased the hitbox on Back Breaker, Spine Shatter, Choke, Choke Slam, Tight Squeeze, & Crippler to make it harder to low profile

Jason (Relentless) - reduced the recovery frames on Dark Pursuit (enhanced) to 54 (down from 106)

 

Jax – opponent can no longer techroll after x-ray

 

Johnny Cage (Fisticuffs) – Away + FP now has 10 startup frames (up from 9)

Johnny Cage (Fisticuffs) - all Speed Bag hits are now always -3 on block instead of every 4th one being 0

 

Kano - Black Dragon Ball (enhanced) damage increased by 4

Kano - Uprise Ball (enhanced) damage increased by 3 and is now -5 on block (down from -27)

Kano (Commando) – Choke & Strangle are now -4 on block (down from -14)

 

Kenshi - Down + BK can no longer be high parried

Kenshi – it is now easier to juggle combo after Sword Dance

Kenshi – several moves were not combo damage scaling correctly on hit

Kenshi (possessed) - Sickle Lift reaction is now consistent (no longer more or less hit advantage depending on height)

Kenshi (Kenjutsu) - removed armor from Tele-Strike

 

Kitana – now pokes out with a fan in Punishing Poke (Down + FP)

Kitana - Rising Blades can now be special move 2in1’d out of on hit

Kitana - 2nd fan in enhanced Fan Toss is now a mid block

Kitana - Back Slash (Towards + FP) is now -9 on block (down from -34) +5 on hit (up from -20) and has 25 less recovery frames

Kitana - Learn Respect combo (Towards + FP, FP) is now -2 on block (down from -1FP) +6 on hit (up from -3) and has 9 less recovery frames

Kitana - Fake Out combo (BP, FP) is now +2 on block (down from -12)

Kitana - increased damage on Fan-Tastic combo (BP, FP, BP) by 4 and is now -3 on block (down from -10)

Kitana - Fan Swipe (Towards + BP) is now -6 on block (down from -18) +8 on hit (up from -14) and has 12 less recovery frames

Kitana - Gut Gash combo (Towards + BP, BP) -6 on block (down from -17) and has 9 less recovery frames

Kitana - increased combo damage scaling after Rightful Heir combo (Towards + BK, FK)

Kitana (Royal Storm) - Square Boost & Square Wave are now a hard knockdown

Kitana (Assassin) - reduced meter gain from parry

Kitana (Assassin) - Princess Parry startup is now 7 (down from 18)

Kitana (Mournful) - easier to juggle combo after Air Glaive Throw and Air Glaive Return

Kitana (Mournful) - Shadow Kick & Eclipse Kick startup is 12 (down from 14)

 

Kotal Kahn – Towards + FK can no longer be high parried

Kotal Kahn (Sun God) - improved hitbox on Sun God Choke

 

Kung Jin (Ancestral) - now goes into a ducking state during Low Shot

 

Kung Lao - no longer gains a bar of meter when doing a wakeup Hat Toss or Teleport

Kung Lao (Tempest) - Hat Spin & Orbiting Hat now correctly combo damage scale on hit

Kung Lao (Hat Trick) - Hat Call Back is now a mid block

Kung Lao (Hat Trick) - Hat Call Back of a Low Hat Trap is now a low block

Kung Lao (Hat Trick) - slightly easier to juggle combo after Hat Call Back

Kung Lao (Hat Trick) - reduced High Hat Trap recovery by 25 frames

Kung Lao (Hat Trick) - reduced Hat Trap & Low Hat Trap recovery by 15 frames

 

Liu Kang - adjusted several hitboxes to hit more consistently

Liu Kang - 3 more active frames on down BP

Liu Kang - now goes into a ducking state during low fireballs

Liu Kang (Flame Fist) - Windmill Punch & Windmill Flurry can now be 2in1 special cancelled on block/hit

Liu Kang (Flame Fist) - Shaolin Flame can now be 2in1 special cancelled out of

Liu Kang (Dualist) - Low Soul Sphere is now a low block

 

Mileena - adjusted several hitboxes to hit more consistently

Mileena - Low Slash (down FP) no longer pushes opponents away before the active frames

Mileena - increased hit advantage on Rider combo (Away + BP, BP, throw) to 25 (up from -7)

Mileena (Piercing) - now goes into a ducking state during Low Sai

Mileena (Ravenous) - increased hit advantage on grab specials

Mileena (Ravenous) - doing the Quick Taste combo (Away + FP, BP, throw) will now heal her a small amount as she bites

Mileena (Ethereal) - Reduced the recovery on Vanish Away & Vanish Towards. Also allows for combos to continue afterwards.

 

Quan Chi - opponent can no longer techroll after x-ray

Quan Chi (Warlock) - victim is no longer throw immune after being hit by Portal Stab

 

Raiden - Supernatural combo (Away + FK, BK) can now be 2in1 cancelled out of

Raiden - reduced the hitbox of Electric Fly & Thunder Fly

Raiden (Thunder God) - slightly less chip damage on charged normals

Raiden (Master of Storms/Displacer) - now has a God's Rage combo (Towards + FP, BP, Away + BP)

 

Reptile - adjusted several hitboxes to hit more consistently

Reptile - can no longer repeatedly stack the damage nullification from Stealth & Invisibility

Reptile - Slithering Slaps (Away + BP) increased damage by 2

Reptile - increased damage of Slink combo (FP, BP, FP) by 4

Reptile - increased damage on Deadly Venom combo (FP, BK) by 4

Reptile - decreased damage of Dragon Kick (FK) by 2

Reptile - increased damage of Shedding Skin combo (FK, BK, Down + BK) by 2

Reptile - increased hit/cancel advantage on Sneaky Snake combo (Away + FP, Down + BK) by 20

Reptile - increased damage Toxic combo (Towards + FK, Away + BK) by 2

Reptile - Low Heel (Down + FK) now has 7 startup frames (down from 9) and is -3 on block (up from -2)

 

Scorpion - Eternal Vengeance combo (BP, FP, BK) has 4 less cancel advantage and no longer resets the block stun when it's 2in1 cancelled out of

Scorpion (Ninjutsu) - increased damage on Affliction combo (Away + FP, BP, FP) by 2

Scorpion (Ninjutsu) - increased damage on Doom Slice (Away + BP) by 4

Scorpion (Ninjutsu) - increased damage on Doom Blade (Towards + BP) by 4

Scorpion (Ninjutsu) - increased damage on Dead End combo (BP, FP, BP) by 2

Scorpion (Ninjutsu) – Downfall (Away + BK) now hits twice

Scorpion (Ninjutsu) - increased damage on Cataclysm combo (Towards + BK, BP) by 4

 

Shinnok - adjusted several hitboxes to hit more consistently

Shinnok (Necromancer) - adjusted tracking of Devil's Flick, Devil's Backhand, Summoned Fiend, & Summoned Slam

Shinnok (Necromancer) - increased damage on Judgment Fist & Judgment Smash by 3

Shinnok (Necromancer) - Devil's Flick is no -8 on block (up from -4)

Shinnok (Bone Shaper) - Dark Beam is now a high block and +8 on hit (up from -14)

Shinnok (Bone Shaper) - opponent can no longer techroll after Scepter Slam

Shinnok (Bone Shaper) - Deity combo (Towards + BP, BP, throw) can now be 2in1 cancelled on hit

 

Sonya - adjusted several hitboxes to hit more consistently

Sonya – added 5 more recovery frames on Air Drop when missed

Sonya - Energy Blast is a mid block and -5 on block (up from -15)

Sonya - increased damage of Flying Kick (enhanced) by 4

Sonya - increased damage of Leg Slam by 5

Sonya (Covert Ops) - Garrote Parry is no longer throw immune

Sonya (Demolition) - increased cancel advantage on Boomer combo (FP, FP, BP)

Sonya (Demolition) - adjusted the damage & hit stun of the grenade attacks

 

Takeda (Shirai Ryu) – the last hit of Air Spear & Spear Ryu will now combo damage scale correctly

Takeda (Lasher) - Whip Thrash & Whip Strike now hits on both sides

 

Tanya – last hit of throw will now combo damage scale correctly

Tanya - adjusted several hitboxes to hit more consistently

Tanya - can't attack for 10 frames after a blocked Quick Teleport

Tanya - removed armor from Quick Teleport

Tanya (Kobu Jutsu) - Back Stab combo (Away + FP, BP + BK, throw) can no longer be punished on hit

Tanya (Kobu Jutsu) - 2nd and 3rd hits of Tonfa Swipe will have less block recovery frames the longer you delay the previous attack

Tanya (Pyromancer) – slightly increased pushback on blocked fireballs

 

 

 

Opublikowano (edytowane)

Dziś kolejna aktualizacja wie ktoś coś na ten temat ? co zmienia dodaje ?

 

Chyba:

 

 

Character specific fixes

  • D’Vorah (Swarm Queen) – Added 2 buffer frames on Bug Bomb dash cancel combos if the opponent is in hit stun
  • Ferra/Torr -Grab-N Stab now does full damage when thrown backwards
  • Ferra/Torr (Lackey) – Back Breaker now does full damage when thrown backwards
  • Jacqui – Added 7 damage to Bionic Blast in all variations
  • Kitana (Royal Storm) – Bounce Back has 14 frame startup (down from 23 frames)
  • Kitana (Assassin) – Punishing Poke now correctly gets a damage buff from Sharpen / Razor Blade
  • Kitana (Mournful) – Reduced the block stun on the first Glaive of the Enhanced Glaive Throw by 8 (no longer jails from up close at min range)
  • Kung Lao (Tempest) – Orbiting Hat is +12 on block (down from +27)
  • Liu Kang (Flame Fist) – Fixed a bug where the recovery on Shaolin Flame (24) and Shaolin-ferno (15) using the other’s value
  • Shinnok – Hell Sparks / Hell Blast when enhanced is +14 on block (down from +24)
  • Tanya – Slight damage scaling adjustments
  • Tanya – Removed the invulnerability frames on her Teleports
  • Tanya – Added 10 recovery frames after landing from a Teleport naturally
  • Tanya – Added 10 recovery frames after landing from a Teleport after a missed or blocked normal attack
  • Tanya – You can no longer chain into ground attacks or 2in1 special cancel after landing from a Teleport after a blocked jump attack
  • Tanya (Pyromancer) – Added 5 recovery frames to Air Fire Blasts after a Teleport

 

A na zakończenie coś od predatorka:

 

Edytowane przez Salwador
Opublikowano

predator juz dostepny dla sezonowcow, za tydzien do kupienia normalnie i jak zwykle na tydzien wyladuje w wiezy

 

w tym tygodniu darmowe dlc - strój kold war dla skorpiona, a od jutra zestaw klasycznych fatality dla 4 postaci

 

jest tez promo na dodatki min, jason do kupienia za 14.70zl

  • Plusik 1
Opublikowano

nie wlaczalem ale jesli jest tak jak poprzednio to w zyjacej wiezy predator pojawi sie za tydzien - jak dotad pierwszy tydzien byl eksluzywny dla sezonowcow, dopiero po tygodniu reszta swiata mogla kupic postac i pojawiala sie wieza

Opublikowano

i jakie opinie o predatorze? ja przyznam sie szczerze spodziewalem sie troche innego gameplayu, liczylem, ze jakis styl pojdzie bardziej w kierunku cyraxa/sektora, ogolnie wydaje mi sie, ze specyfike jasona o wiele lepiej przelozyli do gry

 

zaluje, ze nie wyprobowalem w darmowym tygodniu tanyi bo z tego co widze ostatnie dwa patche szybko ja ubily przed tegorocznym evo bo stworzono z niej najlepsza postac w grze

Dołącz do dyskusji

Możesz dodać zawartość już teraz a zarejestrować się później. Jeśli posiadasz już konto, zaloguj się aby dodać zawartość za jego pomocą.
Uwaga: Twój wpis zanim będzie widoczny, będzie wymagał zatwierdzenia moderatora.

Gość
Dodaj odpowiedź do tematu...

×   Wklejono zawartość z formatowaniem.   Usuń formatowanie

  Dozwolonych jest tylko 75 emoji.

×   Odnośnik został automatycznie osadzony.   Przywróć wyświetlanie jako odnośnik

×   Przywrócono poprzednią zawartość.   Wyczyść edytor

×   Nie możesz bezpośrednio wkleić grafiki. Dodaj lub załącz grafiki z adresu URL.

  • Ostatnio przeglądający   0 użytkowników

    • Brak zarejestrowanych użytkowników przeglądających tę stronę.
×
×
  • Dodaj nową pozycję...