keczu78 55 Opublikowano 12 czerwca 2015 Opublikowano 12 czerwca 2015 Dżizas! Jak długo farmiłes frakcje? Frakcje tydzień zmieniałem ikonki itp. ! Cytuj
flaczki 66 Opublikowano 12 czerwca 2015 Opublikowano 12 czerwca 2015 Wersja na ps3/xbox360 ma wyjsc bodajrze we wrzesniu, ale kto ich tam wie. Cytuj
Nemesis 1 269 Opublikowano 14 czerwca 2015 Opublikowano 14 czerwca 2015 Ale będzie downgrade względem tej generacji. Cytuj
Mroku 1 005 Opublikowano 14 czerwca 2015 Opublikowano 14 czerwca 2015 Pewnie i bedzie, mi tam wisi bo i tak gram na PS4/XOne i PC. Cytuj
Daffy 10 582 Opublikowano 18 czerwca 2015 Opublikowano 18 czerwca 2015 I jak Tanya ? Warta zakupu ? napisalem newsa, a przez wiedzmina nie odpalilem i nie mialem okazji sprawdzic Cytuj
Daffy 10 582 Opublikowano 24 czerwca 2015 Opublikowano 24 czerwca 2015 patch 1.06 juz dostepny: prócz tego z oficjalnej rozpiski ponizej community donosi, ze niektore postacie maja w liscie ciosow klasyczne fatality - sa zablokowane wiec albo trzeba je jakos odblokowac albo zapowiewiedz tego, ze beda do kupienia General Gameplay Fixes You can now turn off auto saving of Match Replays in game play options (this is defaulted OFF you will need to turn these ON after getting this patch if desired) Improvement to PlayStation®3 system generic driver support (The user can now turn off the DUALSHOCK®4 wireless controller after pairing a compatible fightstick to the console. The DUALSHOCK®4 wireless controller can only be turned off AFTER pairing the fightstick.) User now can leave a KOTH session as king without taking a loss There are new secret brutalities to discover! Character Specific Fixes D'Vorah - reduced the cancel advantage after Pterothorax combo (Towards + FP, FP, BP) by 2 D’Vorah (Swarm Queen) - must be in the Bug Bomb held loop for 3 frames before you can dash cancel out of it Cassie - Single Shot is +2 on hit (up from -9) Ermac - adjusted hitbox on Soul Burst & Soul Burst to make it harder to low profile Ermac - increased Soul Burst damage by 4 Ermac - increased Soul Blast damage by 10 Erron Black - increased the cancel advantage of Down + FK by 3 (no longer connects into Tackle on hit) Ferra/Torr - increased damage on Grab 'n' Stab by 3 Ferra/Torr - increased damage on Deep Stab by 4 Goro - increased hit advantage on Shokan Grab & Shokan Slam to 28 (up from 8) Goro (Kuatan Warrior) - increased hit advantage on Chest Lunge to 20 (up from 5) Goro (Kuatan Warrior) - increased hit advantage on Chest Charge to 23 (up from 5) Goro (Dragon Fangs) - increased hit advantage on Shokan Stabs to 22 (up from 7) Goro (Dragon Fangs) - increased hit advantage on Shokan Massacre to 23 (up from 5) Goro (Tigrar Fury) - decreased combo damage scaling after Ground Scorch Jacqui - Stanky Leg (BK ~up BK) is now listed in the movelist Jason - increased the hitbox on Back Breaker, Spine Shatter, Choke, Choke Slam, Tight Squeeze, & Crippler to make it harder to low profile Jason (Relentless) - reduced the recovery frames on Dark Pursuit (enhanced) to 54 (down from 106) Jax – opponent can no longer techroll after x-ray Johnny Cage (Fisticuffs) – Away + FP now has 10 startup frames (up from 9) Johnny Cage (Fisticuffs) - all Speed Bag hits are now always -3 on block instead of every 4th one being 0 Kano - Black Dragon Ball (enhanced) damage increased by 4 Kano - Uprise Ball (enhanced) damage increased by 3 and is now -5 on block (down from -27) Kano (Commando) – Choke & Strangle are now -4 on block (down from -14) Kenshi - Down + BK can no longer be high parried Kenshi – it is now easier to juggle combo after Sword Dance Kenshi – several moves were not combo damage scaling correctly on hit Kenshi (possessed) - Sickle Lift reaction is now consistent (no longer more or less hit advantage depending on height) Kenshi (Kenjutsu) - removed armor from Tele-Strike Kitana – now pokes out with a fan in Punishing Poke (Down + FP) Kitana - Rising Blades can now be special move 2in1’d out of on hit Kitana - 2nd fan in enhanced Fan Toss is now a mid block Kitana - Back Slash (Towards + FP) is now -9 on block (down from -34) +5 on hit (up from -20) and has 25 less recovery frames Kitana - Learn Respect combo (Towards + FP, FP) is now -2 on block (down from -1FP) +6 on hit (up from -3) and has 9 less recovery frames Kitana - Fake Out combo (BP, FP) is now +2 on block (down from -12) Kitana - increased damage on Fan-Tastic combo (BP, FP, BP) by 4 and is now -3 on block (down from -10) Kitana - Fan Swipe (Towards + BP) is now -6 on block (down from -18) +8 on hit (up from -14) and has 12 less recovery frames Kitana - Gut Gash combo (Towards + BP, BP) -6 on block (down from -17) and has 9 less recovery frames Kitana - increased combo damage scaling after Rightful Heir combo (Towards + BK, FK) Kitana (Royal Storm) - Square Boost & Square Wave are now a hard knockdown Kitana (Assassin) - reduced meter gain from parry Kitana (Assassin) - Princess Parry startup is now 7 (down from 18) Kitana (Mournful) - easier to juggle combo after Air Glaive Throw and Air Glaive Return Kitana (Mournful) - Shadow Kick & Eclipse Kick startup is 12 (down from 14) Kotal Kahn – Towards + FK can no longer be high parried Kotal Kahn (Sun God) - improved hitbox on Sun God Choke Kung Jin (Ancestral) - now goes into a ducking state during Low Shot Kung Lao - no longer gains a bar of meter when doing a wakeup Hat Toss or Teleport Kung Lao (Tempest) - Hat Spin & Orbiting Hat now correctly combo damage scale on hit Kung Lao (Hat Trick) - Hat Call Back is now a mid block Kung Lao (Hat Trick) - Hat Call Back of a Low Hat Trap is now a low block Kung Lao (Hat Trick) - slightly easier to juggle combo after Hat Call Back Kung Lao (Hat Trick) - reduced High Hat Trap recovery by 25 frames Kung Lao (Hat Trick) - reduced Hat Trap & Low Hat Trap recovery by 15 frames Liu Kang - adjusted several hitboxes to hit more consistently Liu Kang - 3 more active frames on down BP Liu Kang - now goes into a ducking state during low fireballs Liu Kang (Flame Fist) - Windmill Punch & Windmill Flurry can now be 2in1 special cancelled on block/hit Liu Kang (Flame Fist) - Shaolin Flame can now be 2in1 special cancelled out of Liu Kang (Dualist) - Low Soul Sphere is now a low block Mileena - adjusted several hitboxes to hit more consistently Mileena - Low Slash (down FP) no longer pushes opponents away before the active frames Mileena - increased hit advantage on Rider combo (Away + BP, BP, throw) to 25 (up from -7) Mileena (Piercing) - now goes into a ducking state during Low Sai Mileena (Ravenous) - increased hit advantage on grab specials Mileena (Ravenous) - doing the Quick Taste combo (Away + FP, BP, throw) will now heal her a small amount as she bites Mileena (Ethereal) - Reduced the recovery on Vanish Away & Vanish Towards. Also allows for combos to continue afterwards. Quan Chi - opponent can no longer techroll after x-ray Quan Chi (Warlock) - victim is no longer throw immune after being hit by Portal Stab Raiden - Supernatural combo (Away + FK, BK) can now be 2in1 cancelled out of Raiden - reduced the hitbox of Electric Fly & Thunder Fly Raiden (Thunder God) - slightly less chip damage on charged normals Raiden (Master of Storms/Displacer) - now has a God's Rage combo (Towards + FP, BP, Away + BP) Reptile - adjusted several hitboxes to hit more consistently Reptile - can no longer repeatedly stack the damage nullification from Stealth & Invisibility Reptile - Slithering Slaps (Away + BP) increased damage by 2 Reptile - increased damage of Slink combo (FP, BP, FP) by 4 Reptile - increased damage on Deadly Venom combo (FP, BK) by 4 Reptile - decreased damage of Dragon Kick (FK) by 2 Reptile - increased damage of Shedding Skin combo (FK, BK, Down + BK) by 2 Reptile - increased hit/cancel advantage on Sneaky Snake combo (Away + FP, Down + BK) by 20 Reptile - increased damage Toxic combo (Towards + FK, Away + BK) by 2 Reptile - Low Heel (Down + FK) now has 7 startup frames (down from 9) and is -3 on block (up from -2) Scorpion - Eternal Vengeance combo (BP, FP, BK) has 4 less cancel advantage and no longer resets the block stun when it's 2in1 cancelled out of Scorpion (Ninjutsu) - increased damage on Affliction combo (Away + FP, BP, FP) by 2 Scorpion (Ninjutsu) - increased damage on Doom Slice (Away + BP) by 4 Scorpion (Ninjutsu) - increased damage on Doom Blade (Towards + BP) by 4 Scorpion (Ninjutsu) - increased damage on Dead End combo (BP, FP, BP) by 2 Scorpion (Ninjutsu) – Downfall (Away + BK) now hits twice Scorpion (Ninjutsu) - increased damage on Cataclysm combo (Towards + BK, BP) by 4 Shinnok - adjusted several hitboxes to hit more consistently Shinnok (Necromancer) - adjusted tracking of Devil's Flick, Devil's Backhand, Summoned Fiend, & Summoned Slam Shinnok (Necromancer) - increased damage on Judgment Fist & Judgment Smash by 3 Shinnok (Necromancer) - Devil's Flick is no -8 on block (up from -4) Shinnok (Bone Shaper) - Dark Beam is now a high block and +8 on hit (up from -14) Shinnok (Bone Shaper) - opponent can no longer techroll after Scepter Slam Shinnok (Bone Shaper) - Deity combo (Towards + BP, BP, throw) can now be 2in1 cancelled on hit Sonya - adjusted several hitboxes to hit more consistently Sonya – added 5 more recovery frames on Air Drop when missed Sonya - Energy Blast is a mid block and -5 on block (up from -15) Sonya - increased damage of Flying Kick (enhanced) by 4 Sonya - increased damage of Leg Slam by 5 Sonya (Covert Ops) - Garrote Parry is no longer throw immune Sonya (Demolition) - increased cancel advantage on Boomer combo (FP, FP, BP) Sonya (Demolition) - adjusted the damage & hit stun of the grenade attacks Takeda (Shirai Ryu) – the last hit of Air Spear & Spear Ryu will now combo damage scale correctly Takeda (Lasher) - Whip Thrash & Whip Strike now hits on both sides Tanya – last hit of throw will now combo damage scale correctly Tanya - adjusted several hitboxes to hit more consistently Tanya - can't attack for 10 frames after a blocked Quick Teleport Tanya - removed armor from Quick Teleport Tanya (Kobu Jutsu) - Back Stab combo (Away + FP, BP + BK, throw) can no longer be punished on hit Tanya (Kobu Jutsu) - 2nd and 3rd hits of Tonfa Swipe will have less block recovery frames the longer you delay the previous attack Tanya (Pyromancer) – slightly increased pushback on blocked fireballs Cytuj
Mroku 1 005 Opublikowano 24 czerwca 2015 Opublikowano 24 czerwca 2015 W spoiler trzeba bylo to wstawic Cytuj
Mroku 1 005 Opublikowano 1 lipca 2015 Opublikowano 1 lipca 2015 Oh wow,swietnie wyglada to brutality. Chyba sprawie sobie tego Predatora z Jasonem. Dawno nie gralem juz w MK X Cytuj
ornit 2 953 Opublikowano 4 lipca 2015 Autor Opublikowano 4 lipca 2015 Wszyscy będą grać Predatorem 1 Cytuj
keczu78 55 Opublikowano 4 lipca 2015 Opublikowano 4 lipca 2015 Dziś kolejna aktualizacja wie ktoś coś na ten temat ? co zmienia dodaje ? Cytuj
Salwador 189 Opublikowano 4 lipca 2015 Opublikowano 4 lipca 2015 (edytowane) Dziś kolejna aktualizacja wie ktoś coś na ten temat ? co zmienia dodaje ? Chyba: Character specific fixes D’Vorah (Swarm Queen) – Added 2 buffer frames on Bug Bomb dash cancel combos if the opponent is in hit stun Ferra/Torr -Grab-N Stab now does full damage when thrown backwards Ferra/Torr (Lackey) – Back Breaker now does full damage when thrown backwards Jacqui – Added 7 damage to Bionic Blast in all variations Kitana (Royal Storm) – Bounce Back has 14 frame startup (down from 23 frames) Kitana (Assassin) – Punishing Poke now correctly gets a damage buff from Sharpen / Razor Blade Kitana (Mournful) – Reduced the block stun on the first Glaive of the Enhanced Glaive Throw by 8 (no longer jails from up close at min range) Kung Lao (Tempest) – Orbiting Hat is +12 on block (down from +27) Liu Kang (Flame Fist) – Fixed a bug where the recovery on Shaolin Flame (24) and Shaolin-ferno (15) using the other’s value Shinnok – Hell Sparks / Hell Blast when enhanced is +14 on block (down from +24) Tanya – Slight damage scaling adjustments Tanya – Removed the invulnerability frames on her Teleports Tanya – Added 10 recovery frames after landing from a Teleport naturally Tanya – Added 10 recovery frames after landing from a Teleport after a missed or blocked normal attack Tanya – You can no longer chain into ground attacks or 2in1 special cancel after landing from a Teleport after a blocked jump attack Tanya (Pyromancer) – Added 5 recovery frames to Air Fire Blasts after a Teleport A na zakończenie coś od predatorka: Edytowane 4 lipca 2015 przez Salwador Cytuj
Daffy 10 582 Opublikowano 8 lipca 2015 Opublikowano 8 lipca 2015 predator juz dostepny dla sezonowcow, za tydzien do kupienia normalnie i jak zwykle na tydzien wyladuje w wiezy w tym tygodniu darmowe dlc - strój kold war dla skorpiona, a od jutra zestaw klasycznych fatality dla 4 postaci jest tez promo na dodatki min, jason do kupienia za 14.70zl 1 Cytuj
Mroku 1 005 Opublikowano 8 lipca 2015 Opublikowano 8 lipca 2015 Mozna juz wyprobowac Predatora w zyjacej wiezy ? Cytuj
Daffy 10 582 Opublikowano 8 lipca 2015 Opublikowano 8 lipca 2015 nie wlaczalem ale jesli jest tak jak poprzednio to w zyjacej wiezy predator pojawi sie za tydzien - jak dotad pierwszy tydzien byl eksluzywny dla sezonowcow, dopiero po tygodniu reszta swiata mogla kupic postac i pojawiala sie wieza Cytuj
ornit 2 953 Opublikowano 8 lipca 2015 Autor Opublikowano 8 lipca 2015 Chyba spodziewałem się czegos lepszego Cytuj
MaZZeo 14 185 Opublikowano 13 lipca 2015 Opublikowano 13 lipca 2015 kiedy predator dla ludzi bez kombat passa? Cytuj
Daffy 10 582 Opublikowano 13 lipca 2015 Opublikowano 13 lipca 2015 jutro, tak samo jak tygodniowa wieza z nim Cytuj
keczu78 55 Opublikowano 14 lipca 2015 Opublikowano 14 lipca 2015 Siema jest już Predator w wieży ? Cytuj
Mroku 1 005 Opublikowano 14 lipca 2015 Opublikowano 14 lipca 2015 Jestem tak leniwy ze nawet plyty mi sie nie chce zmienic w napedzie hihi Cytuj
Daffy 10 582 Opublikowano 14 lipca 2015 Opublikowano 14 lipca 2015 ojj dzieci dzieci by papa ficus musial pisac - dostepna Cytuj
Daffy 10 582 Opublikowano 15 lipca 2015 Opublikowano 15 lipca 2015 i jakie opinie o predatorze? ja przyznam sie szczerze spodziewalem sie troche innego gameplayu, liczylem, ze jakis styl pojdzie bardziej w kierunku cyraxa/sektora, ogolnie wydaje mi sie, ze specyfike jasona o wiele lepiej przelozyli do gry zaluje, ze nie wyprobowalem w darmowym tygodniu tanyi bo z tego co widze ostatnie dwa patche szybko ja ubily przed tegorocznym evo bo stworzono z niej najlepsza postac w grze Cytuj
MaZZeo 14 185 Opublikowano 15 lipca 2015 Opublikowano 15 lipca 2015 mnie się bardzo podoba, po tygodniach grania sub zero teraz przestawiam się na predatorka i będę go masterował. Hish-qu-ten najlepiej mi się walczy. Cytuj
Daffy 10 582 Opublikowano 15 lipca 2015 Opublikowano 15 lipca 2015 ano tu pelna zgoda akurat ta wariacja najlepsza z trojki Cytuj
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