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Final Fantasy XV


Pawel_S5

Rekomendowane odpowiedzi

dzieki ps3site, przetlumaczone o czym gadaja na tym filmiku:

 

  • Duscae to nazwa własna i odnosi się do pewnej strefy na mapie świata
  • Demo jest przewidziane na godzinę rozgrywki, ale gracze mogą z niego wycisnąć nawet 3 pełne godziny wypełnione po brzegi zawartością.
  • Znajdziemy w nim sporą lokację i dodatkową jaskinię
  • Wiadomo, że w grze będziemy poruszać się samochodem, nie wiadomo co z Chocobosami.
  • Ignis prowadził samochód na zwiastunie, ale można to robić samemu lub zlecać to członkom drużyny.
  • W demie nie będzie walki z bossem, bo Square-Enix nie chce psuć nam niespodzianki - w tej odsłonie bossowie mają być prawdziwymi badassami, a starcia z nimi jedyne w swoim rodzaju.
  • Square-Enix stara się, by premiera dema FF XV nie odbiegała zbytnio od premiery Type 0 HD.
  • Ogromny Adamantoise widoczny na zwiastunie jest potworem, z którym można się zmierzyć, ale jak to tradycyjnie w Final Fantasy bywa, ma on ogromną ilość punktów zdrowia i nie będzie to krótka potyczka.
  • Podczas prezentacji skupiono się na pogodzie, pokazano deszcz. Jeśli zasłonimy jakiś przedmiot, ten nie zmoknie, a po wyjściu Słońca możemy zaobserwować jak mokre przedmioty samoistnie suszą się na naszych oczach. Oprócz tego pokazano również cykl dnia i nocy z technologią oświetlenia, którą Ubisoft zachwalał podczas pokazów Watch_Dogs.
  • Miejscówka z pokazu to nie Duscae, ale miast w którym drużyna starła się z Behemotem na prezentacji z E3 2013 roku.
  • Teleport z użyciem miecza to element rozgrywki - pokazano to w akcji i wygląda to znacznie płynniej niż na zwiastunie. 
  • Efekt działania czarów dostosowany jest do wielkości potwora na którego go rzucamy - jak widzieliśmy na filmiku, Behemoth pokrył się płomieniami, zamiast zostać po prostu uderzonym ognistą kulą.
Odnośnik do komentarza

Od Famitsu, z wywiadu:

 

Najważniejszy punkt:

The game started as an action game like KH, but things changed, it's still action, but at the same time more similar to the main series. They want to give to the player the full control of what's happening during the fight.

 

Widzicie, będzie bardziej turn based, a mniej jak KH. HAJP :)

 

 

- Every party member has a different style, can combo with them, each of them are better against different enemies.

- Duscae will be ready for march.

- Duscae is a region of the world.

- No spoiler in the demo, mostly to show the battle system, big surprise at the end for the fans.

- A lot to explore, can drive manually or letting the CPU drive.

- Is it open world? Yes, FFXV will have a massive world to explore, thanks to the next-gen consoles.

- Demo is 70%-80% done, the final version will be better.

- Prompto is Selphie (sorry, my interpretation), Noctis is not the reserved lonewolf guy he was before.

- Block button, auto-attack and warp button.

- They changed the look of Ignis.

- S-E wants to expand the world on Vita and mobile, meaning it would be great to connect to it outside of the TV.

 

To też mi się podoba, bez zbędnego bigosu fabularnego jak w trzynastce:

- The plot is simple, the party must retrieve a stolen crystal from an enemy country.

- No comment on Luna, key character as important as Noctis.

- More info at the Jump Festa 2015.

Odnośnik do komentarza

od strony technicznej arcydzielo, niezmiernie sie ciesze, ze to japonskie arcydzielo i ze wreszie ta nacja sie przebudza jesli chodzi o technikalia - oby tak dalej

 

co do informacji - mieszane uczucia, zobaczymy w praniu, cieszy wielki otwarty swiat, ogolnie jestem sklonny preorderowac - przy starych finalach pewnie to nie lezalo ale moze ten action twor bedzie grywalny

Odnośnik do komentarza

Od Famitsu, z wywiadu:

 

Najważniejszy punkt:

The game started as an action game like KH, but things changed, it's still action, but at the same time more similar to the main series. They want to give to the player the full control of what's happening during the fight.

 

Widzicie, będzie bardziej turn based, a mniej jak KH. HAJP :)

 

 

- Every party member has a different style, can combo with them, each of them are better against different enemies.

- Duscae will be ready for march.

- Duscae is a region of the world.

- No spoiler in the demo, mostly to show the battle system, big surprise at the end for the fans.

- A lot to explore, can drive manually or letting the CPU drive.

- Is it open world? Yes, FFXV will have a massive world to explore, thanks to the next-gen consoles.

- Demo is 70%-80% done, the final version will be better.

- Prompto is Selphie (sorry, my interpretation), Noctis is not the reserved lonewolf guy he was before.

- Block button, auto-attack and warp button.

- They changed the look of Ignis.

- S-E wants to expand the world on Vita and mobile, meaning it would be great to connect to it outside of the TV.

 

To też mi się podoba, bez zbędnego bigosu fabularnego jak w trzynastce:

- The plot is simple, the party must retrieve a stolen crystal from an enemy country.

- No comment on Luna, key character as important as Noctis.

- More info at the Jump Festa 2015.

Jaranko wzrasta, same dobre wiadomości.

Oprócz tego Vita i mobile.

Odnośnik do komentarza

 

Tabata on taking over Nomura as director:

  • He joined the project in July 2012, Wada personally asked him and the Type-0 team to help out on the Versus XIII project. They also decided at that point to change platforms and rename the game to FFXV, changing the direction of the project.
  • About half a year after he joined the project, the tech demo they were working on for FFXV got the greenlight (sounds like a vertical slice), and the project moved full steam ahead.
  • He didn't take over the project as director suddenly, since he has been working on this project for a while now. He has had many discussion with Nomura and the development team about the characters and world setting, the meaning of a numbered FF, the best way to make a good game with satisfying content, etc.
  • He feels that there is no downside at all to the change in director for the development of the game. He understands fans who have been waiting for a long time might be uneasy, so they had a playable stage demo at TGS along with the trailer, and furthermore if people are still doubtful, there's a playable demo coming next year.
  • Tabata's personal vision for the game is the design incorporating the themes of "friendship" and "the journey" into every aspect of it. The story scenes and the battles will all show Noctis and his friendship with the party.

Tabata on FFXV Battle System:

  • The battle system will feature very flashy moves and abilities, and feel like an action packed flow of moves. There will be warping and magic attacks, and there will be combination attacks with party members which are generated automatically based on context.
  • He also mentions that because this is a RPG, you can also play more strategically, and that during combat you can pause the game into a menu and adjust party behavior, change weapons, etc.
  • The weapon system in the game is treated like a deck. You set weapons on the deck in the menu, and during combat the most appropriate weapon in the deck will be used based on the situation.
  • The evasion in the game is executed by "defensive movement" which is a stance the player goes into when holding down the defense button. This allows the player to move around defensively avoiding attacks.

Tabata on FFXV Day/Night cycle:

  • There is a day/night cycle in the game, and at night more aggressive monsters will show up. In day time the monsters will be passive and won't attack the player automatically.
  • They might change it in future, but currently one day in the game time is about 30 minutes of play. You can fight the Adamantoise seen in the trailer, but it might take 30 in-game days to beat it.

Tabata on Share and Remote Play:

  • The demo will support Share features, but they're not sure if Remote Play will be in. For the actual game both features will be supported.

NeoGaf user Mpl90 has translated the details from the interview and here is the full rundown of the interview. Prepare yourself guys, Final Fantasy XV is looking promising:

  • Final Fantasy XV's director has been changed, now the game is in Tabata's hands. Nomura will work only on KHIII
  • The trailer's not extended, but the scenes showed confirm it's about the upcoming demo
  • Tabata (I suppose): "There are great expectations for this game, and we're not forgetting this saga's roots while creating new elements (see the final part of the trailer)"
  • The combat system starts as "action" a-la-KH, lots of things changed since then but the action nature is still there. Not a classic JRPG, for sure
  • Episode Ducsae is confirmed for March 2015, included in Type 0 HD
  • Ducsae is a region in FFXV's world
  • The demo will be about a period not too far from beginning of the game, but no spoilers, don't worry, Tabata reassures. It's all to let the player comprehend the new combat system
  • The demo's length is far bigger than normal, with 3-4 hours and possibly of playing exploration and dungeon phases
  • No classic Final Boss in the demo, but the final impression will be incredible for FF fans
  • There will be many exploration phases, the player can freely drive the car or let the CPU drive it through Auto Drive, so he can see see secret zones
  • Tabata: "The combat system's modifications have been applied correctly, and the development team feels the game much more like a "Final Fantasy" since it became a main title
  • ...but this doesn't mean the end of the action nature! The combat system's basis will stay that, but it won't be confusionary. We want the player to control fully what happens
  • There will be many new elements, and most I can't talk about. But I can tell you Noctis can dodge enemies by keeping pressing the "Block" button; there will be also Auto-Attack and the Warp button
  • Every character/ally will fight with his/her own style; by knowing how Noctis can perform different combos with them the player will be encouraged to search for them on the combat field in order to make a turning point in the battle. In specific moments, only a specific ally can be used against specific enemies, and the command will be visible only near the enemies. This is what makes our work on FFXV magic. We're very satisfied"
  • Tabata praises next gen's power, by underlining the beauty of the real-time day/night cycle
  • Tabata: "Open world? Yes, FFXV will have a massive world to explore, all thanks to next gen consoles
  • The demo is 70-80% complete. March's version will be better.
  • We've worked hard on how each character is characterised. Everyone's going to have his own character (laughs...). You'll love them all.
  • Prompto is the typical exuberant boy full of vitality, while Noctis the one who "knows", he's not the once-reserved-lonely boy anymore
  • Aesthetically, Ignis has been changed too
  • SE would like to expand the FFXV's universe on PSVita and mobile phones, i.e. it would be great to connect outside of the TV screen
  • The story retrace the Fabula Nova Crystallis' myth from FFXIII and Type 0, in a different world. The plot is simple: the boys have to get back a crystal stolen by an enemy country
  • During the interview, some names were mentioned, like King Aegis, Emperor Aldercapt, Luna, the city of Altissia...any news on the matter? Tabata: "No comment".
  • Not even Luna? Tabata's answer: "The others are no comment, while Luna is...tabula rasa" (laughs...), then "I'd love telling you more, but right now I can't, still she'll be a key character like Notcis!"
  • New details on plot and characters in future events, Jump Festa 2015 especially.

http://www.gamepur.com/news/16308-ton-new-ffxv-details-famitsu-massive-world-explore-thanks-ps4xbox-one-power.html

Odnośnik do komentarza

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